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Lag = Money.

55 replies [Last post]
Fri, 05/20/2011 - 18:17
Dext

It's a bit interesting that in this game, every death related to lag, bugs, or intentionally bad code, makes money for OOO. They have no incentive to produce a consistent product, one that is free of bugs that end up "accidentally" killing players. Their game is already insidiously difficult so who's to notice an unexplained death or two?

The tutorial is useless because OOO wants you to die.
There are no useful numbers on our items, because OOO wants you dead.
There are 1* items for sale in the starter camp because OOO wants you to waste money on crap gear and die.
There is Piercing on Cobalt (any) gear, so that half of your defense budget is only useful on slimes and spikes. (and die)
The attack range on almost all mobs is longer than animations belie, so they hit you and you die.
The camera angle is designed to make the game needlessly difficult.
The explosions from blast bombs cause lag. CAUSE LAG. so they keep it the same, and we die.

The above are all game features OOO enabled in order to make this game more difficult not because it would make the game more entertaining, but because they knew the features would end up wasting players time and killing them.

Fri, 05/20/2011 - 18:22
#1
Milkshanks
:O This actually makes some

:O This actually makes some sense.

Fri, 05/20/2011 - 18:26
#2
Leviathan
Legacy Username
You assume that OOO wants

You assume that OOO wants your money today, but not tomorrow, or next week. And that people aren't capable of just plain quitting.

If those assumptions were true, then what you're saying would follow.

I don't think the assumptions are sensical, and thus the rest of it doesn't follow.

Fri, 05/20/2011 - 18:37
#3
Splinter's picture
Splinter
Makes total sense. Why do

Makes total sense. Why do they even allow people to pay for free? OOO has made an unplayable game, for the sole purpose of padding their own wallets! Watch next they'll want us to keep paying for a game that we enjoy and they keep running and updated, with their man hours.

Fri, 05/20/2011 - 18:37
#4
Njthug's picture
Njthug
Omg

Its a conspiracy theory call the FBI please

Fri, 05/20/2011 - 18:38
#5
Dext
Have you ever done Vanduke

Have you ever done Vanduke Levi? The big guy is a prime example of what I'm talking about. He's had a bugged fight since release one way or the other, that ends up costing players money.

The practically universal lag streaks/memory leaks?

The recent crafting patch?

I'm not arguing that they don't want my money later. I'm arguing that they profit a whole lot more, since they made the game difficult by design.

Fri, 05/20/2011 - 18:40
#6
Pupu
Legacy Username
Haha

>Spiral Knights
>Difficult
Yeah... no sorry, go play some Contra.

Fri, 05/20/2011 - 18:44
#7
Dext
... when I say "difficult" I

... when I say "difficult" I don't mean "easy, normal, hard" I mean counterproductive features.

Fri, 05/20/2011 - 18:44
#8
Starcadet's picture
Starcadet
Are you kidding!

I'm very tired of these topics trying to make OOO look like the bad guy. Yes, they made an update that was considered bad by a lot of the community, but this is ridiculous.

When I told OOO about the lag that I was experiencing and that made me die a lot, they listened to me and got back to me quite a few times to tell me what they think I should do to fix it and when I said I already did that, they went to see if it really was something on their end. Since then, the lag hasn't bothered me as much and I haven't died as often because of lag.

1. The tutorial isn't useless--I found it a bit informative. In addition, if you didn't, they have a very new advanced training hall to help with everything else.
2. How does this even infer that OOO wants us dead? Sure, maybe the gauge way of telling us how good our equipment isn't the best, but just because they used it doesn't mean they want us to die. Rather, I bet it was a aesthetic choice.
3. I don't even get how this one infers they want us to die.
4. How does this mean they rig it so you die?
5. I'll give you this one--OOO probably should give us a better gauge of how far enemies can hit, but I don't think they are sitting in a backroom going "now, let's see how to screw over our players! Oh, I know! Let's trick them about how far enemies can hit, that'll do it!"
6. I have never had any problems with the camera angle. It is far enough away where I can see things coming at me, behind me, to my side etc. Some MMOs I have played are really bad about this.
7. Maybe you shouldn't set off a million bombs at once? I have never had lag with the bomb blocks unless I set off every single one of them. If you're setting off one and it suddenly causes you to lag, maybe it is on your end. And if it becomes a really bad problem, alert support about it.

