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Remove the orbs from Vanaduke or make them actually an obstacle.

20 replies [Last post]
Tue, 09/24/2013 - 08:01
Quaquonfaes's picture
Quaquonfaes

This is just a simple suggestion.

Currently the orbs surrounding vanduke during fighting his body, provide no extra difficulty to the party at all, the only thing they manage to do is get pure swordsmen kicked from the party, therefore forcing players to equip guns or GTFO, so my suggestion is to either remove the orbs or add MORE of them to force players to water the orbs before shooting at vanaduke, and not forcing a single strategy when fighting him.

Tue, 09/24/2013 - 08:13
#1
Thunder-The-Bright's picture
Thunder-The-Bright

"forcing" like it's the only one. orbs don't just stand there, they block bullets. bullets like blitz's. bullets like vials. for an optimal fight, you should water the orbs always. too bad the time it takes to water is better spent blitzing cause it's more efficent that way.
in short, it's not vana. it's blitz.

Tue, 09/24/2013 - 08:19
#2
Little-Juances's picture
Little-Juances

sarcastic karma double post

Tue, 09/24/2013 - 08:18
#3
Little-Juances's picture
Little-Juances

Twins and snarbolax are 'forcing me' to use a sword to quickly hit switches! Twins are forcing me to abandon shards!
I can't use bombs on anything but RJP or shiver vana!

Halp plz!

Tue, 09/24/2013 - 09:08
#4
Quaquonfaes's picture
Quaquonfaes
@Little-Juances

You can use guns and bombs and shields on the bosses you mentioned it just makes it harder, even you said it, "quickly".
On vana using a sword will just make you a burden to the party since you can't even touch the boss without getting killed.

Just think about this. The "perfect player" can do any boss in proto gear, because he has the skill to NOT get hit by attacks.
In vana the orbs are a wall for swordsmenn.

Tue, 09/24/2013 - 09:06
#5
Quaquonfaes's picture
Quaquonfaes
@Thunder-The-Bright

They block bullets? In ever vana runs I have not being kicked from for being a swordsmann, people attack vana with blitz without watering the orbs and do decent damage to him.

Tue, 09/24/2013 - 09:28
#6
Thunder-The-Bright's picture
Thunder-The-Bright

snarby and the RT "weak" weapons are bombs, because of their vulnerability period. you have to charge the bomb and you gotta wait for the fuse. being slow, time passes and so you can't do much damage. not to mention shard bombs cannot be used against the RT.
JK and vana "weak" weapons are swords. Jk repels swordsman if they come close, and vana has the orbs.
besides, have you read all my post? I said not watering it's not efficent cause of the damage blitz dishes out regardlessly.

Tue, 09/24/2013 - 10:17
#7
Gamrage's picture
Gamrage
The orbs don't block bullets

The orbs don't block bullets for one, you need to re-analyze this.. I've shot huge Polaris bullets at him before and they've phased straight through his orbs.. Most sword players have a role though. One is to kill the mob, and two is to water the field so that other players don't randomly combust... And if they're good enough they'll water Vana's mask.. They can even manually deal damage to his mask, or spam charges to hit vana directly.. Sure, in saying this, you can't solo him normally with swords, but it's good enough to party with..

I just got an idea... Instead of getting rid of his orbs.. Why not just make the orbs bigger after each phase instead of increasing the number..
If there are too many orbs, players can't melee him. But if the orbs are bigger and actually deflect bullets, players would actually have to put out the orbs instead of shooting through them from a distance.

Tue, 09/24/2013 - 10:26
#8
Demonicsothe's picture
Demonicsothe
They do block bullets. All

They do block bullets. All bullets have a small aoe effect, most of which is angled enough to go past orbs. Blitz has such a huge amount of bullet output that they still deal good damage. Polaris has great aoe on the expanded shots, and as long as you aren't hitting the outer ring head on, you can tap vans with it.

Try shooting at him with an alchemer or callahan. Its more obvious.

And elthan. You aren't being a burden. What'll they do, revive you with heir health? Even just using swords you can get the slag train aggro, and water everything. Nothing to water or aggro? Learn to dance inside his orbs. Its been proven that it can be done.

Tue, 09/24/2013 - 10:51
#9
Thunder-The-Bright's picture
Thunder-The-Bright

gamrage, I do that too, and quite easily. usually to shock vana when there is not a blitzler. you can do the same with vials, if you time well.

Wed, 09/25/2013 - 03:48
#10
Quaquonfaes's picture
Quaquonfaes

Well, if the orbs are here to stay, then change them and make them completely deflect bullets, also make them bigger and outside gun range. So, you must water or you will deal no damage.

Most of the time I get kicked for being a swordsman, people say I am burden because I can't damage vana.

Wed, 09/25/2013 - 05:26
#11
Khamsin's picture
Khamsin
.

Originally Vanaduke had less orbs but they were bigger. He also had 7 phases. Each body phase added another big orbiting orb.

Wed, 09/25/2013 - 10:19
#12
Batabii's picture
Batabii

The fireballs deal damage AND block bullets, prevent swords, and overall are a major element of the vanaduke puzzle. In fact, I almost think they should be a little bigger so more people bother using water on them.

Wed, 09/25/2013 - 12:03
#13
Deleted-Knight's picture
Deleted-Knight
My thoughts

Without the fireballs getting hit by his dash move is less dangerous than getting hit by a Trojan. With fireballs, you virtually always catch on fire and take additional elemental damage.
If you want to make Vanaduke more difficult there are many more things you can do than just increasing the fireball size. For one, you can reduce the number of water orbs available. You could also make him constantly shoot out missiles like the mask phase. Heck, you can even make him heal whenever he touches a lava patch.

Wed, 09/25/2013 - 19:05
#14
Waffleconecake's picture
Waffleconecake

I think his dash should have the fire orbs fallow him like a tail, leave a fire mist area that hurts players, and then reforms around him.

Wed, 09/25/2013 - 19:19
#15
Not-Someone's picture
Not-Someone
Learn to blitz-strafe.

Learn to blitz-strafe. Like one person said: "No blitz, no Vana"

Wed, 09/25/2013 - 21:42
#16
Quaquonfaes's picture
Quaquonfaes
@Tweeter

Did you even read the original post?
I take it as no, so I will tell you, I am a
swordsmann, no guns. There, now you don't have
to spend that 10 seconds of a your life and read it.
;D
...................................................
..................................................
Also, a good idea would be to make the orbs a full shield that bullets CAN'T go though.
Therefore FORCING you to water, that way, instead of wasting a blitz, the swordsmann, can kill the minions and water the orbs.

Thu, 09/26/2013 - 08:37
#17
Gamrage's picture
Gamrage
@Demonicsothe I did. None of

@Demonicsothe I did. None of my shots were ever blocked, please test your theories..

Thu, 09/26/2013 - 09:23
#18
Thunder-The-Bright's picture
Thunder-The-Bright

@orbs blocking bullets: try firing blitz directly at them and see if vana gets hit. it will surely, but not always and not as many times as the orb wasn't there.

Thu, 09/26/2013 - 12:36
#19
Demonicsothe's picture
Demonicsothe
Try it with vials. Plenty of

Try it with vials. Plenty of us have failed hitting vana with that poison vial in p5. Try da/gf charges. Brb spikes seem to be coded differently so those will go through. Aim directly at the outer orbs with any gun that shoots just one bullet per click

Fri, 09/27/2013 - 14:38
#20
Quaquonfaes's picture
Quaquonfaes

Yea the problem is that even thought they MAY be able to block bullets, they don't do it good enought to make players want to water, the just shoot though them and the damage is satifactory enough to not care.

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