Part of my disappointment and frustration today is probably due to me not understanding the changes initially, but most of it is because this new per-gate tier thing sucks.
This morning, I logged on the forums to see the patch notes. Everything looks pretty good and I'm excited to see the new stuff!
"Well", says I, "I just got all my four-star gear in preparation for this change, and I'm sure I've got plenty of tokens so this shouldn't affect me much."
First, I notice that my Tempered Calibur has been nerfed to 3-star. This is OK though: the recipe for the Ascended Calibur no long requires sun silver, so I go ahead and burn the energy to make that. Now everything I have equipped is four-star and I'm good to go! (except my firotech alchemer mk2, because i haven't seen the mk3 recipe ever but that is a different problem)
Then, I'm surprised that when I waddle over to a gate I can't click the Tier 2 or Tier 3 buttons. Obviously this is because I have not talked to the warden yet! "Once I talk to the warden," I figure, "I can adventure wherever I want in any gate!"
Where is the warden? I scour the arcade and Haven looking for this guy but oops, turns out, he's in the dungeon. This presents itself as a big pain in the ass: I will have to go through the entire dungeon starting from Haven. That's OK though this once since this is only happening because I existed before the tier system did; a new player would do it the right way from the beginning. Also helping me along is the fact that one gate is mostly Arenas. They go pretty quick; I only do the first battle because my primary goal isn't to get crowns or heat but instead to just rocket down to the next floor.
I get to Moorcroft and hey, it's the warden! This warden can only authorize me to tier 2 but I pretty much expected that once I heard the warden lived in the dungeon. I get to Emberlight and the same procedure happens.
"Phew! Now I have wasted two and a half hours of my life to unlock Tier 3 in Spiral Knights and I can go back to business as usual playing the deep sub-emberlight content that is enjoyable and rewarding versus the shallow haven->emberlight content which does not have difficult enemies or drop enough heat or crowns or rare materials to hold my interest."
Imagine my astonishment when it is revealed that I've only unlocked Tier 3 access to the ONE GATE I'd been adventuring in. I am apparently now obligated to repeat the process of slogging through uninteresting newbie dungeons without rewards proportional to my time spent on them for several hours at least once every few days as gates enter and leave in order to access the level of content where I receive a decent challenge and phat loot -- and this is only if I am willing to play the same gate over and over (I am not).
I'm aware that there are plans to change this system around but unless it's a drastic change (IE removal of individual gate passes or a way to circumvent them) I don't see myself playing Spiral Knights anymore (and will regret that I bought so much crystal energy).
My opinion on individual gate passes are that either they're a very big mistake, or they have a secret valuable reason for existing. I'm holding my breath to see which one it is! But as it stands now, without anything added to it, it's a plain mistake.
Deleting the game until it's fixed? I say go for it. If you're jumping on your horse this quickly in a closed-beta phase, just because an update was released that temporarily puts your fun in danger, then well you're not really understanding what "testing a game" means. It's taking the goods and the bads, and delivering opinions and bug reports about both.