I think you're just being pissy and grabbing at straws in an attempt to blame OOO about anything. If you really hate the game that much and really think that OOO is just out to make you die and spend money, then stop playing. Simple. if the game was so unplayable and stacked against the players, OOO wouldn't have gotten ANYWHERE. Clearly, you're just in a bad mood.

Fri, 05/20/2011 - 18:48
#9
Pawn's picture
Pawn
:)

I've noticed this and even started an unpopular thread about it. I think their is no conspiracy on OOO side. I think it is just an awkward inevitability of the mechanic. Some people think lag-deaths/damage is a non-issue and envy them their server stability, since i have never been in a party that did not complain of lag over the course of a full tier run. I'd say 50% of my deaths occur during a lag spike, and at least 75% are a result of lag.--i.e. lose most of my health to lag before the killing blow, or lose my health legitimately and then lag on the killing blow. But seriously 1/2 my deaths occur when i have over 1/2 hp and my game does the "double freeze" where it stops the music pauses, i move an inch and stop, music pauses a second time and then i'm playing again--or laying dead surrounded by mobs. The whole occurrence only takes about 3-5 seconds. Also it's noteworthy that this causes my deaths in arenas/danger rooms which is where the majority of my deaths occur. Otherwise it's uncommon to get overwhelmed by normal mob spawns even with lag.

Do others get the same "double freeze" phenomena as their lag spike?

P.S. IMO their is no way that OOO would intentionally sacrifice pure gameplay to nickel and dime our energy. You don't spend countless hours of your life trying to create something like this and then say, and now lets put in the bugs!!!

Fri, 05/20/2011 - 18:57
#10
Leviathan
Legacy Username
"I'm not arguing that they

"I'm not arguing that they don't want my money later. I'm arguing that they profit a whole lot more, since they made the game difficult by design."

.............Okay, I'm done taking this seriously.

So quit.

You believe, ultimately, that the company running the game is dishonest, that they are creating and with some deliberation releasing a flawed product to leech away your time and enjoyment, and act destructively towards their own playerbase.

If true, that would make them bad people who don't even love their own creative product. It means they want to squeeze pennies out of you more than they want to be good at making a game that they think is worthy. Which, really, puts them in the ranks of mustachio-twirling villains, rather than the world of real live human beings.

If that's what you believe, then run, man! Get far away from these horrible people and their dangerous sympathizers! Spread the word on their terrible conspiracy of buggy product! While you're at it, I recommend you make yourself a tinfoil hat to deflect the mind-control lasers that they must be using to FORCE you to play and STEAL your money out from your wallet.

...

Or you could just, you know, stop framing the developers as having about the same depth of action and motive as cartoon characters.

Fri, 05/20/2011 - 19:08
#11
Leviathan
Legacy Username
Less outrageously: The game

Less outrageously:

The game can have flaws. The developers can make decisions we don't agree with. Their design and balance decisions can even be blatantly poor in retrospect. They can be slow to admit these facts. ALL those things can be true, and the developers can still be actual, live people, who are good at their jobs, love their work, and are just trying to sort out something that is complex and difficult.

Problems with the game can be real, and developer actions can completely fail to materialize from our perspective, turning to vapor. That can happen.

This does not imply sinister motives, and thinking that it does is just stupid.

Fri, 05/20/2011 - 19:06
#12
Dext
... 1. A bit informative is

...

1. A bit informative is just enough to get you out there. It's not enough to learn shield bumbing, swing canceling, or other basic survival techniques.
2. When the bars mean something, let me know. Right now they are an unpredictable scale
3. Pummel gun, hot edge, and a variety of other items with no progression are a waste of money/ce to make and use.
4. Because they value a defense stat higher than its actually worth. Right now Piercing is useless unless you like to sleep on spikes.
5. No it probably was more along the lines of "Well the mobs attack had to be extended for lag purposes, but well lets just not update the animation just yet."
6. Then you've never had to fight a pack of retrodes south of you.
7. not bomb blocks, Blast Bombs. And yes they do cause framerate skips and

I do agree with the bad mood part.

