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Is gunslinging useless now?

54 replies [Last post]
Fri, 08/23/2013 - 22:21
Prototype-Ex

Is gunslinging in FSC on elite pretty useless now compared to swords like brandishes and stuff? Post opinions here please

Fri, 08/23/2013 - 22:33
#1
Demonicsothe's picture
Demonicsothe
hey prot

Nothings changed besides the fact that you have to swing more or shoot more to kill something. I guess with the chaos set buff its has changed abit, it lets people hybrid easier. Used to be that I would choose which one I want to do, and build my loadout on that. Skolver, bts, ASI trinks for swords. Shadowsun, swifty, dmg and ctr trink for guns. Mad bomber, coa, dmg and penta heart trinks. Although that bomber loadout could probably use some fire resist instead of hearts and damage since I don't use damage bombs in fsc ever since the RSS change.

But now its just chaos set with whatever fills out your weapon bonuses. Shields, trinks, sprite perks.

Basically nothings changed, you could even make an argument that gunning is even better now since enemies deal more damage. Not that I've noticed the increase in damage since being hit still hurts. I'd wager many other people would only notice how much longer it takes to kill something as opposed to how long it takes something else to kill you.

Fri, 08/23/2013 - 22:46
#2
Prototype-Ex
thanks for replying

farming-wise is it pretty useless to just use full guns? so that a pure gunslinger has to carry around a sword/bomb?

Sat, 08/24/2013 - 01:22
#3
Krakob's picture
Krakob

Farming wise, it's pretty unwise to not use Combuster because it's the most OP sword in the game and it happens to roflstomp 97% of FSC. Just slap on full Chaos if you don't have any CTR UV and go nuts.

Sat, 08/24/2013 - 05:59
#4
Zeddy's picture
Zeddy

Achemers and blitz needle continue to the game's most OP weapons.

Sat, 08/24/2013 - 09:53
#5
Juances's picture
Juances

I'm interested on why the title says 'now'. It has always been this way.

Sat, 08/24/2013 - 11:00
#6
Qwote's picture
Qwote

If you have Electron Vortex and stand in place after planting the bomb, you could maximize the ricochet thingys from alchemer bullets

Sat, 08/24/2013 - 19:21
#7
Kalaina-Elderfall's picture
Kalaina-Elderfall
The optimal FSC loadout is

The optimal FSC loadout is and always has been one Blitz and one Polaris. You can toss on whatever else you want, but both of those are guns.

I always pure gun in FSC (Blitz/Umbra/Polaris/AP) and there is basically never any notable situation where I'd be better served with a sword. If you care about efficiency and you're actually half-decent with guns, you gun FSC because it's the best option. Most people start from the basis of "swords are best" without realizing that the damage output of guns is entirely comparable when using them correctly. Guns just aren't the "safer, yet less damaging option" when compared to swords that most people seem to think they are.

Sat, 08/24/2013 - 20:39
#8
Zeddy's picture
Zeddy
@Kalaina-Elderfall

"one Blitz and one Polaris"

You spelled "Nova Driver" wrong there.

Sat, 08/24/2013 - 20:50
#9
Jaroche's picture
Jaroche
Only people with 10 years old

Only people with 10 years old computers playing over satellite links use Polaris. And noobs.

Sat, 08/24/2013 - 22:00
#10
Voza-Il's picture
Voza-Il
Zed, I hope you arent serious

Zed, I hope you arent serious about the alchemers being OP....if you are....tyen that is pretty dumb. Try taking on a polaris spammer with a storm driver with 280ms ping. If you win, then we'll talk. But for now, that takes the cake for he most idiotic thing I have read

. Also, Nothing clears FSC faster that a max dmg max ctr blitz.

Except for a max dmg max CTR FoV.Absolutely wicked sword. Rips apart everything.

Sun, 08/25/2013 - 01:29
#11
Alice-In-Pyroland's picture
Alice-In-Pyroland
Zed, I hope you arent serious

Zed, I hope you arent serious about the alchemers being OP....if you are....tyen that is pretty dumb. Try taking on a polaris spammer with a storm driver with 280ms ping. If you win, then we'll talk. But for now, that takes the cake for he most idiotic thing I have read

The thread is not a discussion about Lockdown at all; the opening post is clearly about balance in the clockworks. And a skill player alch-switching has the single highest practical dps of anything in the game, and melts absolutely anything you encounter in PvE that isn't capable of dodging or blocking (And still melts most of them). I mean sure an individual alchemer is just a good weapon, but if you don't believe that their flat out broken damage output when weapon switching is abused makes them overpowered, I don't know what to tell you. I suppose you could make the argument the mechanic itself is broken, but it's a semantic distinction.

