Recently I did some damage tests in T2 Lockdown. It turns out damage bonuses and UVs don't affect things much...
However, more interesting is that damage dealt seems to be dependent on the current hp of the target.
Using the same loadout, I survived a Sealed Sword hit (first swing) when I had ~1.5 bars of health (1% left) but died in a different situation when I had ~3 bars of health.
Flourish damage also seem to decrease steadily. At perfect health, it would do ~3 bars, then the next hit something less (like 2.8 bars). I can say much about the hit after that because I only had 8 health as striker >.>
Rocket Hammer first swings seem to consistently do 4 bars on my dusker loadout with full hp, however I have survived first swing hits with 3 bars left.
Also, dusker with med pierce elemental takes virtually the same damage from flourish clones as a full dusker with pierce med, while quicksilver pierce med with dusker pierce med reduces that damage by significant 0.5 bars.
I know there has been armor and UV tests done for T3 Lockdown, but has anyone looked into the actual damage mechanics (more evident in T2 where players can sustain multiple hits)?
It would be great if people with full trinkets can take on the experiments to see if there's a significant drop in damage output as the hp goes down.
Side note: I really wish OOO would show attack damage in Lockdown (there's been a forum post suggesting it, but no reaction yet :/)
Damage in Lockdown is pretty straightforward, and works just like it does on monsters. The sealed sword you survived was possible done by two different people: One with max damage and one without?
I have no idea what the values are for T2, but for T3, all weapons inflict the same damage as they do on Depth 25. I have damage charts that keeps track of this.
Swords
Guns
Bombs
The top numbers are base damage. This is damage inflicted upon a deathmarked target. "No armour" means you're attacking someone who has no defence against your particular attack. For instance if you're shooting a skolver with a nova driver. Even though skolver has no elemental defence, the skolver will still have 100 defence against elemental just for not being deathmarked.
There are a lot of blanks because I'm missing some vital data, particularly on how defence works after defence exceeds half the amount of damage it's reducing. For any blank, you can assume that the damage is not higher than half the base damage.
1 pip = 41 health.