Fri, 05/20/2011 - 19:09
#13
Dext
Sinster motives or not, the

Sinster motives or not, the system is designed to capitalize from player failure. When the game fails, I have to pay the price.

Fri, 05/20/2011 - 19:14
#14
ajericho
Legacy Username
I generally try to get into

I generally try to get into the habit of working my way down a Tier with no revives, maybe 1 revive if I feel like I really, really need it. If I die, then at least I still keep all the coins and materials I gathered in the level until my doom, even if I lose the heat. So death is as expensive as you choose to make it.

And I suck at video games.

Fri, 05/20/2011 - 19:15
#15
nearo
Legacy Username
Oh so true,

and your points were so true that your post ID was over 9000!

Fri, 05/20/2011 - 19:20
#16
Pawn's picture
Pawn
@ Anorok

The design of the system creates situations that "capitalizes on the players failure". The system is not "designed to capitalize from player failure". Part of the enjoyment for most people of a video game is having some sort of challenge. Infinite free rez = absolutely no challenge. Actually, allowing you to rez allies by giving them your health is EXTREMELY generous in it's design.

What possible alternatives could there be for punishing "player failure?" You die and you get 2 free continues and after that you go back to haven? THat would be less efficient for us the players then allowing us to rez and continue, since deeper floors have better drops.

Selling life potions or phoenix downs to us? Crowns=energy ultimately, so if you are buying extra lives then you are paying energy to rez.

Video games having a negative consequence for deaths/failures is kinda the point. I don't see there being a positive way to remove this from the game.

Fri, 05/20/2011 - 19:46
#17
Negimasonic's picture
Negimasonic
Once again...they sell you

Once again...they sell you energy, not revives, if you use them for revives, that's your own problem. You forget the other things you do with energy...descending the depths themselves, trading, crafting, opening doors...none of those have anything to do with lag. When you press that "revive" button, you are well aware of what you're choosing to put your energy on.

Fri, 05/20/2011 - 19:54
#18
balticbear
Legacy Username
@jeburk

I can't say I agree with the overall point Anorok is making, but you are talking about something else entirely. He is complaining about the game being difficult due to technical problems of various sorts not, for example, that the monsters are too clever or tough. Though there is a grain of truth in them lacking initiative to focus on some of these issues as long as no loss of players can be directly attributed to them.

And the camera angle has killed me more then once. It really shouldn't be more difficult to go down than in any other direction...

Fri, 05/20/2011 - 20:20
#19
Raul
>Spiral

>Spiral Knights
>Difficult
Yeah... no sorry, go play some Contra.

Or Demon's Souls.

Yah, I think you are just trying to find a way to complain now. Lag does equal money TECHNICALLY, however they have rolled out many a bug fix. Honestly, they need some kind of test server to test this stuff out with the players and a forum section for it

Hellgate London did this and it worked out perfectly, that is until they collapsed due to financial ruin and idiotical decision making...

Either way, we need a open to test patch server thingy, so this kinda stuff doesn't happen!

Fri, 05/20/2011 - 20:05
#20
Dext
Indeed Skype, it feels a bit

Indeed Skype, it feels a bit like CalvinBall with the way they update right now.

Fri, 05/20/2011 - 20:12
#21
Lokr
@ Levi So how about that

@ Levi
So how about that patch. Good they made all those people rage quit. Paying customers no less. Not good for short nor long term is it?

I assume they want money today, tomorrow, and forever if they could. They just raised CE cost for crafting just to milk everyone just a bit more. CE is someone's money. Yup. They want money. Now.

Their actions. Then their inaction. They raised crafting cost of CE(money). They bound items and now have a nice Shop to sell. O yea, Gonna cost you some of that sweet CE (money).

Yea bra, they don't want money now but later. LMAO!

Fri, 05/20/2011 - 20:37
#22
Leviathan
Legacy Username
My god! You've opened my

My god! You've opened my eyes! Your lack of grammar and half-baked stupidity have enlightened me.

If you think they're so terrible, then quit.

