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Sympathetic to OOO

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Fri, 05/20/2011 - 21:44
Pawn's picture
Pawn

In light of the new patch and taking a moment to put aside my complaints:

Can anyone imagine how disheartening it must have been after working on the game for 4 years, and pouring countless man hours into creating this game, for the devs to look at the state of game and see the impact that mass crafting (for pretty cheap relatively) was creating?

It just seems like it would be completely deflating to spend that large of a chunk of your life CRAFTING spiral knights (with hard, hard work and long nights, not CE), and seeing mobs of people who started the game 1, 2, 3 weeks ago saying, "If they don't start adding new content soon i'm done". They just spent FOUR YEARS adding new content!!!!!!!

As much as we all liked the crafting and selling of high tier items, and as many headaches and disappointments as the new crafting cost us, it was creating a system where people were 'beating the game' as it currently stands at an alarming fast rate. I don't think the old crafting/selling system could have sustained a long life-cycle for the game.

In the long run, maybe those of us had a chance to reap the benefits of the old crafting system should be glad we had even a small chance to take advantage of a system that ultimately didn't work as intended. And lend a little sympathy to the unfortunate position the devs found themselves in (be it of their own creation or not).

Sat, 05/21/2011 - 01:17
#1
MeSako
Legacy Username
I totaly agree with you..

I totaly agree with you..

Sat, 05/21/2011 - 01:56
#2
Raul
I feel sorry up to the point

I feel sorry up to the point that these are people who have feelings and such and it probably hurts them all this flame and rage they are getting. That is why I tried to keep mine to a min while still voicing that I'm pretty upset about this patch.

Sat, 05/21/2011 - 02:01
#3
Mechamoose
Legacy Username
I kind of have a hard time

I kind of have a hard time buying that mass crafting was somehow ruining the game.

and even if it was, it should've been a pretty simple issue of tweaking material rarity (you can get too much stuff with tokens frankly) instead of neutering the entirety of crafting. I mean it's not terribly difficult to get a 5* entirely on your own I don't know why they crapped their pants over people selling them.

"mass" crafting is overblown, and even if it wasn't this is COMPLETELY the wrong way to go about it.

Sat, 05/21/2011 - 08:18
#4
Senshi
Legacy Username
Eh.

First of all, they didn't spend 4 years 'creating new content', they spent 4 years creating the engine to contain that content. No knowing for sure, but I'd say probably only the last year or two was spent adding content really - although hopefully artists and designers were at work for the whole four years and so new content is just waiting on the developers to implement relatively swiftly.

Mass crafting, well, I kind of agree with the designers view, but the only way to get rare weapons that you can't just up and buy would be to have equipment have been entirely untradeable from the start. If you can trade it, people will buy it. People are still selling UVs anyway, just -only- on low-star equipment. Unbinding is on its way too, which means you'll be able to buy high-star equipment again, with or without UV, for a premium. So it'll be more expensive... so what? You can still buy it by dumping enough RL money into the game. (Then again, -not- allowing items to be sold in-game only creates an external black market for accounts, catch-22 there, I guess.)

Anyway, supposing that increasing crafting costs for high star items is a good idea... the -CE- cost is really the last cost that needed increasing, creates an impression of a money grab (because CE -is- real money effectively, only comes into the game by someone spending real money). I would have said to increase the crown cost, but given the effect the giant crownsink of the auction house is having, maybe increasing materials required would be better (especially considering the near-zero value of most materials with less than 4 stars). Either would have been better than increasing CE cost anyway.

Of course, in judging impacts it's important to realize that the auction house is still settling out - it is filling up with a -lot- of listing fees that will mostly be refunded, perhaps revolving but not likely continuing to grow too much (although on high level items, the listing fee and the sale fee is the same and simply a sink). And there are a lot of knights who finally have a way to unload their accumulated materials without the horror of /2. And auction fees may (probably will?) get adjusted regardless of crafting costs.

Sat, 05/21/2011 - 08:55
#5
Gigafreak
Legacy Username
"First of all, they didn't

"First of all, they didn't spend 4 years 'creating new content', they spent 4 years creating the engine to contain that content. No knowing for sure, but I'd say probably only the last year or two was spent adding content really - although hopefully artists and designers were at work for the whole four years and so new content is just waiting on the developers to implement relatively swiftly."

I'ev got no particular opinion on when the design process started, but I thought it'd be helpful to have some context...

The Jellycube was created at least two years ago.
The Royal Jelly was presumably created some time after that.
The Spookat was created at least one year ago.
Armor was still being designed at least eight months ago.