Also beating a Polaris spammer with nigh on any other gun isn't hard at all, Polaris is a pretty terrible gun for gun-fights due to the slow projectiles, a good gunner will outmanevour you and wreck you with a Storm/Hail Driver. Polaris is certainly imbalanced in Lockdown (Although Lockdown has little semblance of balance to begin with) but beating other gunslingers in a long ranged duel is not a strength of the gun.

Sun, 08/25/2013 - 04:18
#12
Zeddy's picture
Zeddy

You know what? It goes for Lockdown as well. I can dodge two or three Polaris spammers while holding a CP with bombs, but a single alchemer user will destroy me. All it takes is for a single alchemer bullet to shock you, and the gunslinger can spam their ASI max alchemer to shock-lock you until you're dead. Don't even get me started on Cryo Driver.

In fact, even in Lockdown I'm much more worried about Blitz Needle than Polaris.

If you think which weapon is better in the hand of a 280ms ping player should have any kind of say as to which weapon is better for a fast-paced, competitive, real-time game, then I dunno what to tell you.

Sun, 08/25/2013 - 05:09
#13
Kalaina-Elderfall's picture
Kalaina-Elderfall
Each of the elemental guns

Each of the elemental guns has its uses, and Polaris is far and away the winner in FSC. You're frequently in situations where you can hit 5 or 6 zombies at once with each expanded bullet, and there are three of those per clip. Couple that with max damage, which you will always have because you're buffing your Blitz for lulzy Vana kills (right?) and there's no contest between Polaris and Nova in terms of speed in killing zombie clusters. In situations where the zombies aren't clustered and you can't hit a lot of them at once, Blitz is at least as good of an alternative as Nova. These guns also outperform swords when used properly in those respective situations.

Polaris also provides other FSC-specific benefits, primarily easy shoot-past-the-wheel-machines kills, and easy dispatch of the rocket puppy when it's triggered by mistakes or party members who don't know what they're doing.

Basically, Polaris gets a lot of hate because it's easy to use (and easy to use poorly), and alchemers get a lot of love because they have a much higher learning curve. But that doesn't translate to Nova > Polaris, especially when you understand that Polaris has its own learning curve and can be used to great effect in the right places. And the place where it shines the most is FSC.

Sun, 08/25/2013 - 05:35
#14
Zeddy's picture
Zeddy

You're also buffing your gun CTR for those Vana kills, right?

Where your Polaris will hit 5 or 6 zombies, Nova charge will instantly murder them.

Sun, 08/25/2013 - 06:21
#15
Kalaina-Elderfall's picture
Kalaina-Elderfall
Um

Not really? Math:

Nova bullets and expanded Polaris bullets deal the same damage. So hitting 5-6 zombies with a Polaris clip is say 16 hits per clip. A Nova charge is thus one enhanced damage charge bullet (x2 damage, and you jam it in properly so that it hits two at once, so the expanded bullet deals 4x a regular shot) and then 12 regular shot bounces because of course all of them bounce twice and hit targets three times each. Total damage from an unrealistically perfect Nova shot is 16, maybe 17 bullets per charge, so that's pretty similar to what Polaris is doing. Even with max CTR, you can fire Polaris clips at least 50% faster than you can fire Nova charges. Meanwhile, Polaris is shoving things further into clusters and making the enemies increasingly easy to kill via collateral damage (and shocking them for further collateral); Nova is not doing that.

Sun, 08/25/2013 - 06:57
#16
Zeddy's picture
Zeddy

I dunno what's up with your math, but Nova charge instantly kills a group of zombies where Polaris doesn't.

Why is this a discussion? You literally can't get faster than instant death.

There is no way you're firing 16 Polaris bullets in the time of one Nova charge.

