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Weapons that let knights fight differently.

18 replies [Last post]
Thu, 09/05/2013 - 22:38
Possiblespy's picture
Possiblespy

Most of the weapon suggestions I see get shot down because they're similar to a weapon that already exists in the game. Gauntlets and knives are the cutter. Most guns turn out like the antigua. Sniper rifles are apparently the magnus, though I still don't see how. But that's beside the point.

So, what I'm suggesting is that a new batch of weapons is made, with the intent of having fun and showing off your amazing ability to understand a different fighting style. Their recipes could be made available only to knights of a certain mission/prestige rank, so that no new players get stuck trying to use a weapon with a high learning curve, and to add a bit more impressiveness.

A new NPC could be added to the Hall of Heroes to sell these recipes to players of a high enough rank. My opinion is that he should wear mad bomber gear, since it pretty much now embodies the idea of "Yeah, there's something more effective, but it looks really awesome."
--
I've got plenty of ideas for example weapons, but I'll post them one by one so I can get feedback on each one, and make them better. I can't think of everything right from the get go, though, so there probably will be some mistakes or issues. Just point them out, and I'll try to fix them. Here's what I've posted so far:

Spears, failed due to not enough stabbing
Grappling Hook Launcher

Thu, 09/05/2013 - 22:46
#1
Possiblespy's picture
Possiblespy
New Weapon #1

Spears! They've been suggested plenty. Instead of stabbing with them, though, let's just make swing them sideways like the swords we have now, with a twist that makes using them that much more impressive to others. The normal damage is so that no one gets the impression that it's strictly for fighting fiends and beasts, because I think it would be more fun against slower enemies.

Weapon Type: Sword
Damage type: Normal
Combo: The first swing of a Brandish, the second swing of a Brandish, the first swing of a Brandish, and then the second swing of a Sealed Sword.
Speed: Slower than a Brandish, but faster than a Sealed Sword.
Range: Troika-like
Twist: Whacking stuff with the handle ain't gonna get the job done; it only inflicts reasonable amounts of damage if you hit enemies with the pointy tip of the sword. If you can consistently hit with the tip, though, the damage per second should be pretty good, or at least reasonable.
Charge: A Caliber/Fang of Vog spin attack, still using the twist of hitting with the tip.
Functionally: While the thin regular swing is happening at the tip, an shorter invisible ghost swing similar to the cutter happens simultaneously that deals less damage, for the handle.

“An old weapon built by King Krogmo to be a kind of spear. It’s a bit flimsy.” (2*)
“A more recent version of Krogmo’s spear. It’s nice and sturdy.” (3*)
“An upgraded version of Krogmo’s spear. Be careful with it, it’s sharp.” (4*)
“The finalized version of Krogmo’s spear. It’s said to be so sharp you can cut yourself just by accidentally poking yourself in the eye while looking at it.” (5*)

Thu, 09/05/2013 - 23:42
#2
Mayaura's picture
Mayaura
bow and arrows

or crossbows

they would do less damage than guns, but have greater range

they also fit the knight theme

Fri, 09/06/2013 - 00:11
#3
Zeddy's picture
Zeddy

I always imagined spears as swords that do not have normal attacks. To use them, they must be charged.

Similarly, bows would be handguns that must be charged for use also.

The charge times would be lower than for most weapons, of course. Think catalyzers.

Fri, 09/06/2013 - 01:37
#4
Hexzyle's picture
Hexzyle
@Mawashimono

Swords and Shields fit the "army theme", but you don't see soldiers in Afghanistan using them, do you?

Fri, 09/06/2013 - 03:26
#5
Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

Hex, the police uses them a lot if you count a stun stick as a sword.
As for the suggestion, if you do not stab or throw with a spear, it's just a stick. It just really sounds like a showoff weapon like WHB.

Fri, 09/06/2013 - 15:58
#6
Possiblespy's picture
Possiblespy
In reverse order...

@Inferno-Forum: Yes, I am suggesting that these new weapons be mostly for showing off, or breaking up a dull routine of simply spamming a single weapon's combo or charge. Most of the demands for good damage output are already accomplished by existing weapons.

@Hexzyle: Well, if armies aren't using them, how would they fit the army theme?

@Zeddy: Hmm... I don't really know how spears are actually used, I just figured what they might be like if they used the current animations for sword swinging. Would anything be stronger to justify the lack of regular attacks, or shall it just be to make the user look all the cooler by not needing regular attacks?