Sat, 05/21/2011 - 09:24
#6
siopao
Legacy Username
i dont really sympathize.

i dont really sympathize.

the only reason people are breezing through the content is that there is very little of it. and besides, the people who "buy their way through the game" probably dump as much money into the game for that one week they play than someone who would stay for 3-4 months buying a bit of ce at a time. so it isnt really the mass crafters fault.

what they did was to apply two band-aids to problems which were their own fault. the first being the speed which people go through the game was addressed by making us pay them more money to get to that endgame. second, they prevent top tier item sale and now have effectively killed a very lucrative slice of the player base. realizing this, they make an unbinding shop so that they effectively end up getting MORE MONEY out of the process.

the saddest part was they could have solved the entire problem by adding something simple; repeatable (not repetitive) content in the form of PVP. they took it out of beta for "rebalancing" when they coulda left it in and balanced it as the game grew.

this would mean that the people who bought into the end game have something to do until the next content update, while the ones that actually grind it out and pay a bit of CE at a time have something to work towards after they amass their gear.

Sat, 05/21/2011 - 21:46
#7
Lokr
No Sympathy for a "company"

No Sympathy for a "company" who sells their product for profit. Their not even an indie title but backed by SEGA.

There were plenty of ways to make items rarer then bind. Plenty of ideas on the forums, PLENTY. O, FYI if you bind a 2* item, and upgrade it. It DOES NOT UNBOUND.
Binding it => FOREVER. Unless your willing to pay them in CE. Yea, they want more of your money.

If they cared so much why did they not test it? Get player feedback before hand? AHA. O such oversight. Yea, there's a hint of sarcasm right there.
They did do one thing right, Hire a PR Rep on the same day the patch dropped. They KNEW. They did it anyways. It was a thought out decision. It was intentional and deliberate. It was to cover their ass. O, and they didn't tell anyone about their big patch. Surprise!

The only sympathy I have is to the consumers who have already bought the product. Then got screwed without warning.
But its OK though, if Sony can get away with their bull****, I'm pretty sure OOO can too. Lets me honest, if you keep taking it, they will keep doing the same ****.

Sat, 05/21/2011 - 22:31
#8
Hassohappa
Legacy Username
It was a patch that made

It was a patch that made sweeping changes without any warning. It was nice that they saw people distraught about items they were crafting for others and gave them a chance to get them to the people they were crafting them for (though it still left people crafting them to sell to others SOL IIRC). It also seems a bit odd that they made the option available several days after the patch; more than enough time for them to give up and just start using the item themselves but won't let them transfer bound 5* items.

I think that the patch served to disquiet people in a couple different ways. One was that it seems like an obvious grab for money to increase the cost of crafting so drastically after people had become used to the costs that the game launched with. Another is that a fair number of item lines start at 3*, which just got its ce cost doubled, making it twice as painful trying to get a UV for it (and much more painful trying to get a UV for anything that starts 4* or 5*). A third is that the argument that making anything all ready bound stay bound severely limits people that have been crafting items to sell with the laughable explanation that it makes items rarer. The idea that they thought any item that was available from a vendor you could reach every 25 minutes or so would be rare seems pretty absurd.

Basically it's a fun game, but it isn't hard to get through everything in it pretty rapidly. I have been playing it f2p and have outfitted myself with 5* gear and killed Vanaduke. Even playing leisurely it won't be too long before the only thing you haven't done is kill Vanaduke. Paying players are able to advance much more rapidly than f2p players. The patch made the game a bit less pleasant to play in a lot of ways, and made it so that the CE that people buy is worth less by increasing the crafting need for it. The patch seemed like a big patch, but didn't add anything appealing to players into the game (especially not any new content), which served to rile up players hungry for something else to do in the game. I don't think it should be expected for people that are paying for the game to be understanding that the company put a lot of time into it if a bunch of changes are made to the basic manner in which the game functions.

Sun, 05/22/2011 - 14:32
#9
spookas
Legacy Username
yeah

I think what would suck the most is OOO not making any money and shutting down the game after 4 years of development and investment.

I don't think the changes were bad, but the fact that they happened quickly and without warning. That was bad. Poorly planned. But listen, the game is a month old? You can't expect things to stabilize that quickly.

I just wonder how many of the folks who F2P this game know what it means to work hard for something and not see the fruits of your labour. I mean really, really work for something. 4 years, r u srsly? I'm in a band, we dropped about ten grand on the production of our last album and worked on it for about half a year. It drained our savings from gigging and we also went into some personal debt. We would eventually make it back, but in the meantime we came across a couple music blogs which had just dumped the whole thing into RapidShare. Like, come on.

If you have kids to feed and a mortgage to pay, you probably know that the practicalities of life sometimes suck, and sometimes interfere with your ideals (for example, everybody getting free stuff all the time). But based on the general demographics of videogames, I expect a lot (not all, don't take this personally) of the folks who play this game a whole lot don't really have to be responsible for anything but themselves, and their income is earned just by the merit of their existence, and if that's how life works then sure, why can't this big evil company pour 4 years of their life into something and then give it away for free?