You won't be losing anything of value, obviously.

And neither will we.

Fri, 05/20/2011 - 20:47
#23
Raul
@Levi Ah, I see what you did

@Levi Ah, I see what you did there.

Fri, 05/20/2011 - 20:49
#24
Leviathan
Legacy Username
Oh... Really?

Oh... Really?

Fri, 05/20/2011 - 20:59
#25
Raul
You said he wasn't of value

You said he wasn't of value lol.

Fri, 05/20/2011 - 21:05
#26
Lokr
Nice attack on my grammar.

Too bad you didn't do much for your >> STANCE <<
http://forums.spiralknights.com/en/node/9001#comment-48602

Really? All evidence seem to point they want $$$ now.

Nice attack on my grammar. Good old diversion.
Where did the coin go?
So hows the weather.

They are terrible. It needs to be pointed out and drilled home. Unless you like having terrible behavior from your developers?
And here I thought you were an avid supporter of the game.
As for quitting, I still have someone's CE. That is of VALUE.

Some poor soul bought it and in Great Justice, I has to spend it all :D For Great Justice of course.
Have a great day.

Fri, 05/20/2011 - 21:11
#27
Leviathan
Legacy Username
Oh, I am an avid supporter of

Oh, I am an avid supporter of the game.

And by my reckoning, the poor behavior we've seen from developers is primarily a lack of transparency, clarity, and general communication.

Also by my reckoning, that trend has begun to reverse itself. We're not anywhere near an open dialog yet, but it takes time to get there. And part of the work of getting there comes from us. Not "we should love everything the developers say", or anything silly, but "we should treat the developers as human beings - criticizing their work as appropriate (and harshly, if it's called for), but avoid painting them as not-people or as enemies."

The poor behavior I've seen from players, occasionally including myself, is deep entitlement, ridiculous hyperbole, working at making developer-player issues personal where it's not needed, and on and on. I expect to be slapped about when I engage in it, and feel no remorse at all for slapping about others when they do.

Fri, 05/20/2011 - 21:24
#28
Lokr
I don't do personal attacks

I don't do personal attacks since that has little to do with their actual work that they do. Customers are entitled though.

And Agreed.

So how's that weather.
HAHAHA

Fri, 05/20/2011 - 21:26
#29
Bangslash
There are camera issues

"6. I have never had any problems with the camera angle. It is far enough away where I can see things coming at me, behind me, to my side etc. Some MMOs I have played are really bad about this."

This may be a resolution related issue. The only way I can get the whole game to display on my laptop screen is to use the minimum resolution. This resolution has a pair of extremely annoying camera issues:

1) Your view to the south is pretty short at that resolution. Monsters to the south can be within their attack range and still off camera.

2) Your view to the north can get cut short if you're on the south side of certain rooms. This is most noticeable in arena type rooms. If you're on the south wall, you know there's a squad of monsters to the north, but you can't see them.

Fri, 05/20/2011 - 21:48
#30
Betrael's picture
Betrael
I am on a core i3 540 3.0

I am on a core i3 540 3.0 with 3GB RAM and my DL is 228Mbps and UL is 149Mbps.
Even before the update to help with the upstream flow I had very little lag if any, but before and after I still have the same monster reach issues and block issues, as with block; sometimes it just doesn't matter, there have been numerous occasions where the server hasn't accepted my block input so I get hit regardless if I have a full bubble up before the attack animation goes through.

Now I just block earlier, but it's still annoying when trying to get an extra hit and because the server has .1 second delay: I get rocked.

Fri, 05/20/2011 - 22:12
#31
Nick's picture
Nick
Developer
Lag does not make us money,

Lag does not make us money, it only makes people frustrated. We spent an awful lot of time building this game, we certainly have no master plans of wanting it to perform poorly for our players.

Our engineers have spent countless hours trying to ensure everyone gets the best possible experience online. I don't envy their position, it's really difficult to get what is essentially a twitchy action game to work in an mmo framework. No one has really done this sort of thing before- they must not be crazy enough!

We would prefer that everyone is experiencing the game like it was running locally, like playing a couch co-op game. But we know that can never be a reality, so we do everything we can (very complicated stuff from what I've seen), and will continue to improve upon it, to try and make the best experience for everyone.

