It's a bit interesting that in this game, every death related to lag, bugs, or intentionally bad code, makes money for OOO. They have no incentive to produce a consistent product, one that is free of bugs that end up "accidentally" killing players. Their game is already insidiously difficult so who's to notice an unexplained death or two?
The tutorial is useless because OOO wants you to die.
There are no useful numbers on our items, because OOO wants you dead.
There are 1* items for sale in the starter camp because OOO wants you to waste money on crap gear and die.
There is Piercing on Cobalt (any) gear, so that half of your defense budget is only useful on slimes and spikes. (and die)
The attack range on almost all mobs is longer than animations belie, so they hit you and you die.
The camera angle is designed to make the game needlessly difficult.
The explosions from blast bombs cause lag. CAUSE LAG. so they keep it the same, and we die.
The above are all game features OOO enabled in order to make this game more difficult not because it would make the game more entertaining, but because they knew the features would end up wasting players time and killing them.
:O This actually makes some sense.