Sun, 08/25/2013 - 06:58
#17
Soulstaker's picture
Soulstaker
Gotta agree with Zeddy,

Gotta agree with Zeddy, Polaris is mostly for kiting with its
knockback. Nova Driver can kill a group of zombie in one charge, normal shots can also kill them quickly. I wish I have a 5* alchemer because they look fun, but there are so much 3* and 4* I need to get. Always forget to get an alchemer :/

Sun, 08/25/2013 - 07:01
#18
Kalaina-Elderfall's picture
Kalaina-Elderfall
In what world do you live in

In what world do you live in where a Nova charge instantly kills 6 zombies? If zombie HP were THAT low, they'd be dying to a single Polaris clip.

Sun, 08/25/2013 - 07:04
#19
Zeddy's picture
Zeddy

You said it yourself, 16 hits from a nova charge. A Nova does, what, 250 damage? I'm pretty sure 16x250 kills a zombie. Since every shot from an alchemer does AoE damage and are fully capable of hitting 4-6 zombies, that's instant death to the lot of them.

Sun, 08/25/2013 - 07:17
#20
Kalaina-Elderfall's picture
Kalaina-Elderfall
16x250 does kill a zombie.

16x250 does kill a zombie. It does not kill 6 zombies. Even working under the ridiculous assumption that all four of your charge shot ricochets hit SIX times each, that's 28. 28x250 STILL doesn't kill 6 zombies. But at that damage level you would indeed be outdamaging Polaris.

If you're talking about one shotting two enemies simultaneously with a perfectly placed Nova charge between them, then yes I'll believe that. But six bounces on every ricochet when you're talking about hitting more than just two enemies? Not in practice. Even four is quite a stretch.

Sun, 08/25/2013 - 07:18
#21
Traevelliath's picture
Traevelliath
Nova Driver > Polaris Hell...

Nova Driver > Polaris

Hell... I'll even go as far as saying Nova Driver with CTR > 2x Polarises (Polarisis? Polari?)

Sun, 08/25/2013 - 07:26
#22
Zeddy's picture
Zeddy

I didn't say bounces, I said AoE. Each bounce does AoE. It's small, but it's plenty to hit multiple enemies that are, say, gathered inside a vortex or shieldbumped up to a wall.

Or just spawned, as zombie spawns in FSC are pretty tightly clustered.

Polaris hitting six enemies is a ridiculous assumption too, by the way. I'm just following suit.

Sun, 08/25/2013 - 07:35
#23
Voza-Il's picture
Voza-Il
Eh, I kinda see where where

Eh, I kinda see where where you are coming from Zed. But I did notice you are comparing Nova charge to polaris normal shot? Charges are meant to be amazing!

Comparing normal shots, Polaris definitely edges out Nova, especially for smaller groups. The expanded shot dmg is equivalent to nova, plus shock.

For charge, nova is the clear winner, since it one hits everything. All attack modes considered, includng ease of use, polaris wins slightly. Despite Nova's charge, polaris is jist too easy to use comparitively,since you can aim off target and hit, while with nova you have to aim slightly to the right. Finnicky, but largge payoff.

And, speaking from experience, Polaris CAN hit 6 enemies, but they would have to be in a cluster. If you get it right, you could hit 8 or 10 enemies if they are positioned perfectly.

Sun, 08/25/2013 - 07:38
#24
Forum-Brady's picture
Forum-Brady
for charge, Drivers win. For

for charge, Drivers win. For non-charge, alch-switching wins.

Polaris has it's uses, but it cannot outdamage alch-switching or ...alchs in general. Polaris is used for comfortable, easy targetting of large groups without any efort, but that doesn't make it the "better" or "stronger" option.

Sun, 08/25/2013 - 07:39
#25
Zeddy's picture
Zeddy

I was comparing Nova charge to normal Polaris shots because that's how you use them.

It's true that Polaris can hit 6 enemies, but can it do so consistently? Your group of 6 zombies have to be spread enough not to also be AoEd by Nova. At the same time, they need to be tightly clustered enough that the shock doesn't make some zombies get pushed back while others don't.

That's a very specific level of spread.

Sun, 08/25/2013 - 07:45
#26
Voza-Il's picture
Voza-Il
Eh, polaris hitting 6 enemies

Eh, polaris hitting 6 enemies is luck, I agree. It can trap at most 4 enemie in a corner, 5 would be puched apart.

(I have a supernova, but same mechanics).

