In light of the new patch and taking a moment to put aside my complaints:
Can anyone imagine how disheartening it must have been after working on the game for 4 years, and pouring countless man hours into creating this game, for the devs to look at the state of game and see the impact that mass crafting (for pretty cheap relatively) was creating?
It just seems like it would be completely deflating to spend that large of a chunk of your life CRAFTING spiral knights (with hard, hard work and long nights, not CE), and seeing mobs of people who started the game 1, 2, 3 weeks ago saying, "If they don't start adding new content soon i'm done". They just spent FOUR YEARS adding new content!!!!!!!
As much as we all liked the crafting and selling of high tier items, and as many headaches and disappointments as the new crafting cost us, it was creating a system where people were 'beating the game' as it currently stands at an alarming fast rate. I don't think the old crafting/selling system could have sustained a long life-cycle for the game.
In the long run, maybe those of us had a chance to reap the benefits of the old crafting system should be glad we had even a small chance to take advantage of a system that ultimately didn't work as intended. And lend a little sympathy to the unfortunate position the devs found themselves in (be it of their own creation or not).
I totaly agree with you..