I know this would take some time, but I would really love to see a sealed-sword/antigua-like bomb line purchasable with Jelly Gems. As a bomber, there is no longer an incentive for me to face the Jelly King since I cannot profit from crafting the higher level weapons (genuinely not a jab at the recent patch changes). I really would love to see a new sort of bomb that could be crafted into specialized damage type dealers.
For those not in the know, bombing is kind of a unique type of combat, where if you wish to deal damage you have a number of normal type bombs available to you and the rest of your arsenal is aimed at supporting your party with statuses. Meaning you don't really do damage. You make it easier for other people to do damage. And if you really WANT to do damage, you're stuck with normal-type weapon lines. I really like this design, because it makes me feel like I have a tool box that is situationally useful within levels, so, rather than sticking with the gun or sword that is useful for all the monsters I will face on a given level, I shift my strategy often within rooms or battles, freezing large groups in place, flaming medium sized groups, and directly attacking stragglers.
But, lately, I've been wondering if maybe there isn't room for damage bombs that are actually used for their types. The haze-bomb lines have very small blast radii, so sometimes you get nice elemental numbers from them, but really you are using those bombs for their status clouds and not to deal direct damage. The graviton bombs and crystal bombs (the shadow and piercing damage dealers) are more novelty than useful. It's fun to trap things in a vortex or position a crystal bomb to take out a gun puppy once or twice, but they don't really have a place in a solid bomber toolbox. They actually aren't better than simply using a nitronome if you want to deal damage.
So this is where I think a jelly gem line of bombs could fill a hole. At the moment a bomber utilizes normal-damage bombs to deal damage, and status afflicting bombs for utility. I'd love to see some specialized damage-type bombs for purchase with tokens.
And while I'm at it, here's a super off the wall suggestion. Since real bombers really are primarily a support class for the rest of their party, why not get really creative with support style bombs? How about a bomb that when it goes off creates a little circle on the ground that if knights stand in it, damage they take is cut drastically, so it's like a shield without having to use your shield. This would last a certain amount of time or absorb a certain amount of damage. How about bombs that create fields that remove status effects from players that run over them?
That's it. Thanks for considering.
I think we should have our own line too. Though I'm aware they may have to think about it so we don't get something totally overpowered but I'm sure they can think of something.
Random suggestions that I'm not serious about
Our own gremlin style mini bombs, extremely fast charge, small radii, moderate damage. Droppable even if you get hit.
Status cure bomb and perhaps slow heal (.5 health per sec, 5 seconds ring). Small ring even at five star.
The normal + element damage bombs, firecracker and cold snap. Make a bomb that's like them. Status is inflicted immediately on explosion and does not create a lasting mist. Damage on explosion is only about 1/4 of a nitronome but the status chances should make up for that. This is to help stop the uselessness of Ash/Shivermist upon their respective elements, you could deal damage even if their effects don't work against their respective enemies without upsetting the effectiveness of the opposing weapons that are better and doing damage or status.
Curse bomb? lol...