You guys need to realise that beforehand everything was affordable with little effort. This kind of killed the lifespan of the whole game. An MMo is supposed to have a long lifespan. They still haven't expanded the game, but this will add more struggle and effort to the progress. I think most of you are just whining for wanting everything so quick. I say pour some money for a few weps, and once you have them just go all out wih them while earning cash through dungeons and the auction house and whatever.
Now with the update, people will actually have a reason to buy energy instead of not. I just got pushed in pouring 5 dollar into the game. And you know what? It felt good to be forced to pour some cash instead of having the choice not to by doing a few jelly runs. Why do I feel satisfied about this? I feel that the developers earn the cash at least. Since before the update, I had no reason to pour a lot of cash in the game. Now I do, and i'm glad to feel that I didn't just spend money for nothing compared to before.
5 dollar 89 for 1600 energy. It was totally worth it. This is one of the few MMO's I actually enjoy and I wouldn't play anything else so for me the comparison of how much another game costst through monthly fees doesn't matter for me at all. They all suck for me anyways.
As long theres mist energy, the game will be free for anyone, and making profit of dungeons will be never impossible. The choice is yours:
Wanna progress quick, pay money
Wanna progress slow but still enjoy, don't whine and keep earning energy by workarounds
Edit, member says: "You're not addressing the issue of equipment binding. That absolutely kills a big part of the endgame content: buying and selling endgame equipment."
I wanted to add that. The equipment binding ain't a bad thing if they add some sort of mechanic that should unbind weps for a fee (energy or crowns)
You talk like this was the only way to increase the longetivity of the game before new content is added, and like the in-game CE market has no effect into it.