In my early days, I had a nova driver cr high. It kinda sucked, even with vh dmg (2 elite trueshots). Sold THAT to the vendor. The gun is good, just so lackluster without status. But i guess a good gunner could make it work right.

Polaris for kiting, nova for dps?

Sun, 08/25/2013 - 07:45
#27
Kalaina-Elderfall's picture
Kalaina-Elderfall
So if you assume that Polaris

So if you assume that Polaris can't consistently hit more than 3 zombies per bullet (which it can), that your Nova charge hits for 20x the damage of a regular Nova bullet (which it won't), that you're firing Nova as fast as you possibly can while still lining up these perfect shots (which you won't be), that you can't shoot at least six Polaris bullets in the time it takes to shoot one Nova charge (which you can), and that knockback and shock utility don't exist (and they do)... then yes, Nova is a little bit better.

Sun, 08/25/2013 - 07:47
#28
Voza-Il's picture
Voza-Il
@Forum-Brady echnicqlly,

@Forum-Brady echnicqlly, since ease of use is a valid factor for any weapon, it does contribute to polaris being useful.

(IPeopke....Y u say nova is OP? Arent we going for a polaris nerf? ) D;

Sun, 08/25/2013 - 07:51
#29
Exerpa's picture
Exerpa
I enjoy unloading an Argent

I enjoy unloading an Argent charge into my vortex. And also trying to bust turrets with it.

But seriously - get a Neutralizer

Sun, 08/25/2013 - 08:07
#30
Poopsie's picture
Poopsie
@Prototype-Ex

Friend me, I would gladly accompany you with FSC. I always wear full guns most of the time.

Sun, 08/25/2013 - 08:14
#31
Traevelliath's picture
Traevelliath

More of my Nova Driver charge shots hit almost every single bounce than my Polaris shots hit 4+ targets at a time. Just because you can't do it with one hand tied behind your back, cross-eyed, and half asleep, doesn't mean it's an impossible feat.

Sun, 08/25/2013 - 08:20
#32
Misten's picture
Misten
Often, only one of the 3

Often, only one of the 3 Polaris bullets in a clip will register damage because the first bullet will knockback the zombies out of the damage range unless it is against the wall. However, gathering and manipulating (knockbacking) zombies up against a wall will take a bit of time. Moreover, because of the shock, you cannot consistently knockback all the zombies that you want, some zombies will be left behind rooted to the ground preventing the bullet from expanding and reaching the enemies behind so you have to spend extra effort to push back the leftovers before you can continue herding them. That is still the minor problem.

The main problem is the knockback will also cause your teammates to chase after the zombies instead of spending the time hitting them. Therefore, the overall team dps will be significantly decreased.

Sun, 08/25/2013 - 08:21
#33
Voza-Il's picture
Voza-Il
Thats why you (not you

Thats why you (not you personally) shouldnt be that one brain dead moron who brings a Polaris to FSC. Too many of those out there. I only know know like 3 polaris users who I wouldn't label as seriously mentally deficient

Sun, 08/25/2013 - 08:39
#34
Kalaina-Elderfall's picture
Kalaina-Elderfall
@Traevelliath I could say the

@Traevelliath I could say the same about Polaris. Just because you can't average 3 and a half to 4 zombies with Polaris bullets blindfolded with one hand tied behind your back doesn't mean it's an impossible feat. And we're not just talking every single bounce with Nova, we're talking every single bounce plus multiple targets hit on a significant number of the bounces. Consistently.

@Misten There are a lot of Polaris firing techniques that ensure you hit more than one zombie at a time. You have to understand the knockback and fire according to where the zombies will be knocked to, and yes you can account for the shock (fire so that if the knockback doesn't happen as expected due to the shock, the zombie won't meat shield the subsequent bullets). The theory is actually pretty easy, you fire in spreads and you do so while moving toward the enemies. As long as they're clustered, you'll get the damage in, but only FSC really offers the clusters you need for it to work out.

Longstoryshort, there are a lot of people who are terrible with a Polaris, but that's not the Polaris's fault. It can be as good as whoever's using it.

Sun, 08/25/2013 - 08:50
#35
Misten's picture
Misten
@Kalaina-Elderfall That's why

@Kalaina-Elderfall That's why i say is minor problem because it can be improved on but the problem will still occurs from time to time. Also, even if you can prevent meatshield, eventually you still need to spend extra bullets to push that leftover at the front.

