Fun new enemies with some unique gimmicks to them that can randomly be encountered, reminding you there's an event going on? Sure, if I spot one that isn't forced I'll let you know. A well-designed, difficult but viable boss with an awesome reward? More or less restricted content.
I'd love to fight Margrel but I'm never going to get there because I'm never going to find a book - I can't even find the black kats on the levels people say have lots of them.
This event has a fair bit of awesome content to it considering it only runs a week, but purely because three rings decided random number generators would be a good way to hand out loot, me and many others are not going to get to experience it at all while others run around with multiple black kat cowls.
Think of it this way, what if the current clockworks bosses dropped their tokens in a rare drop from enemies along the way, and if you don't get at least 100 you don't get to fight the boss. That's more or less what this feels like to me.
You're not rewarding skill, and you're not much rewarding playing. You're rewarding luck, which should not be a playing element in completely locking users out of content.
Don't get me wrong, I'm going to keep trying so that I hopefully one day fight Margrel with a couple of friends, but I have a feeling it's going to be a few events before I get there - and I was playing last year, too.
I agree. RNG has been proven to be an awful way to handle rewards.
TF2 is the only game that has done RNG right.