Today's release notes can be found here: http://forums.spiralknights.com/en/node/88131
August 28 Update - Discussion
Whelp, I can't really buy a pet pocket because I'm too poor. XD
I don't like it. The heart changes. I guess it makes it easier for clutch heart grabs, but it makes it harder to manage which hearts to pick up when.
Harder to abuse the last stand mechanic, but that was always a high risk high reward play.
What are the prices? i didnt reach the previous Nonna xD
Material Vacuum? Yaay! Now we don't have things like this happening anymore
http://steamcommunity.com/sharedfiles/filedetails/?id=124286545
Modern style vacuum pickups? Neat, except that we have 10 kinds of usable pickup but only 4 slots to store them. So more vial throwing garbage disposal.
Perhaps time for a usable pickup overhaul? eg more slots/consider converting them to another kind of rarity/storage and retrieval as part of the loadout/ 'fix' the mecha knight kit - make it useful or at least give an option to prevent its slot consumption if the player doesn't want it ever
I might get one... gotta decide which costume to put it on :P and NUUU no more sprite perks in LD :D that was awesome :P
Hearts and especially vials should not be 'vaccuumable.' I loathe picking up mechaknight vials.
Yeah... Materials and tokens vacuuming, great. Hearts and vials vacuuming... that will only be irritating.
Let's hope developers didn't derp and stop the vacuum if you're full of vials. Else we'll be on an infinite loop of "inventory full" messages :P (a part of me wants to see that)
I don't like it. The heart changes. I guess it makes it easier for clutch heart grabs, but it makes it harder to manage which hearts to pick up when.
Harder to abuse the last stand mechanic, but that was always a high risk high reward play.
I'm with you there :/
The vacuum range is shorter for non-crowns/heat. That is, if you see a 3x3 square of coins with something else in the center, you can suck up the coins without sucking up the central drop by simply not getting too close.
Please don't make vials and the like "vacuum" to us. I don't want that sleep vial. I don't want that bugged mecha knight. (They're back to shocking players. You ~fixed~ that already, why you break it again?) I won't want that random vial between me and the pill I need right now.
The vacuum range is short enough for you guys to choose the vials and stuff. I barely noticed the difference during my playtime through the game. They practically have to be next to you for them to vacuum towards you. The range for vacuuming heat and coins is way larger.
http://forums.spiralknights.com/en/node/88213
I'm sure this wasn't intended because it's not in the patch notes.
All for Material and Token vacuum. I think we can safely assume that everyone would like to avoid problems like those of White-Past's example.
Vial/Capsule and Heart vacuum is not wanted. At the very least allow us to drop Vials/Capsules/Vitapods back onto the floor again. Being able to drop allows knights to share which encourages traveling in parties and good teamwork (that's a good thing right?) and also allows us to offload unwanted items at a faster rate than throwing/using them one at a time (which could also potentially work against us like having no choice but to throw Fire Vials when surrounded by Oilers).
-Windsickle
I played the update, and the pull range for pickups and hearts are about a square. So it's not really affecting anything except when you wanted to pick up that big heart and then the small heart later, then you accidently do it the other way around.
Still want to drop pickups tho.
I don't like hearts being automatically magnetized to you, kinda wanna play strategic, and pick up the small heart to fill up half a bar of lost health, rather than the big heart.
You guys just keep finding new ways to bring me back to the game and after playing it for so many years im still not bored so you guys must be doing something right so good job guys im looking forward to all the amazing events and updates coming!
Time for a review!
Nonna is Back!
Yay! So adorable. :3 Nice crown sink...though I'm a little disappointed to not see anything else in the line up. (I.e. Sloom?) 9/10
Hearts, materials, pickups and other loot vacuum to you similar to crowns and heat.
Very nice. I haven't experienced any issues of grabbing unwanted stuff yet. It merely makes it easier to cope with instanced loot. 10/10
The Black Kats have been vanquished... for now.
Byebye kity kat! This doesn't count because this isn't the event. N/A
Sprite perks no longer work in the Coliseum.
Good thing, too. That was getting abusable. Even if I liked having a bit of extra normal resist, it was ruining lower tiers. 10/10
Fixed an issue causing some heart blocks to be empty.
Previously...
Oh boy, heart box! And I'm almost dead, too!
Smash
Empty. >.>
Though probably a mistake...
Oh boy, treasure box! I hope I get a Orb!
Smash
Hearts!? I'm at the end of the level, darn it! :[
9/10
Gourmet Prize Boxes!
I like the cosmetics. While they don't appeal to me, I like the new system, because it gives CE a greater use and allows F2P players to get them. (That is, if they can save up.) The cleavers are hilarious...but I do have concerns that they may be inspiring to younger players, if you understand what I mean... 8/10
Battle Sprite Sale!
Epic! Now we don't need alts to harness the power of every sprite. They are expensive, but I'm happy that we can obtain more than one now. 10/10
Average: Nine and one-third out of ten!
- Hearts, materials, pickups and other loot vacuum to you similar to crowns and heat.
too small radius
some have already complained that they pick up useless vials too often with this system. ok that materials should have longer range, but not pickups.
Yay for Sprite Perk Bug being fixed in Lockdown.
Still disappointed that I couldn't get my book though.