I assume there are some people who do this. What do these builds look like (gear/sprites/etc.)?
Gunner/Bomber hybrids
Good ideas.
What I'm thinking of is a primary gunner using bombs to support the gunning. In this sense, it's not a true hybrid. I was thinking chaos set, though. That'll do until I come across some decent uvs.
Captain-Gull: check out my guide, I have a whole section dedicated to Bomber equipment for hybrid users. I think you will find it very helpful and it does indeed use Chaos Set
http://steamcommunity.com/sharedfiles/filedetails/?id=173804495#136564
Speaking as a semi-Hybrid, Shivermist/Voltaic Tempest are good bombs to go with whatever gun you have. Let's face it, the main problem for a gunner is simply hitting anything. If an enemy isn't dodging you, then your team mates might be knocking away your prey.
Shivermist/Voltaic will stop or at least slow things down enough for you to hit. Since these are elemental bombs, you'll probably want to use a piercing or shadow gun as your main gun.
I'm not sure I'd combo Graviton Vortex/Electron Vortex with a gun that requires it to be charged to be effective though. The vortex isn't going to keep the enemy clustered for long, and the slowness of the weapon wheel/switching might make your charge too late to land the shot. Callahan or an Antigua type gun might work though, since those aren't dependent on the charge. Heck, perhaps a Vortex bomb + Polaris might be interesting.
Dark Briar Barrage might be a good secondary weapon, since the one enemy that dodges the most is the Wolver, and DBB will make short work of them. Same thing with Devilites.
For similar reasons, perhaps a Nitronome would be good for keeping enemies away while you snipe 'em.
Gear-wise, I'd recommend focusing on Bomb enhancements. As far as I'm concerned, a gunner doesn't NEED bonuses. The only gun that would truly benefit from bonuses is CTR for the Blitz-type. The reason is that this gun's performance between charged and normal attacks is VERY significant.
A gunner isn't expected to be the primary damage dealer (unless he's a Blitzer vs Vana), so what does it matter if your damage or ASI or CTR is a little low? All it means is that you'll just have to fire an additional volley or two.
On the other hand, having bombs is like having a Blitz Needle. You can't attack until you're charged and there's probably a movement penalty while you're charging. For that reason, I recommend anything that would increase your bomb CTR, such as Volcanic Demo.
Your greatest defense as a gunner, and indeed, as a bomber, is your mobility. So having bonuses that let's your get your attack off faster (so your mobility won't be compromised for as long) will aid in your overall defense.
Oh, and Sprites wise, the Maskeraith's probably the way to go. All its skills are useful even before they hit their Ultimates. Seraphynx isn't nearly as useful early on. Right now the main thing I use my kitty for is breaking minerals. No comment on Drakons.
Catalyzer charges don't break freeze.
Graviton Vortex->Shivermist Buster->Neutralizer->Deadly Cloak->Detonate->Win
I use this as a gomber set:
- Chaos set
- Swiftstrike Buckler
- Gun damage + speed trinkets
Total bonuses:
- Gun damage:MAX, gun CTR:Max (lvl 10 guns), gun ASI:Ultra, bomb damage:Very High, bomb CTR:max (lvl 10 bombs)
- Neutralizer
- Effective gun #1 (ex: Nova driver in Firestone Citadel)
- Effective gun #2 (ex: Blitz Needle in Firestone Citadel)
- Electron Vortex
Maskeraith:
- Virulent Quills (chance of further AOE poison when a quill gets hit)
- Deadly Shadow Cloak (for finishers/single-wave situations)
- Haunted Haze (either - though chaotic haze is the better choice)
The attack pattern usually goes like this:
- Charge Vortex > Drop vortex > Run back while firing quills + charging neutralizer > fire neutralizer charge + detonation shot > fire neutralizer charge + detonation shot > finish off with other guns, if they survive.
Alternatively (for lots of enemies), I'll use Haunted Haze while charging vortex near large groups of enemies then switch to the single-neutralizer pattern that I just described.
The reason you want to use single neutralizer charge+shot is that you want to contribute to damage before your teammates kill the enemies. If you're by yourself then you can afford to not have to be so precise with the timing or even just set up 4+ charges on a single enemy before trying to vortex them together.
Deadly Shadow Cloak is pretty fun with the catalyzer line because you can actually stack up like 5-10 seconds worth of charges, trigger the damage boost with cloak (lasts for 2 seconds out of cloak), THEN detonate them (so your 500 damage charge bumps up to like 800+ per charge! Really awesome). But because there's about a 40 second cooldown (with max sprite gear), it's not really as economical to use as quills when you have, say, multiple waves of enemies to deal with. But when you know you're at a last wave or some situation where you have to spend some time walking around, then feel free to use DSC :P
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Also, between using neutralizer (normal damage) and an effective gun, the Neutralizer+vortex combo is only really worth it if you're fighting at least 4 monsters at a time. Otherwise, using your effective gun with either max-speed switch shooting or charge setups is a better use of time.
Vortex bombs + alchemers or even catalyzers. Group enemies => charge your gun => everything dies
shivermist + blitz. Freeze enemies => blitz their butts (so they don't counter attack and hit your face, silly)
The best armor would obviously be Chaos Set. But if you have the money, use shadowsun for gun damage and get CTR with UVs.
But rather than true hybrids, we also have regular bombers with a secondary gun (usually elemental/normal) to hit switches and turrets. In such cases, you wear your usual favourite demo suit since the gun won't be your main source of damage.