Moreover, the main concern is the problem of having overall major decreased on team dps unless all your teammates use polaris.

Sun, 08/25/2013 - 10:01
#36
Zeddy's picture
Zeddy

None of what you've described Polaris doing is instant death. You've explained how it can be pretty powerful too, though.

Sun, 08/25/2013 - 10:14
#37
Kalaina-Elderfall's picture
Kalaina-Elderfall
I'd honestly really like to

I'd honestly really like to see a single Nova shot one-hit-KO 4+ zombies from full health. Is there a video of that up anywhere?

Sun, 08/25/2013 - 12:42
#38
Prototype-Ex
Wowie

I just meant for this to be a little discussion on FSC farming, not an argument. :(

Sun, 08/25/2013 - 13:35
#39
Zeddy's picture
Zeddy
Whelp

3 seems to be the max as far as instagib goes. Any more than that will only get pummeled to near-death.

My experiences were pre-elite mode.

Sun, 08/25/2013 - 14:40
#40
Terra-Necro's picture
Terra-Necro
@OP Dutch-Oven uses only

@OP Dutch-Oven uses only alchemers in FSC on elite. By gun switching, he can deal swift damage to mobs and eliminate them quickly. Gunslinging is not useless in elite.

@Kalaina Polaris is not very good when it comes to eliminating enemies quickly. Turrets are the exception. The gun just doesn't do enough to eliminate enemies quickly. Even a single storm driver could outdamage a polaris overall. It may give players breathing room when a large crowd gets too rowdy, but alchemers allow quicker attacks.

Sun, 08/25/2013 - 15:57
#41
Kalaina-Elderfall's picture
Kalaina-Elderfall
So I went and did some

So I went and did some testing (FSC Advanced, solo). I can shoot 12 Polaris bullets in the time it takes me to shoot 2 Nova charges, so that's a 6:1 ratio if you fire Nova immediately after it's charged.

In cluster areas (8+ zombies spawned), I average about 1 kill per 3 Polaris bullets. Each Nova charge thus only needs to instakill two zombies on average to keep pace with Polaris DPS. So if the people in this thread are to be believed and they can average three zombie kills per charge whilst firing off charges as fast as possible, then yes, Nova is better. I can believe that any given charge shot will do that, but I won't believe that anyone can -average- that level of damage whilst firing as fast as possible until I see it firsthand. The zombies just don't seem to always be perfectly lined up for amazing alchemer charges to kill them, and if the Nova user is waiting between shots in order to line them up properly then their DPS drops significantly.

In non-cluster areas and also amusingly possibly even in cluster areas, Blitz is the better option for DPS.

Add more party members (does anyone honestly take FSC seriously enough to solo it without being really bored?), and both Polaris and Blitz get better - Polaris because its peak DPS is after things have been pushed up against a wall (or a cluster-jam of other zombies), and Blitz because it still one-shots things no matter how much health they have.

That said, if you guys are as great as you claim, and you think FSC is worth putting forth the sheer concentration required to output that level of DPS with Nova, then by all means enjoy your success. But you have to be utterly amazing with a Nova in order to out-DPS Polaris, and Polaris's knockback utility is enough to tip the scales in its favor among anyone who can't continually output exceptional Nova charges with every single shot.

@Terra Gun switching ups your firing rate significantly, but it won't get up to the levels we're talking about here in regards to zombie clusters. I'm sure it might seem fast against one or two zombies when compared to other options like Brandishes, but it has nothing on Blitz in those situations.

To be honest my experience among gunners is that they gauge their "gunner cred" by how well they can use alchemers. Alchemers are very fun weapons, but it's also true that not every problem is a nail, and not every exhibit of skill produces an optimal result. Moreover, it's sort of a ridiculous pissing contest that tastes a bit too much like Lockdown (i.e. a really horrible community of teenage boys with a testosterone-driven bid to be "respected", and the fanboys who actually stroke their egos).

Sun, 08/25/2013 - 16:00
#42
Juances's picture
Juances

I'll say it. The knockback on the polaris is stupid.

In order to work, the bullet has to expand, the enemy needs to be far from you already. I find it as more of a novelty feature than a key point of the gun.

It's usefull for rushing by plowing kats out of the way in candlestick tho.

