As we all know, the main resource in SK is probably Energy. Be it Mist or Crystal, we're using Energy to perform pretty much every task that makes the game playable. I've got no complain in that, but perhaps a little TOO much focus is put on Energy.
With the recent increase of Energy needed to craft equipment and all that's been going on, I can't help but wonder about the use of Crowns. No doubt, they're still being used to buy recipes from players and NPC's, as well as items and the fee for crafting..but perhaps they could be of more use?
What about making them the fee for entering dungeons? Would that not be an excellent idea? This would probably lower some prices in the market, seeing as that everyone can make more runs into the different Tiers. HOWEVER, I personally feel that it would help improve the game.
Many times, I see beginners stranded around the Arcade asking other players for Energy for them to adventure and fight monsters. The question of 'an alternative place to fight' is also very frequently asked. I have to admit that it is frustrating, when you're new to the game and have little Crowns to buy Crystal Energy, aren't old enough or perhaps not wanting to pay real money to get the CE, and having to wait for your energy to regenerate over time. It sorta puts a pause on the fun that they would be having.
Perhaps an increase of the use of crowns would be awesome. Whether or not it's to replace the entire dungeon fee system, or whether it is split in a certain way (Tier 1: 100CR, 5CE) I leave that up to the big people. What I DO know is, that this is but just one aspect of how Crowns could possible be utilised to help bring more accessibility to and about the game. More areas such as crafting and the load, pretty much speak for themselves. Maybe the price needed to craft could increase in CR and not CE?
Again, this is just my 2 cents. Or rather, 2 CR.
(:
It would kinda ruin their profit margin a little bit, I have no qualms with the system (besides trading) at the moment.