Hi, I have no experience with swords outside the Tutorial and the one time I tried a Sealed Sword (I kept missing and/or couldn't get the shield fast enough to avoid a counter attack).
I used to be an all-gunner but just turned full-bomber. When I got the Graviton Charge/Bomb, I was lucky enough to be in parties that took advantage of the bomb's sucking ability. But since upgrading to Graviton Vortex, I've ended up with several parties who had refused to take advantage. I literally had around 10 slimes/lizards/wolvers/gremlins clumped together on several occasions, and I think I held those groups together for anywhere from 30 seconds to a couple minutes (I was willing to tank damage), but I noticed that not only did my party not attack, but they sometimes ran away or gang up on like, 1 stray enemy. I even asked them to charge up and attack, but they refused to take advantage.
Phew, sorry for the rant, but the point is, I think that I'll need to bring a sword when I go Graviton Bombing. Just in case.
So, what sword should I get? Due to the relatively short period of vulnerability, I'm thinking I won't have time to charge, so a sword that can do good damage without needing to charge is probably preferred. I'm such a newb with swords that I don't even fully understand how all this "split damage" thing works. I'm used to the pure damage types of guns and bombs.
Should I go for the Granfaust since it can cause Curse on a regular swing. Would Grandfaust do good damage to Undead and Fiends?
Or should I go for that freezing sword I see people using. But that seems to require charging.
Thanks for any recommendations.
Edit: Or should I consider the Sudaruska? It doesn't seem to have a status for the second hit though. Which does more damage on a regular swing? Sudaruska or GF/DA?
If you have access to Operation Crimson Hammer, then the best sword for dealing with clumped-up enemies is Dark Retribution.
No, you read that right. Swords are for chumps.
Voltaic Tempest is also good at making mincemeat out of clustered enemies since the shock spasms hit in an AoE around each enemy that spasms.