Or we'll just wait for OnLive to save us all.... but that's not likely.

Fri, 05/20/2011 - 22:16
#32
Inheritor's picture
Inheritor
lolonlive

lolonlive

Fri, 05/20/2011 - 22:25
#33
Raul
Lmao OnLive ahahaha, that

Lmao OnLive ahahaha, that thing is garbage, it was a great idea but it doesn't work so well with our current Internet technologies.

@Nick Have you guys ever thought of not designing it in Java? Why pick Java in the first place?

Fri, 05/20/2011 - 22:30
#34
Nick's picture
Nick
Developer
The company was founded on

The company was founded on Java tech, it's just what we do, it's in our bones. It has it's advantages like running on any platform, which is great. And frankly I'm pretty proud of what we've done with it. Pretty sure we're the best looking java game out there if I do say so :)

Fri, 05/20/2011 - 22:30
#35
Shue-Donnym's picture
Shue-Donnym
ORLY

C'mon mates, no game is complete without a part EVERYONE hates. Thank you for completing the game, OOO.
(note: not sarcasm)
(trust me)
(i mean really)

Fri, 05/20/2011 - 22:44
#36
Shue-Donnym's picture
Shue-Donnym
Oh and @ Nick

Will the train platform at Moorcroft ever be of relevance in the future?

Fri, 05/20/2011 - 22:54
#37
Nick's picture
Nick
Developer
If you wait on that train

If you wait on that train you'll end up like the zombie who checks your bags :)

Fri, 05/20/2011 - 23:09
#38
Vicarious's picture
Vicarious
@ Topic Title and Nick for

@ Topic Title and Nick for saying lag doesn't cost money: Ever since the [sarcasm]most amazing patch ever[/sarcasm] happened, the lag has been noticeably worse. My screen freezes and I move like 10 in-game feet and die. And yes, if you die, from the lag, and revive using CE, it is consequently costing us money.

@ Java Comments: I stopped reading after Nick said the company was founded on Java.

Fri, 05/20/2011 - 23:10
#39
Shue-Donnym's picture
Shue-Donnym
@Nick

...But i don't have any bags!

Fri, 05/20/2011 - 23:13
#40
Loki
Legacy Username
I lag since my computer is a

I lag since my computer is a piece of garbage (Nothing too terrible, but it's noticeable), and I have no problems soloing everything, even Arenas and Danger Rooms.

Even with some lag: Technique = You just won the game. Kiting and ''quick-shielding'' do wonders.

Also, maybe -someday- they'll do something with that train station. I noticed there's a lot of places in Haven that look like they have the potential to have new area open up to them, and there's an area or two in the Arcade as well. It's like there's plans to add things already, and there's just temporary ''blockades'' there right now until they're actually released.

Fri, 05/20/2011 - 23:19
#41
Dext
@Leviathan

Ok... ok, I went for that walk and now I'm a little calmer. Leviathan you're probably very right. This topic probably should be discussion about gameplay issues, and how they negatively effect the player. That they make money in the short term for buggy content, is not grounds for impeachment... Unraidable bosses in WoW meant extra weeks/months of attempting the boss, delaying content progression and making money for them. It's just the way that online games work, things aren't "finished" but it doesn't mean the dev's are trying to fleece you.

I can completely understand that this is an arcade game, and that the house has already set the rules for them to make money. Including the option to feed quarters for continues. This makes SK one of my favorite MMO's simply because the pay to play / free to play options are integral to gameplay. The Risk vs Reward style of amassing currency in clockworks made being a good player profitable.

When I started playing, many of the "difficulties" I encountered added to the charm and difficulty. Super-Long zombie arms were not to be trusted at any distance. Piercing resistance stinking was a good reason to get out of ashtail and to vog cub quickly. The camera angle meant having a blindspot to the south, and good view to the north. I play next to a friend on a different OS machine, and we both experienced the exact same kind of lag, "pause" for a few seconds, and we noticed that you still kept moving most of the time, even if your screen stops. (Which lead to us occasionally driving from the other persons screen for a moment or two)

Each of the instances these "difficulties" caused me to get taken down once or twice, and causes countless other people to get killed every day. I don't see though, how that sort of bad design is at all fair, when the game is designed around playing well. Playing well means doing all of the little things, paying attention to all the little quirks that could get you murdered.

