Me and Soral are testing a bunch of stuff with Fang of Vog self-infliction for fire. We're wearing dual pentas and the sprite perk for +6 health putting us at 33 pips.
Self-fire with Fang of Vog
Full Dread Skelly, Bombastic (we're using these as a baseline): 59% health remaining
Full Skolver or Snarbolax: 53%
Full Skolver and Barbarous Thorn Shield: 49%
Black Kat Cowl/Bombastic: 47%
Chaos Cowl/Bombastic: 49%
Full Heavenly Iron: 56%.
Self-cursing with Gran Faust
Full Bombastic, Dread Skelly, Vog Cub (baseline): 78%, 56%, 34%, 12%, dead
Full Skolver: 74%, 48%, 23%, dead
Full Snarbolax (Curse Max): 78%, 56%, 35%, 13%, dead
Full Skolver and Barbarous Thorn Shield: 72%, 45%, 18%, dead
Full Vog Cub and Barbarous Thorn Shield: 76%, 52%, 28%, 4%, dead
Chaos Cowl and Bombastic (for comparison): 73%, 46%, 19%, dead
Just snarbolax cap (and dread skelly): 76%, 52%, 28%, 4%, dead
At first I thought certain wolver armours had hidden stats, and that's been the myth I've been wrongly perpetuating for a while now.
Then I tried the sword damage perk on my sprite. Mystery solved. More sword damage = more sword self-damage. Bomb damage does nothing. Gun damage does nothing. Only sword damage.
This was known about Fang of Vog. I didn't know it about Gran Faust. What weapon were you using, to inflict that damage on yourself through curse? Or does it not matter, once you're cursed?