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Making yourself self-sufficient in energy

11 replies [Last post]
Wed, 05/18/2011 - 11:39
fuchsia
Legacy Username

To all the people who are complaining about buying energy:

The real challenge would be to make ourselves self-sufficient in energy. The key, apparently, is to never revive more than one time. You can get to the point where you make enough crowns in a stratum that it lets you buy back the energy you used to do it times 2 or 3. It's free to rejoin a friend too, and it's always possible to restart a gate. Plus it's free if we revive each other and okay to wipe sometimes because you keep everything you picked up except the minerals.

Wed, 05/18/2011 - 11:45
#1
izoold
Legacy Username
How many threads do you

How many threads do you need?

Also, thanks for stating the obvious.

Wed, 05/18/2011 - 11:45
#2
Azurenightmare
This only stays so until the

This only stays so until the CE prices start hiking up. Which I expect they will.

Wed, 05/18/2011 - 12:15
#3
Senshi
Legacy Username
Maybe. Maybe not.

Two new forces were added to CE prices - increased crafting costs press up the demand on CE. A major crown sink in the auction house presses CE prices down (by making crowns rarer and more valuable.) Which force will win in the end... who knows.

I think CE prices will go down drastically in the short term - too many people don't seem to understand about losing listing fees and that is going to be a huge crown sink on top of the already substantial 10% per trade crown sink.

Once people figure that out and/or it gets fixed... then I don't know where it will balance out and I don't believe anyone else does either.

I don't think the equation for being self-sufficient in energy has really changed, it just takes a lot longer to craft up your UV 5* equipment. (Your first 5* equipment is pretty much a wash, 20k less recipe prices but more energy. It's the second time through the upgrade path that's more expensive.)

Wed, 05/18/2011 - 12:23
#4
Azurenightmare
But why would you go up a

But why would you go up a second time the upgrade path? It's not like you can sell what you craft, so you will probably never use a recipe (that had its cost increased so 4*and 5* mostly) more than once. Twice if you didn't craft an UV first.

Yes, this kinda makes recipes useless aside from being a fickle thing preventing you from getting that damn upgrade you want if Basil decides to not carry them.

Wed, 05/18/2011 - 13:56
#5
ajericho
Legacy Username
LoneKnight, I would have done

LoneKnight, I would have done it to try different play styles and combinations. And to get through different bosses that will eventually come up, and definitely to get through the very, very different strata that currently show up. More people have the latter reason, I have both reasons.

Call me stupid if you like to explore these things.

Wed, 05/18/2011 - 14:01
#6
Azurenightmare
... I meant of the same item.

...

I meant of the same item. You will most likely not craft 2 Leviathans. Even if you did, I don't see how that enables a different playstyle/combination. So you will not use the Leviathan recipe twice, unless you somehow get an UV for it that is better than the original.

This makes the recipe cost basically a flat out extra cost above the normal cost of crafting, instead of it being an investment (since you can't sell).

Wed, 05/18/2011 - 14:03
#7
Tsuyoi
Legacy Username
LoneKnight meant why would

LoneKnight meant why would you ever craft the same recipe twice. For each new item you want, that's a new set of recipes ajericho, so your first time second time argument oesn't make sense.

Wed, 05/18/2011 - 14:13
#8
ajericho
Legacy Username
LoneKnight, my apologies and

LoneKnight, my apologies and my mistake.

For crafting the same recipe multiple times, I thought the UV system was primarily in place to encourage people to play lottery repeatedly, then craft upwards the winnings. The UV rate is high enough (10% or so, from empirical tests in the wilds of the playerbase?) that it's just about feasible to do even if you only do it for yourself and not for selling, barring energy costs—which are now pretty painful.

The question then would be why you would upgrade something without a UV, thus resulting in a second upgrade run for the item that you manage to UV successfully on. The answer to that would be to try the item out—we can't rent a Leviathan Blade out in the training grounds to see if we like it. You can watch videos, but most of them don't focus on the weapons used and their weaknesses/strengths. (It's a niche I want to expand into.)

Sometimes it's only through trying an item that you can even evaluate what would actually be a good UV on it.

Wed, 05/18/2011 - 14:17
#9
Azurenightmare
I agree with that ajericho,

I agree with that ajericho, and that's EXACTLY why I kinda despise the new system. I'm upgrading to Leviathan but I can tell that I'm not going to stick with it; however, I won't be able to get rid of it now. So I had to pay all the upgrades/heat for a sword I don't intend on using and I can't even trade it away (unless I'm fine with getting paid, what, less than 1% of its worth? by the vendor).

Awesome.

Wed, 05/18/2011 - 14:21
#10
ajericho
Legacy Username
Looks like we're in

Looks like we're in agreement. I misunderstood what you were saying previously. Sorry about that!

Wed, 05/18/2011 - 14:24
#11
Leviathan
Legacy Username
"You will most likely not

"You will most likely not craft 2 Leviathans."

Unless it was your first 5-star. You're likely to run one of the upgrade paths twice - once with no/poor UV, once with better.

Of course, that only happens once. If you're collecting multiple 5-star swords, or switching it up for another reason, that stops being true.

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