- Salamander Defensive statistics
After I have done some careful detailed research, I have found the elemental defense on the salamander line to be very incompatible with the slime damage bonus. The reason I think these defense statistics are incompatible is the fact that slimes deal piercing damage, but this armor defends from elemental damage. The bonus would give players the assumption that taking this armor with them would give them the edge in combat, yet it cannot defend against the slime damage type.
I am not sure why the developers gave that armor set that type of defensive ability, but I feel that either the elemental defense should be change to piercing or that the damage bonus should be focus on a monster that deals elemental damage such as the gremlin or construct family. I would rather the first choice to change the elemental defense to piercing defense, only because I feel the appearance of the salamander set matches the slime bonus.
However way the set changes is irrelevant to me, but keeping the defensive statistics the way it is feels very misleading to new and old players alike.
- Mineral Amplifier
Another topic I have in mind is to have an amplifier that boosts the amount of minerals that player acquires from a level. That amplifier can be x2 for two weeks or x4 for one month. They can cost the same amount the heat amplifier’s cost or less. The reason I propose this idea is because many new player who have not collected much minerals are grinding a lot of floors when their pet starts to reach high levels to get enough mineral to get their pet level up after finish heating up the pet.
I hope I can get some opinions on this matter, and hopefully opinions that agree with my proposed changes. Thank you for reading this thread and good day to you fellow players and other readers.
Well, the problem is that I use Salamander as a Elemental resistance equip. Without it I wouldn't have any dedicated elemental resist helmet. Could it just get a Gremlin bonus instead?