Most of the weapon suggestions I see get shot down because they're similar to a weapon that already exists in the game. Gauntlets and knives are the cutter. Most guns turn out like the antigua. Sniper rifles are apparently the magnus, though I still don't see how. But that's beside the point.
So, what I'm suggesting is that a new batch of weapons is made, with the intent of having fun and showing off your amazing ability to understand a different fighting style. Their recipes could be made available only to knights of a certain mission/prestige rank, so that no new players get stuck trying to use a weapon with a high learning curve, and to add a bit more impressiveness.
A new NPC could be added to the Hall of Heroes to sell these recipes to players of a high enough rank. My opinion is that he should wear mad bomber gear, since it pretty much now embodies the idea of "Yeah, there's something more effective, but it looks really awesome."
--
I've got plenty of ideas for example weapons, but I'll post them one by one so I can get feedback on each one, and make them better. I can't think of everything right from the get go, though, so there probably will be some mistakes or issues. Just point them out, and I'll try to fix them. Here's what I've posted so far:
Spears, failed due to not enough stabbing
Grappling Hook Launcher
Spears! They've been suggested plenty. Instead of stabbing with them, though, let's just make swing them sideways like the swords we have now, with a twist that makes using them that much more impressive to others. The normal damage is so that no one gets the impression that it's strictly for fighting fiends and beasts, because I think it would be more fun against slower enemies.
Weapon Type: Sword
Damage type: Normal
Combo: The first swing of a Brandish, the second swing of a Brandish, the first swing of a Brandish, and then the second swing of a Sealed Sword.
Speed: Slower than a Brandish, but faster than a Sealed Sword.
Range: Troika-like
Twist: Whacking stuff with the handle ain't gonna get the job done; it only inflicts reasonable amounts of damage if you hit enemies with the pointy tip of the sword. If you can consistently hit with the tip, though, the damage per second should be pretty good, or at least reasonable.
Charge: A Caliber/Fang of Vog spin attack, still using the twist of hitting with the tip.
Functionally: While the thin regular swing is happening at the tip, an shorter invisible ghost swing similar to the cutter happens simultaneously that deals less damage, for the handle.
“An old weapon built by King Krogmo to be a kind of spear. It’s a bit flimsy.” (2*)
“A more recent version of Krogmo’s spear. It’s nice and sturdy.” (3*)
“An upgraded version of Krogmo’s spear. Be careful with it, it’s sharp.” (4*)
“The finalized version of Krogmo’s spear. It’s said to be so sharp you can cut yourself just by accidentally poking yourself in the eye while looking at it.” (5*)