@Mawashimono: Sounds good to me, it would be different than the usual strategy of getting up close and moving around to avoid being hit. It probably wouldn't be too gamebreaking, because of the lack of cover in arenas and the fact that the risk getting up close would have the reward of the job getting done faster. Might need to make sure enemies can track down players and close distances, though.

Any more thoughts on the horizontally swinging spear, or shall I bring out the next weapon?

Fri, 09/06/2013 - 17:45
#7
Iamtheonewhoknocks
My thoughts on the spear idea

@possiblespy
Spears are generally used for stabbing things, so i think it could have attacks like the second and third attacks of the flourish and snarble barb lines. but that's just my 2 cents on the subject.

Fri, 09/06/2013 - 21:59
#8
Possiblespy's picture
Possiblespy
Conclusion, & Weapon #2

Alright, that's a good point. People do generally think as spears as stabbing weapons rather than swinging weapons, I guess, so no one would be impressed if a spear that works like this was added. I might think of an idea that uses stabs later, but it would be so different from this idea that it wouldn't really be worth trying to change. So, on to weapon two:

Grappling Hook Launcher
Weapon Type: Gun
Damage type: Elemental
Status: Ice
Combo: A single shot before reloading that does not prevent the user from moving.
Twist: It’s a grappling hook! When you hit anything, your knight swings the gun like a heavy sword and whips the victim across the room. The freezing effect is applied after the whipping across the room effect. Trojans and Lumbers don’t go as far, but do make alarmed neighing and crunching noises.
Charge: Several hooks are thrown at once, with a slightly better chance to freeze enemies.
Functionality: When enemies are hit, have them play their “attack interrupted” animation, then make them do a T2 wolver dodge. Trojans and Lumbers will use a Devilite dodge instead. For the Ice effect, apply an invisible Catalyzer-like charge that does no damage, is centered on the target, has almost no explosion radius, inflicts freeze, and explodes after the time it takes a T2 wolver dodge to happen.
“A grappling hook, normally only used by those exploring the mountains on Cradle’s surface.” (3*, no ice effect yet)
“A grappling hook used by the professional mountain climbers among the Spiral Order. It’s still ice cold from the last expedition.” (4*, has ice effect chance)

Fri, 09/06/2013 - 22:24
#9
Waffleconecake's picture
Waffleconecake
you are just sooo original

Yeah, because we don't have enough elemental guns yet. *rolls eye*

It should be peircing or normal.

Fri, 09/06/2013 - 22:26
#10
Midnight-Dj's picture
Midnight-Dj
Mind if I contribute?

Name: Ember 3*
Weapon type: gun
Damage type: normal

The gun has the shape of a long rifle with a long thin magzine. It shoots a 3 round burst and it shoots 3 bursts before reloading. So it is 9 rounds in total. The purpose for this gun is to fufill a in between role of a blaster and a blitz needle. I like the blitz needle for its great DPS but it fixes you into a spot when firing it, making blitz a very 'clumbsy' weapon(mean by clumbsy I mean it limits your movement alot). The blaster provides me with the ability to strafe during the attack but the damage just doesn't cut it.

The ember provides an inbetween for the two types of gun. when you shoot the first burst (one left click), you will be fixed on the ground for about half a second and you are allowed to move. There will be a 1.5 second interval between the fist burst to the next one. The burst will cover about half of what the blitz can. Thus means you sitll have to aim properly to land hits. A skilled marksman can use this gun to support his swordies when enemies from a distance tries to attack them(devilites). While the mobility it provides will help the marksman himself to dodge any incoming hazards(gun puppies).

The charge attack for this gun is a single shot that penetrate 5 targets and deals massive damage. This charge attack will help greatly in team crowd controls. When enemies are lined up in a queue, this charge attack can soften up the enemies and the swordies can do the rest.

Fri, 09/06/2013 - 22:30
#11
Waffleconecake's picture
Waffleconecake

So a 3 star magnus/blitz hybrid?
The fact it only goes up to three stars is already a reason for it not to be added.

Fri, 09/06/2013 - 23:12
#12
Possiblespy's picture
Possiblespy
Whatever you say

Honestly, for all I care, the Grappling Hooks could do no damage, just the throw enemies around, and it would still accomplish the purpose of fighting differently by using it to separate enemies or get them into sword range. I just picked elemental because it would match up with the ice. But if you feel it would still make sense as another damage type, that would be fine. Which one shall I change it to, piercing or normal?

