Certain accessories you earn from missions are only one time, you earn them and as usuall (the vanguard crest for example) want to have them on your favourite armor, but when you change you can't move the accessory or remove it without destroying it, what is the point of this? If it is to prevent trading abuse, them just make them bound after use, I want someone who knows to tell me why they made it so accessories are destroyed and not stored upon removal!
Why are accesories destroyed upon removal?
I knew it! When I accused him, he told me that it was just a crafting accident and that I had no reason to suspect him! That liar!
Seriously though, why? I just paid 100.000 for a toupe, when I want to change my armor I don't want to have to buy a new one!
thats why ive never bothered with accessories ever since they were released, it was just stupid
but apparantly i was the only 1 and all of sks playerbase are so rich that they dont care at all
i mean..they dont seem to mind..right?
Wait, isn't Bechamel a girl? I've never quite been able to figure that out...
This is why I haven't attached a single accessory after that pumpkin bandolier. They just sit in my inventory, gathering dust, waiting for a kinder accessory system to see the light of day.
I thought Behamel was a girl for a while, but I remember there was a dialogue that refers to Bechamel as a he.
Mission 4-1: "Let's Go Shopping Again!"
Description: "Bechamel has already give you a tour of the Haven Bazaar that included where to acquire new weapons, armor and recipes. Now it's time to pay him another visit and learn about some of the more advanced services the Bazaar offers."
EDIT
It's a terrible feeling when you make a statement that's confirmed by the wiki, then you're asked to provide evidence, and then your evidence is casually disregarded.
Could have been an oversight, honestly. It wouldn't surprise me a bit.
Bechamel falls squarely into the 'camp hairdresser' stereotype of gay males.
For perpetuating a stereotype. Seriously, not all gay guys are fashionistas and look very effeminate...
I like how this thread turned from about how accessories should work, to identifying the gender of Bechamel.
Also, who says Bechamel is gay? Just sayin'.
'Effeminate, flamboyant male hairdresser' has been code to mean 'gay man' since at least early Hollywood. Asking that question is like asking "Who says the greedy moneylender with an exaggerated hook nose is an antisemitic caricature?" - you either have to be disingenuous or completely ignorant of the nature of the stereotype.
It will crash SK's economy. If people could just unbind unwanted accessories that other may want then what's the point of more people buying and using Silver Keys?
Not saying it's not likely, just saying there's always a possibility he's not. But who cares anyways.
The-Mighty-Potato makes a valid point though. Since that's almost the whole point of the Lockboxes in the first place, aside from the rare chances of getting other goodies.
*COUGH COUGH* TF2, Boxes, Box-Only Stranges, Keys, Economy *COUGH COUGH*
And to consider that Iron Lockbox idea was kind of rip off of TF2's Mann Co Boxes...
I don't think anyone said anything about wanting to unbind accessories completely. I just want a way to remove them from a piece of armor without having them be destroyed, so that I can use them elsewhere.
Please read before you post.
Upon using accessories they are BOUND but can be moved to other armors, did you read the Original post at ALL?
And to consider that Iron Lockbox idea was kind of rip off of TF2's Mann Co Boxes...
Hardly. Countless games have a box and key method of distributing microtransaction items and costumes.
MMOs are designed to waste time, and destroying your accessories wastes more time than not destroying them.
Hence, destruction.
Telling me I didn't read it properly? Umm...well firstly I'll say that I did read it and I gave you an appropriate response. There is nothing wrong with what I put. Sorry for even posting. I might aswell not post on your threads if you're just gonna say that I'm not giving you a real/sensible response. >_>
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?
Wow, I lagged a lot and clicked the button a lot of times, very sorry for these, just ignore them.
you made 24 posts. damn, that's the highest streak I've ever seen.
also, what klip said.
It's truely sad they get's destroyed after removing them. But i wish they'll make it possible to unbind costumes, that could be awesome!
"want to have them on your favourite armor, but when you change you can't move the accessory or remove it without destroying it"
Well think twice about what armor you put your accessory on. It's your fault if you regret your actions.
"You said that it would ruin the economy when I said that they would bound to the knight after the first use, how is that an appropriate response?"
I'm sorry. Did I misinterpret your question? No.
"Why are accesories destroyed upon removal?"
I answered that. So what's the problem?
1) It's my fault? You know players adapt, I don't know about you, but I am not hugging 1 single piece of armor for the rest of my life.
2)You said people could sell used but unwanted accessories and ruin the economy, when I SAID they would become bound (bound you know, as in, YOU CAN'T TRADE THEM) after the first use.
3)Yes you did.
4)You answered it wrong.
1) We'll who else's fault is it? The Tooth Fairy?
2) I'm aware of what you put in your first post. But it's still a bad idea, because even if people don't want to sell their accessories they can still re-use them. Just deal with it.
3) Umm....no I didn't. Are you stupid?
4) Do you know what? I'm sorry I ever posted. Don't expect to see me near your threads again.
P.S I didn't answer anything wrong.
