With the battle sprite update affecting the arcade, we could do with two extra battle sprites, using Valestone and Moonstone.
The Moonstone based sprite could use frost, but that's another thread - This one uses Valestone, and has no element tied to it whatsoever. It just does pure damage.
Lore:
The E-class battle sprite was previously only used for reconnaissance. After the Skylark crashed, a number of E-classes were experimented upon by the gremlins. They extensively modified the sprites, equipping them with an autogun, deflector shield and missile launcher, creating the perfect combat assistant. However, they were entirely unable to change Haven's initial programming. The bots continued to record their surroundings on all sides, and having been able to scan for major weaknesses in the Gremlins' quickly-thrown-together cages, were able to blast their way out, and proceeded to immediately test their new weapons on some nearby test subjects. It was concluded they work perfectly (blew up the lab). Between the recorded footage that gave way to intel on Project Roarmulus, and the newly bio-engineered bots with powerful weaponry, nicknamed Nova, the E-class battle sprites were considered a huge success!
Note:
NOVA-5 cannot deal normal damage. Instead, when you get Nova, you get a "blank" harness, which allows it to follow you around haven but not into missions. Talking to Riley allows you to pick out a Shadow, Piercing or Elemental harness for free, and the blank harness is consumed. If you already own one of these and is unequipped, it is automatically given to Nova. His food has the "cyber" prefix, and is obtained with a mission where you infiltrate a gremlin factory.
Appearance:
NOVA-5 resembles a E-class - but with a ton more upgrades.
>Evolution 1
Resembles a larger E-class, with a scope over the right eye and an autogun barrel on the right side. The harness is on the back.
>Evolution 2
The faceplate is more armored, rugged and generally more menacing. A small beacon is also added on top of him, and he grows small reverse-joint legs.
>Evolution 3
Gains arms, bigger legs and a scanner appears over his left eye. He also gains a mouth that can be opened and closed.
Abilities:
>Ability 1 - D4
Every Nova unit comes equipped with a mini-autogun. This ability simply fires an autogun volley. Upgrades increase the power per shot and pellets fired.
>Ultimate 1A - MD4
Nova gets a SECOND minigun. And minigun + another minigun = MORE DAKKA. That's right, Nova fires TWICE the amount of bullets! That's 100% more bullet per bullet! or something.
>Ultimate 1B - PD4
Nova's autogun is upgraded with more powerful rounds that can pierce targets, and i'm not talking about the damage type! Also slight damage boost. Spikes come out of his autogun and carries a sword.
>Ability 2 - B5
Nova creates a 90 degree shield in the direction you cast it in. This shield has a 90% chance to block projectiles (and projectiles only), and a 100% chance to block projectles of the element the sprite is using (i.e Elemental harness and Elemental bullet)
>Ultimate 2A - BR5
The shield now has a 50% chance to reflect projectiles. Beacon has electricity arcing around it.
>Ultimate 2B - B50
The shield is extended to 270 degrees. He gets two more beacons.
>Ability 3 - M4
Nova opens his mouth and three dumbfire missiles are launched!
>Ultimate 3A - M4X
You thought three missiles was crazy? HAVE FIVE! The scanner turns pure black.
>Ultimate 3B - M5
Nova instead fires two guided missiles with the homing capability of somewhere between T2 and T3 rocket puppies. The scanner turns into a scope to match the other eye.
Discuss this, anything that should be changed or added, etc.
pretty cool, mech :3