@Midnight-Dj: You know... it sounds to me that what you're describing could be a new version of the Magnus. Less rooting than Blitz, but more rooting than Blasters. Less DPS than Blitz, but more DPS than the Blasters. They both already have single shot charges.

Fri, 09/06/2013 - 23:50
#13
Imtn's picture
Imtn
Weapons that require two people to work efficiently

This is a giant stretch, but I was thinking about a weapon where two People should cooperate.

For instance, a tennis ball. Both people need to equip this. One-shot combo.

The animation: one knight makes a pointing animation in the direction that they are throwing, kind of like when you make your battle sprite attack. Then, they knight throws the ball with the other hand.

The ball goes through all enemies, and only stops when it hits a wall or the side ledge of a stage, or a knight. That means it passes through enemies, damaging enemies as it goes through. The amount of damage this thrown projectile does is directly proportional to the number of Balls the player has already caught within the that floor only that have passed through damagable enemies (no golden wisps, meaning). That means that you cannot play catch at the arsenal station to build up your damage. A thrown ball that is not caught, meaning that it landed on the floor, has no effect on damage; however, if you miss, you will have to wait a few seconds for the ball to reappear in your hand. Like the Sandman weapon's baseball.

Any enemy that can dodge normal bullets, like gremlins or devilites, can dodge this attack.

The charged attack animation looks like the basic attack, except a guiding laser or light appears that show in which direction the ball will be thrown. This light does not affect knights or enemies; it is purely visual. Then the ball is thrown. This time the ball will hit enemies that could usually dodge non-Magnus bullets, like Gremlins and Devilites, and the ball actually travels a little faster through the air.

Sat, 09/07/2013 - 00:19
#14
Possiblespy's picture
Possiblespy
Hooray for mandatory friendship!

The tennis weapon seems like it would meet the requirements for this set of weapons:

-It'll let knights fight differently in that it emphasizes keeping track of where your partner is, and splitting up to surround the enemies.
-It'll look cool, because teamwork is impressive! (and it has laser sights!)
-It won't break PvE, because it will take time for one of the knights to get around to the other side of the enemy if there's a big group.
-It won't break PvP, because there won't be enough enemies to get much of a combo going.

You might want to have a cap for how much power the weapon can get, though, and specify what would break the combo. Does dropping the ball reset it, or just require the recharge/reload?

A toned down version, if the increasing damage wouldn't work for whatever reason, could simply be a gun shoots through enemies and is immediately rapidly reloaded whenever shot by another knight with the same gun.

Sat, 09/07/2013 - 02:41
#15
Midnight-Dj's picture
Midnight-Dj
@Possiblespy

Yeah, that is about the sound of it. And no, Ember does have its 4* up grade, I am not sure if 5* upgrade would make ember OP, but it does sound like a good weapon. (srsly, why not have the best of both world?)

For the 4* vairant, the Ember should be able to have either pure normal or pure elemental/shadow making it a possible alternative for gunners who may not prefer blitz's pure piecring damage. The rifle is meant to provide long range support for fellow swordies and bombers, a perfect gun for support knight like me. The gun doesn't have the knock back of pulsars, therefore the enemies won't be pushed out of the sword reach or the bomb radius but in the same time it flinches the enemies making life easier for all members of the team. It can dispatch turrents with ease and can be more effective in wolver hunting than blitz. It is good gun IMO. Hope OOO would consider it some day...

4* Firefly (pure ele)- an upgraded Ember rifle chambered with incendiary ammunitions, it can light up the darkness in a fire fight for even the most desperate combatants.
4* Rebellion (pure shadow)- an altered Ember rifle infused with the restless spirit of an unknow fallen, who turned her back on the paradise and rebeled against it.

Sat, 09/07/2013 - 03:34
#16
Boodo's picture
Boodo

I have a suggestion for the Spears. It's not good but I'll tell you anyways.

It should deal piercing damage. Just plain normal swords aren't too popular and spears doing piercing damage does make sense. It wouldn't to the same amount of piercing as Flourish/Snarble Barb because a sword with that many swings would be to OP. Does 5 bars sound good enough?

Sat, 09/07/2013 - 07:13
#17
Klipik-Forum's picture
Klipik-Forum

About Grappling Hooks, how would you prevent them from yanking enemies across gaps?

Sat, 09/07/2013 - 08:13
#18
Zeddy's picture
Zeddy
@Possible

The charge attacks would be a bit weaker than most sword charges, but they'd be faste to charge.

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