Back in old SK we used heat amps to double the heat we got and it in turn doubled our level progression.
Post patch these things are pretty worthless since you most likely will not have enough crystals to keep up with it.
In conclusion, the Heat Amp is not as effective as it used to be.
I have 3 suggestions, independent from each other and not to be considered one idea.
1. Lower it's price. It does less and should cost less. This is my least favored adjustment.
2. Turn it into a Crystal Amp, double the amount of crystals we gain. It's probably the most reasonable adjustment.
3. Add the crystal amp adjustment and also keep the doubled heat. This is what the heat amp should do post-patch, but doesn't. I realize this is an unrealistic adjustment expectation and should not be considered reasonable or more accurately within the reasonability of the company.
Yes. Double forge crystal drops would be great, and let my shiny-collector personality feast on boxes. It would certainly help people who can't stand the grind. (Uh...unless you're making a bunch of different things, it's really not so bad imo).
However, I think a separate heat amp and crystal drop amp would be most appropriate.
Heck, why not even make mineral/material amps, for people who are not only impatient with heating, but feeding their pets as well. Of course this wouldn't be a huge increase, but significant enough to spend E on, to be sure, if you're impatient. There's enough players that the material market is pretty inflated anyway. Would probably be an issue. Just an idea. Other games have increased luck/magic for increased drops. Would probably be okay. Would have to consider a lot of different angles. Like that heat is used for one thing and one thing only - leveling. Materials are used for a lot of different things.
Would these special amps be possible special box prizes, or Supply Depot only?