I did a thread on this in general discussions, but realized it best fits in the suggestions section.
I vote to have some type of bomb or sword like the menders that allows a player to heal themselves and party members. The monsters damage is so high I think that would balance the field.
For one, the enemy side has those ridiculous menders as I said and those annoying heal fairys. I am entirely positive that people are spending so much energy at deeper levels because they just die wayy too fast, if you fail to block once, half your health disappears. Heart capsules and health capsules don't drop nearly as much as they should to sustain a full group. Why is it that monsters do abhorrent amounts of damage? Even when I have full 4 star 8 heat armour? I am trying to see the good in Three Rings, make me believe you still care about your players. I have played soo many MMORPGs and each time I left because they ended up after the money and not the general satisfaction of their players. You have an opportunity here for something really great.
I appreciate the Auction house update, it has made trading a lot easier. Now how about you making it a little easier to survive long enough to find things to trade without so much loss on the part of us players? :) Take my suggestions seriously please. I believe they would make our population a lot happier.
Here are some options:
1. Dial down enemy damage a bit, the game becomes tedious when the monsters are ripping away at us with attacks coming from so many directions. blocking is just not adequate.
2. Dial up the health restoring drops OR reduce revive costs, it would really help. We spend so much energy on Alchemy that you guys could at least meet us half way and make somethings easier. Must I question your humanity? I sense Spiral Knights heading towards a singularity and not the good kind, but you all can easily change that.
3. And Finally, consider implementing a Healing weapon/bomb thing. Since you can materialize an auction house and training arena, I don't doubt you could find a way to make it happen. It really wouldn't detract from the game at all. A new branch of Alchemy and recipes would also benefit you, no?
Work with me here Three Rings Ent. I would help in any way I can to see one of these suggestions happen. Heck, I'll beta test anything you want even.
So fellow Spiral Knights and Three Rings staff. I'd love to see your thoughts... even if you want to flame me :D
hmmmm so in other words reduce the difficulty and reduce the need for health capsules? no
its always been part of games where the enemies get the good stuff: more health, more armor, more reinforcements, more healing, more damage. you're just trying to remove all challenge from the game.
the healing weapon alone BREAKS the game as it will become the de-facto secondary weapon that knights must carry and its even better for those renting more weapon slots
now how about a group healing capsule? or maybe a regeneration based heal? that would be better. as for monster damage learn to block and control your enemy