Unlike in WoW, each individual player death is a potential moment for OOO's to make money. When "difficulties" cost players real life quarters, players are in fact more likely to take the event personally.

Me? I'm going to say "It's a conspiracy" as long as I cant change my camera angle to something at least a little bit more center.

Fri, 05/20/2011 - 23:26
#42
Leviathan
Legacy Username
"Ok... ok, I went for that

"Ok... ok, I went for that walk and now I'm a little calmer. Leviathan you're probably very right. This topic probably should be discussion about gameplay issues, and how they negatively effect the player. That they make money in the short term for buggy content, is not grounds for impeachment... Unraidable bosses in WoW meant extra weeks/months of attempting the boss, delaying content progression and making money for them. It's just the way that online games work, things aren't "finished" but it doesn't mean the dev's are trying to fleece you."

Yay!

In return, you are now obligated to eviscerate me in text the next time I write in something silly.

And I will, sooner or later. Probably sooner, knowing me.

Fri, 05/20/2011 - 23:29
#43
Njthug's picture
Njthug
@Nick

Glad its compatible with Mac I feel very sad when majority of these games do not support mac. I can easily go out and buy a Pc, but I dislike pc's personal reasons, and I view companies that do not allow Apple users to play their games are losing a competitive edge and will be reactive instead of proactive in decision making for their overall business strategy. So, basically Three Rings is 1 step ahead of everyone else Congratz and thanks again for supporting Apple =).

Sat, 05/21/2011 - 01:32
#44
Raul
Well the only thing I have to

Well the only thing I have to say to that is ^ Mac was never really designed from a gaming perspective, that is however changing, and it's farther along then Linux is haha.

Seriously though back in the concept days, if you wanted to crunch numbers or game, you got a pc. If you wanted flashy audio and video, you got a mac. If you wanted to considered a rebel and a hacker, you got Linux.

Yup well, that's about all I can say on that one.

Sat, 05/21/2011 - 09:44
#45
finker282
Legacy Username
I love that you value

I love that you value cross-platform gaming more than appeasing PC fanboys. I enjoy the game immensely. I have played in both *nix, and windows xp and 7, completing full tier runs with no server lag. Java is a great platform!

Sat, 05/21/2011 - 09:57
#46
Raul
Hahah Java isn't a great

Hahah Java isn't a great platform from a performance standpoint and developing standpoint but uh you just keep thinking that.

Sat, 05/21/2011 - 10:02
#47
pkninja
Legacy Username
stop whining, L2P

I'm tired of hearing about how haaaaaaaaaaaard the game is. If you think it's unfair, then don't spend money on it. OOO gains nothing if you don't pay them. Or better yet, go play something else and stop bothering the rest of us.

Yeah, lag sucks. But for as busy as this game is, it's actually not too bad. The lag is because (I'm guessing) most of the game is handled server-side. This means a bit more delay in information being sent to and from the client, but it also helps to prevent things like bots or hacks, which we can all agree completely destroy gameplay for everyone else.

Get over it, or get lost.

Sat, 05/21/2011 - 10:12
#48
Raul
Actually there ruffian of the

Actually there ruffian of the night, the lag is usually cause on your side and not the server's side.

In fact MOST IF NOT ALL LATENCY is cause by hardware/connection issues on the USER'S side.

If you are far away from the server it's coming from you are GOING to have lag, that's just the way it is.

These servers are base in the NA if I am not mistaken so those of you on the OTHER SIDE OF THE WORLD, yah you are going to lag a whole heck of a lot until they get a server up in your location.

Sat, 05/21/2011 - 10:36
#49
pkninja
Legacy Username
yeah

That's what I was trying to say. If everything was handled client side, this game would be more hacked than a f2p korean mmo.

Sat, 05/21/2011 - 10:43
#50
Raul
Clarification is a good thing

Clarification is a good thing and lmao @ Korean MMO.

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