Sun, 08/25/2013 - 16:14
#43
Qwote's picture
Qwote

http://youtu.be/so2sj7a4tCc

@Juances AND you need the bullets to not cause shock

Sun, 08/25/2013 - 17:38
#44
Forum-Brady's picture
Forum-Brady
@Kalaina: the logic is

@Kalaina: the logic is two-way. Sure, alch charges can't and won't always hit perfect grouped targets to deal optimum damage, but similarly polaris requires ideal positioning to optimise. If the zombies are too close to you, you have to sacrifice damage, knockback AND aoe, or you have to run back (and sacrifice time, thus also dropping dps) to get back. Then you still want a crowd, as polarising single zomibes is completely ineffective.

That said, I do agree that a lot of posts here are talking about Alchs in their absolutely perfect state; there's no chance that single alch charges will be averaging multiple kills throughout the entire dungeon, especially when zombies tend to take time to cluster up together like that, considering they move slowly and often spawn far apart.

THAT said, you're also comparing polaris to alch charges directly. The key factor here is that polaris only has one trick: shoot. Alchemers can comfortably switch between alch-switching and charges as and when the situation requires it, allowing you to maintain optimum dps in a variety of situations without needing to worry about positioning. You have a large cluster? Charge them and drop them, toss in a few bullets for good measure. You have a single zombie floating around? Alch-switch and it'll be dead before polaris can even get positioned properly.

That versatility counts for a lot. Polaris simply has none.

Sun, 08/25/2013 - 18:11
#45
Kalaina-Elderfall's picture
Kalaina-Elderfall
The majority of FSC zombies

The majority of FSC zombies are best dispatched with Blitz, though, because they aren't in large clusters, and it's pretty easy to kill two zombies with any given Blitz charge if there are indeed two zombies to be killed. Polaris is only useful in specific battle rooms which can be immediately controlled and beaten because you know exactly what's coming with spawns. I am basically never in "oh no my Polaris is not suitable!" situations in FSC because if one of those situations comes up I can switch back to Blitz for non-crowd/cleanup kills. Like everything in Spiral Knights, it's really just not about using your weapons to kill the enemies, it's about using your enemies to pick your weapons.

Admittedly, if you have a vortex along everything dies a lot faster, but that's sort of a separate discussion entirely.

Sun, 08/25/2013 - 18:19
#46
Misten's picture
Misten
Then it is better to use

Then it is better to use brandish charge for cluster, blitz for lesser zombies.

Sun, 08/25/2013 - 23:53
#47
Forum-Brady's picture
Forum-Brady
Och aye, this is purely

Och aye, this is purely theoretical for the sake of discussion. Personally I find EV+Blitz to be the overall easiest/fastest and more "everywhere-available" method. Although, most of my FSC runs are speedruns anyways, so whatevs.

Mon, 08/26/2013 - 05:05
#48
Mohandar's picture
Mohandar

Alchemers will outdamage Polaris ANY day of the week. The trick is to not rely on the charge, but use switching. I can easily pull off 25 shots in 10 seconds, probably more. A Nova driver hit deals more damage than a Polaris, and a Storm driver hit deals the same amount but has a good chance to inflict Shock on every hit and ricochet. Because Drivers don't knock back, you can reliably inflict far more damage on single and grouped targets with no positioning considerations. And as Brady says, Alchemers are versatile: if you need that extra hurt, you can unleash a charge and transition seamlessly into switching.
My typical FSC loadout is Storm-Nova-Blitz, Seerus, Shadowsun and Swiftie, two Elite Trueshots. I managed to get CTR med on the Blitz, and ASI med on the Drivers, so I'm basically operating at maxes for everything that matters. The main benefit to going guns is, you aren't as heavily affected by lag because typically you maintain a little bit more distance than the average swordie, so small hiccups don't usually result in getting mauled.

Mon, 08/26/2013 - 06:09
#49
Zeddy's picture
Zeddy

Actually, Polaris and Nova deal the same damage. Storm Driver deals the same damage as an unexpanded Polaris.

Maybe you were accounting for double hits?

Mon, 08/26/2013 - 07:25
#50
Halandin's picture
Halandin
What if you aren't using

What if you aren't using trinkets? I don't play enough to afford keeping trinkets up, and 5* trinkets are pretty expensive to craft. What would be a good gunslinger outfit without trinkets?

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