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Update - Difficulty Rebalancing

7 replies [Last post]
Thu, 12/23/2010 - 07:38
Evolution
Legacy Username

(I know I'm making a lot of these threads, but I don't want to put too many different topics in 1 thread)

So far what I've noticed visually from this difficulty rebalancing is that items give a lower health bonus when you're playing higher up. My experiences during actual game-play were the following for Haven to Moorcroft:

(a quick summary of my equipment: 12 NML, 300 PRC, 300 ELE, 0 SHD, Wyvern Scale Shield lvl 5, Cold Iron Carver lvl 10)

  • The first half I seem to be nearly immune to taking damage. Spikes need to hit me around 2-4 times before I even lose half a bar. Monsters have the same issue with dealing damage to me. It's very, very low
  • Unlike normal armor, my shield seems to break very quickly. This happens sometimes immediately after taking a hit from a Lumber
  • At the first 3 depths I can kill monsters in 2-3 hits max. The last 3 depths take me around 4 hits for non-Lumbers.

Basically I feel that it's still way too easy. Especially compared to the pay you're getting for it after the update. A main issue is the damage you take, and the damage you deal. Another side-effect from being at the shallow end is both the AI and the abilities of the monsters. Wolvers can't poof around, Gun Puppies only shoot 1 bullet at a time, Mages don't seem to either revive or cast magic shields, jellies are slow and mostly jump away from you, etc etc. These are also a major cut on difficulty.

Any other opinions here?

Thu, 12/23/2010 - 16:16
#1
Kaybol
Legacy Username
The shallow levels are still

The shallow levels are still easy. Period.

Thu, 12/23/2010 - 16:25
#2
Cromendi
You can't expect a challenge

You can't expect a challenge when you are fighting mobs that are appropriate for that tier..... I really don't think the devs thought much about it when they did the "balance" patch seeing they obviously over looked the fact that they are still forcing those who reached emberlight tier to fight introductory mobs and the souped up shiny/heat does not do just to us when we are still wasting both time and energy for no good reason.

Thu, 12/23/2010 - 18:20
#3
Sarcusa's picture
Sarcusa
You shouldn't forget that

You shouldn't forget that players normally playing in that area will have rock bottom equip and won't even be that good at the game. Between Moorcroft and Emberlight the difficulty jumps up a bit with spreadshot gun puppies, faster and more capable gremlins and more aggressive slimes. Under Emberlight, the game gets as challenging as you can get as enemies deal a lot of damage at this point and you don't exactly start with fantastic vitapods if you started from tier 3.

Thu, 12/23/2010 - 20:33
#4
jackfaust
Legacy Username
It makes sense to me

I agree with sircusa in that the 1st tier there are mainly new people playing or people that aren't fully equipped yet. The mobs may be easy but that's good for newbs. I'm pretty much a newb myself so I am appreciating the fact that I don't have to deal with a screen full of bullets and 10 Lumber stunning me in order to do anything, though later on that does seem like it would be a fun challenge.

Thu, 12/23/2010 - 23:56
#5
Evolution
Legacy Username
That's another funny things

That's another funny things :p lumber's don't even stun you quite as long. Beneath Emberlight it's around the double of what they do close to Haven.

And yes, I don't understand either why they want to throw their initial design of increasing difficulty away like that. The whole game is created around deeper = harder. Reversing that is just.. just.. well, really hard to do. I can see fixes, and fixes to fix the fixes, and even more fixes to fix the fixes that were to fix the initial fixes coming in.

Fri, 12/24/2010 - 01:13
#6
Sarcusa's picture
Sarcusa
I'm not sure what you mean.

I'm not sure what you mean. Going deeper is still harder. Going to the next sub town increases the difficulty by a lot. I actually don't understand how the difficulty in the game was changed, still feels the same.

Fri, 12/24/2010 - 05:20
#7
Evolution
Legacy Username
They *tried* to fix it. One

They *tried* to fix it. One thing they did was tweaking the health bonus given by armor at a certain depth. Apart from that, well I didn't actually notice anything. Monsters died fast, I died never.

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