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Your Top Five For Developers

56 replies [Last post]
Mon, 05/23/2011 - 07:07
#51
Awesomest
Legacy Username
Just to explain:

People wouldn't be asking for new bosses if power distortions were rare. The huge demand for new bosses is because the two current ones are so common that they already feel old and redundant.

Mon, 05/23/2011 - 07:22
#52
Splinter's picture
Splinter
1. PVP - that works, and is a

1. PVP - that works, and is a complete and solid addition to the game. Would love to see free for all and team based versions.

2. New weapons and new armor expansions - loved the flourish line, would like to see some more additions in that respect.

3. Expansion on rare weapons and armor that drop a decent percentage of the time off rare mobs - and similarly drop very very rarely out of treasure boxes and related normal mobs.

4. The Core

5. More Artifacts - and have them do something. Whether it impacts your character or not, maybe just give you a glow or a medal on your chest or something to show you have something special ;)

Mon, 05/23/2011 - 08:21
#53
Bobertg's picture
Bobertg
1. More Content - the game

1. More Content - the game gets extremely redundant, especially post-patch. Only thing you can do is run the Clockworks. PvP, new tier, more bosses, Boss Arena, New town, etc. I don't care. Just more content.

2. Balancing - not just weapons, which do really need balancing, but also stages and status effects. WTF does sleep do anyways?

3. Addendum to Content, Guild bonuses - I'm in a guild, but theres hardly a point. You really only get a community. Guild-only stuff would be useful or something or other.

4. Not entirely related to the game but.... Transparency! - The development team needs to work on communicating with the player community. Especially with the most recent update, many are simply pissed at the lack of prior notice.

5. Materials sink - nuff said.

Pretty sure I'm just echoing but whatever.

Mon, 05/23/2011 - 09:13
#54
Jaouad
Legacy Username
1. Balancing the

1. Balancing the game.
Seriously this should be top priority. The economy should flow well so everyone can make a bit money. Most important thing is as alot of allready have mentioned, crown sinks. Materials should either decrease in numbers or need to be required in higher numbers for crafting. This will up their prices so much and this way you won't see 1000's of people placing their own 100's of materials in the auction house for prices around 100 crowns per 10. I got 200 brimstones at the moment and I just can't get rid of them.

2. Balanced content for every gate.
Everytime I plan to vary my next runs with a different gate, nobody joins as they all go for the jelly run where they make lots of crowns. This should be dealt with. Of course new bosses would help this issue, but maybe there are different ways to make even the gates without bosses more apealing.

3. Auction House
You cannot overbid your own previous bid without the amount of cash the full bid requires. For example, I wanted to add a 1000 crowns to my 11000 bid, but it said insuficient crowns. This can be fixed easy I think

4. PVP

5.Expand the guild hall. Decorating a guild hall would be an AWESOME feature. This way we'd have even more CE/crowns sinks

Mon, 05/23/2011 - 10:21
#55
Deef
Legacy Username
PvP. - Self

PvP.
- Self explanatory.

Exp.
- Players need a way to grow that isn't a pure connection to money. Spiral Knights is the only MORPG I can think of where there isn't 1 factor of growth you can really earn, and only earn. Where it doesn't make sense to make an alt. There is nothing that a long-term player can feel good about compared to a short-term player that spends $10.

Direct interaction in combat.
- There is very little interaction between players in combat, almost none. Interaction is almost 100% indirect: sharing buttons, attacking enemies that attack someone else, or picking up what others have dropped. It is very much like four 1-player games, instead of one 4-player game. The players don't need each other, and don't feel needed. This leads into the suggestion of developing roles/classes for the game, much like other RPGs.

Rare culture
- Making rare-hunting a core part of all playing would greatly lift the game and the compulsion players feel to play. In every dungeon the player would have an awareness of something rare that might happen, be it rare enemies, rare events, random boss levels, rare jackpots or rare item drops. Give every enemy a rare variant that the players fear.

Camera
- I would like to see options to let the player use different camera modes.

Mon, 05/23/2011 - 10:55
#56
Rusvul's picture
Rusvul
Mine:

1. A forum mute button. The repeated 'BAWWWWWW' is starting to hurt my virtual ears.

2. Content adjustment - more variety of levels in each tier, variations on monsters, etc.

3. Okay, I admit I don't like the extreme jump in 4* and 5* crafting cost - a bump down would be nice.

4. Added playability in the form of side quests would be cool, especially for those of us who have zero interest in PvP.

5. Pets! I want a pet snipe. Or a tame wolver! (all right, not so serious here, but still...)

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