1)The tooth fairy? Who the hell is that?
2)If only you explained that from the start.
3)How would a BOUND item that you CAN'T unbound ruin the economy? You said that it would.
4)You said that on your second post, yet you reposted now.
To obviously reply to the post you made. I'm not just going to ignore it.
Also I said that it was a bad idea about bound accessories, because like you said about regretting the accessories you put on a certain armor. If everyone wants an accessory on another piece of gear they got they can buy it again. You know, it KEEPS the economy going.
See? Now that is a decent argument that I think makes perfect sense and is completely valid.(No sarcasm intended, I am being honest here)
So, here's what I say:
How about instead of making the accessories one time for your ''current'' armor decorations, collectables? You know, you gather as many tickets as you want, and once you acquire them you can use them as many times as you want, like a collection, that would raise their price, in the market, and make it rely on mainly new collector gathering them for their collection.
Wow Calm down if know something potato never post without take a look of the thread. why he put that isnt viable well just think about it a moment.
Certain accesories could be nice. but not all of them, if "mission accesoires" can be unbound then i dont see problem there since theyre just 1 time accesories (but those accesories only are mission rewards, not like the promo accesories).
The problem with this i see it with the "normal" and "promo accesories"
Because probably now Accesories could be the new "income" of OOO (as we seen with the Prismatic divine volcanic tails and wings" maybe if we have the "Unbind" option wouldnt be viable for OOO since they would lose money).
how is that possible? well lets say we have the unbind system and i have rare accesories like the Hacked Aura. i put it on my Furge Fur Coat but maybe i would like how looks on the snarbolax coat. so i just go and place it on it.
with the current accesorie system i would feel "bad" since wouldnt looks like awesome like i though and would make me either "think twice before use it or just buy another hacked aura from a player would require a big chunk of CE either farming all the day in vanaduke or just bought the CE from OOO. thats why we have the preview system to avoid that problem
with an unbind system i just could swicht between armors if i dont like it making me no buy again the accesorie either from a player or getting the CE from OOO so i can buy it to such player. so even if we can unbind accesories but they keep bound to us. we have a "pool" of rare accesories we can use any time, without worries to lost them since we can just swicht them from armor to armor without spent again CE or Crowns for such accesories again.
sure we can add new options like: you cant unbind an accesory again until 1 month. but people would have the enough patience just to wait that period of time and use the accesorie again. so we still have that "Pool" of accesories we only stop them by a "period of time" but that dont stop the player to use it again.
sure we can add a fee to unbind such accesories: but if it too cheap then we have the same trouble of "pool of accesories" and would be worthless to buy again the accesorie since i just can swicht from armor to armor, could be expensive and maybe that can force people to buy again the accesory since would be less expensive, but then if that case would be better not have that option in game because well only a few can use such system.
the problem here is to make a system which make the user to buy "again" the accesories either from a player or from OOO "special offers" without make a "pool of acccesories" which its almost impossible to achieve, thats why unbind accesories isnt a viable idea since this in short or long term would affect OOO because there wouldnt be a reason to buy again such accesories. (note i said AGAIN because people will still buy new accesories).
remember this a forum and sometimes people dont like some opinions, comments etc. but you should respect whatever they said. Potato might know this "why accesories that player can unbind" isnt viable and he just answer in the way he did in the first post, if you dont like the post just say "ok than you for your comment" and end of the story :) fights can be avoided in that way. but not reason to attack him or anyone else because you dont like what they posted.
But thats my opinion
@Potato:
He only refeers about accesories such deconstructor crest, azure guardian crest etc. accesories you get only in mission. that wouldnt be bad since we cant get them in any other way (unless a player unbind a costume with such crest) but if OOO decides to add those accesories to the lockbox system or just as promo, then yes we have trouble with that because now they are part of the "Normal-Promo" accesories system.
Maybe we dont Need an unbind system for accesories if we want to unbind the "accesories" from mission rewards, maybe only a special ticket that would work only with those accesories to "re-add" them in other armor, since they come already bound.
Also i dont think there should be a "whole new ticket system to farm so we can use on mission accesories only" since not all people going to use them, just add to bechamel special ticket to unbind ONLY the mission Accesories (deconstructor crest, azure crest etc) since those accesories are just a few, and only a few people going to use them anyway.
The only way to get another mission crest is to ask someone to put theirs on a piece of desired gear. Although to be honest I'm not mad on your new idea either. People could duplicate Valkyrie Wings and Wolver Tails. If you do truly want another copy of certain mission crests then all I can say is for you to go bribe someone to put theirs on a piece of gear you wish for it to be put on. Although this may sound ridiculous, you could always make new accounts, use cobalt line (quick and easy), get to the missions with the crests, complete the missions, unbind them, and mail them to yourself. That might take slightly longer although it would be free + I guess you'd get a few crowns along the way.
It would be nice if they made mission crests re-obtainable
they are 'destroyed' upon removal because Bechamel hoards all the accessories he removes.