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Replacements.

11 replies [Last post]
Wed, 08/28/2013 - 19:34
Kyborg-Kiske's picture
Kyborg-Kiske

So I decided that I would replace two weapons that are in my loadout of three. I need to know if I'm making the right choices.

Fearless Rigadoon - I thought I'd replace this with a Callahan, working on heating my Mega Magnus right now. If anything, I think this would be a good alternative to the standard Blitz Needle in FSC because there's slightly less risk in using it, and it has a good chance of stun. Everyone loves stun in FSC. Then again, they also hate getting hit with it in Lockdown.

Acheron - I'm keeping this one. Gran Faust is overrated.

Argent Peacemaker - Thought I'd go the other way and work on a Divine Avenger instead. Considering that I got ASI VH when I upgraded from Sealed Sword to Avenger today, this one might be a no-brainer.

Any thoughts?

Wed, 08/28/2013 - 19:48
#1
Demonicsothe's picture
Demonicsothe
Ohhai kybbles

Use callahan only when you need the safety in kiting devilites. Otherwise, callahan vana would take a couple days. It's a fun weapon in lockdown, but not extremely good though. What makes it great in pve is that it knocks down enemies easily. That doesn't happen in lockdown. You get a short interrupt that pretty much all other weapons can do as well. So in pvp, its fun. Just not great. If you do get a stun off, you might want to close the distance asap and poke them. Which means playing a striker or being really close as a recon.

Learning how to blitz would make it immensely more valuable than a callahan.

Acheron is better than gf against the enemies it deals effective damage against. Good kyb, going with a popular choice.

Ap is a decent sidegun. Good for kats, which heavy swords tend to have a bit more trouble with. And the damage bonus vs undead means it will do okay against said undeads even when you are in full sword gear.

Wed, 08/28/2013 - 19:50
#2
Bopp's picture
Bopp
hmm

Well, Divine Avenger with CTR+4 is wonderful. And Gran Faust with CTR+4 still charges very slowly. So I think that you've made the right decision there.

I prefer Final Flourish or Barbarous Thorn Blade over Fearless Rigadoon or Furious Flamberge. Really, it doesn't matter what you use against beasts; they're too easy. You should try a Magnus against fiends, and see whether you prefer it over a piercing sword. Most forum posters (including me) prefer piercing swords. But Callahan is kind of fun. Do you also use your piercing sword against Vanaduke? Guns are easier to manage there, certainly.

In the end, weapons aren't good or bad in isolation. Rather, loadouts are good or bad. So you might propose a complete loadout, and tell us its intended usage scenario, and maybe we can critique that?

Wed, 08/28/2013 - 19:57
#3
Juances's picture
Juances

If you want a gun, it should be elemental since all turrets are weak or neutral to them. AP is better than Magnus on FSC already.

But you could carry both of them and leave out Acheron when you go there..... DA+AP+Magnus.

Thu, 08/29/2013 - 22:34
#4
Kyborg-Kiske's picture
Kyborg-Kiske
Well I settled that within a day's time.

I got some really good answers here, glad to know that my weapon choices have some practical use though I neglected to state the rest of my gear.
Since I managed to speed-grind and upgrade to Divine Avenger within a few hours, I've got a pretty good idea of what my set should look like.
Right now I'm wearing a Vog Cub Coat and a Mercurial Helm (debating if I should kill Margrel for the cowl) and a Barbarous Thorn Shield, as well as a slash module.
The Divine Avenger is going to be my main sword. I got really lucky and was gifted with ASI VH when I upgraded from Sealed Sword to Avenger. Combined with my gear, I have an overall ASI Stat of +6 on this sword. In Lockdown I racked up 5k without even trying. I mean, we WERE getting spawncamped, but still.
Acheron is more reliable than the Gran Faust in most situations. It's fast, it doesn't curse you, and it hates everything.
Lastly, the Callahan. I actually preferred using a Magnus over the toothpick since there's a lot of Fiends you really wanna stay away from. Like Gorgos.
The fourth slot, If I have one, I might use for the Argent Peacemaker. Granted, it's really good for dealing with Kats and turrets. But if I really don't care what I'm using that day, I'll use the Cleaver. XD

Thu, 08/29/2013 - 22:49
#5
Demonicsothe's picture
Demonicsothe
Go kill margrel and craft a

Go kill margrel and craft a chaos/skolver armour. I know maxing out on a stat seems amazing and delicious, but for heavy swords you don't necessarily need more ASI than vh. It's all about the timing. Dealing with most elemental weak enemies, you don't exactly have a lot of freedom to right click forever and giggle at how fast you swing. Having vh ASI shores up the slow recovery, letting you back out easier.

Damage on the other hand, is great. Keep in mind that with heavy swords, your goal is to hit as many as you safely can at once.

Fri, 08/30/2013 - 04:50
#6
Bopp's picture
Bopp
so it's like this

So it's like this: Divine Avenger, Acheron, Callahan? That's pretty good. The one issue is turrets.

See, sworders can have trouble approaching turrets, especially when there are many of them and they're protected by spikes. So, when sworders use a sidearm gun, they like it to be good against turrets. Because turrets are either construct, slime, or undead, elemental guns have the best damage type. Judging purely on damage type, normal guns are next best, followed by shadow guns. Piercing guns are the worst.

On the other hand, many sworders (including me) play with no sidearm at all. It's not strictly necessary. Therefore an elemental sidearm isn't strictly necessary. So go ahead and give that loadout a try.

Fri, 08/30/2013 - 05:03
#7
Zeddy's picture
Zeddy
@Bopp

"See, sworders can have trouble approaching turrets"

Honestly, is there a reason to give a dang about guns just for turrets after dash got introduced? Just dash through the bullets and you're within melee range.

Fri, 08/30/2013 - 05:29
#8
Bopp's picture
Bopp
you're ruining my patter

My rote patter was established before that feature was introduced, and you're ruining it!

Well, that tactic does help with a single turret, but then there's a cool-down period. What if there are many turrets, maybe protected by spikes, and your party has aggroed all of them? Or what about the danger room with all of the turrets? I still think that many novice sworders would have trouble.

Fri, 08/30/2013 - 05:33
#9
Zeddy's picture
Zeddy

If you mean this easy little thing then I don't see what the big deal is. :V

Seriously though I see your point. There are even areas with downright unreachable turrets over chasms.

Fri, 08/30/2013 - 11:00
#10
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

Callahan? Heck, yes. I love it. It's so hilarious hit-locking Devilites.

What is even more hilarious? Popping out of a recon cloak in LD and sniping a Skolver, stunning him. Despite ALL that armor of theirs, it still does a ton of damage.

Sat, 08/31/2013 - 12:53
#11
Nidhoggr's picture
Nidhoggr
O'Cally

The Callahan isn't worth the points. A Flourish or Snibble Bibble does everything it does but better.
OOO needs to come out with some better piercing guns.

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