(Darn it, lost my first post.)
I want to host a LD event this Christmas, and I'm still working out the rules, so these aren't final. This is what I've come up with so far:
- Weapons must be obtainable without Down-Loadable Content or Tokens, including boss Tokens or Krogmo Coins. (This includes Heart Trinkets)
- Weapons must not be in the "Banned" list.
- Weapons may have any amount of heat.
- Any two weapons must not share the roles of "Crowd Control" or "Damage", even across Swords, Guns, and Bombs. (For example, no Cryotech Alchemer and Graviton Charge in the same loadout.) This doesn't apply to the weapons in the "Unlimited" catagory.
And...
Crowd Control: Iceburst Brandish, Cryotech Alchemer Mk II, Voltech Alchemer Mk II, Freezing Vaporizer Mk II, Graviton Charge
Damage: Fireburst Brandish, Nightblade, Arc Razor, Firotech Alchemer Mk II, Prismatech Alchemer Mk II, Shadowtech Alchemer Mk II, Fiery Vaporizer Mk II
Unlimited: Tempered Calibur, Cautery Sword, Striker, Kamarin, Super Blaster, Needle Shot, Pepperbox, Magnus, Super Blast Bomb, Deconstructor, Any Shard Bomb, Toxic Vaporizer Mk II
Flourishes are banned.
And finally, for allowed armors: Solid Cobalt, Blazebreak, Blizzbreaker, Surge Breaker, Boosted Plate, Angelic
UVs, unless small enough to make a difference, are not allowed.
Now, if any of you read that, I'm going to explain what I'm driving at:
I'm trying to encourage teamwork (yes, this tourney will have teams, not 1v1) by preventing one person from holding all the good weapons. The idea is to limit people from making loadouts which have pretty much no weakness whatsoever. Wolver, for example, has no weaknesses, while Blizzbreak does. If someone takes Blizzbreak, they should take Surge Breaker or someone else with Surge Breaker to help them when they come up against a shocking weapon.
Crowd Control weapons have some stopping power on foes. Damage weapons have higher damage than the other weapons in most cases. (If someone takes Shadow Alch, only players with Angelic will resist it.) Unlimited weapons aren't as good as the others (most of the time) and therefor get to be used freely.
I'm banning Flourishes because they are very, very OP. With a little practice, I was chopping people up left and right. And I see everyone doing just that as well. Why else do pros use them? I want some feedback on this in particular. Is it a good idea?
Also, I'm not sure if I've sorted things properly. Of the ones I want to know about, are Super Blaster, Kamarin, and Super Blast Bomb all suitable for the Unlimited group? Is there something else I'm missing?
Sealed sword? Antigua?