If you're pissed off and want to ragequit, that's understandable. But I really like this game, and I'd like to see where it goes from here, and I hope it has a good future. If that requires some serious tweaks, I think I can deal with that.

Sun, 05/22/2011 - 14:47
#10
Rommil's picture
Rommil
well thought out.

Jeburk and spookas. You both presented well thought out, big picture perspectives of the reality of the situations. I dare say, half of those in direct opposition to those posts don't' actually even understand what you guys are saying, as they clearly state:

i disagree, and here is my argument for disagreement that only tangentially contradicts you at best.

Honestly, from a "the developers personal investment vs what they got back--personal and monetary rewards" i think we should and could all be a bit more sympathetic. To those who think these posts are to say: they were correct and fair in their implementation of this last patch with no forewarning to anyone......well, i think you miss the heart of the issue altogether. Thats an entirely different subject and only remotely touched upon by the OP.

Sun, 05/22/2011 - 15:26
#11
time4dan
Legacy Username
No sympathy.

As a game designer, I just can't see the reasoning behind their decisions. I have no sympathy for them. I only joined the party recently, but I'm looking at the game (and it's history) from a professional standpoint and I can tell you that they made some strange decisions.

Personally, I would do these 3 things to 3 rings:

Add a Crafting level. 2* requires about 50 1* items. Then 100 2*, then 300 3*, then 1000 4*.
Items unbind upon upgrade.
Items can be Alched for 25% of their CE back.

Sun, 05/22/2011 - 16:02
#12
Zingman's picture
Zingman
It's human nature to find an

It's human nature to find an exploit, and then use it to its maximum potential. Fundamental logic also indicates that as the population density increases, the chances of finding an exploit increase, and the abuse of that exploit becomes rampant. In other words, "Why should I play 'honest' when everyone else is 'cheating'?"

Game developers try to design out as many exploits as they can, but not all exploits are readily apparent until they've passed through the crucible of actual gameplay. When faced with an exploit that differs from a game developers "intended vision", they have two choices. One, they let the exploit become part of the game, this is usually only done when the developers feel that the exploit is helping the game. Two, they close the loophole because they feel that the exploit is bad for the overall health of the game. The second choice is invariably, unpopular with the playerbase, because they've become accustomed to playing the game a certain way. In the case of mass-crafting of 5-star items and love-puppy farming, they clearly chose to close the loophole. In someways I applaud OOO for having the guts to close the loophole, since they had to have known how much flak they would be getting over it.

Sun, 05/22/2011 - 16:03
#13
Jaouad
Legacy Username
4 years?

4 years?

Sun, 05/22/2011 - 17:27
#14
Dogrock's picture
Dogrock
4 years? Yes, the game

4 years?
Yes, the game started with two people and currently has a dedicated seven person development team. The first playable instance were seen in 2008.

Sun, 05/22/2011 - 18:03
#15
Rusvul's picture
Rusvul
Sorry, what?

@lost4now: "No Sympathy for a "company" who sells their product for profit."

Yes, how dare they put all this time and effort into something and not make it free for everyone to use. I mean, what, do they really think they're entitled to eat?

Do you have ANY clue how a business operates? Tell you what. You go to your employer and tell them whatever product or service they provide should not make a profit, and see how loud they laugh at you.

Sun, 05/22/2011 - 18:14
#16
Elegies
Legacy Username
@OP: Except that they were

@OP:

Except that they were paid to "craft" Spiral Knights. We pay to craft pixels.

I agree with Siopao's statements, although I don't think PVP was/is the solution. The solution is more PVE content. Think about it--the majority of players go for the same gearsets because they are obviously superior in the significant content.

I'm not advocating this, because I think it's lazy, but one way around all that would've been to make bosses take on strata themes. IE--Vanaduke can be Ice or Fire or Fiend or whatever. Same level, different element mobs...and suddenly people have a use for those other endgame armors/weapons that aren't in favor, currently.

Not the ideal solution, but it would artificially inflate content while they make more content. And that's just an idea. The bottom line remains the same--the problem is a lack of content, not that players go through it too quickly. Who wants to stay in T1 forever? You can barely break even in the CE/CR market doing T1.

Sun, 05/22/2011 - 18:24
#17
Rommil's picture
Rommil
i am in favor of it.

Why not have strata themed bosses?
I think that reusing content to fill out the game and make the selection more robust isn't an easy way out, but rather just an intelligent way to implement "economies of scale" with your idea and design process. It doesn't make the game any shallower or cheaper that there are some fire mecha knight constructs and some ice ones. Its just an efficient way to add variety, even if only slightly, to the game.

I mean, i've done enough jelly king runs that its monotonous. It'd be slightly less so if a 1/4 had been this jelly king, 1/4 had been an Ice Jelly king, 1/4 Fire Jelly king, and 1/4 whatever else.

Sun, 05/22/2011 - 21:59
#18
Lokr
@ tgreyfox

@ tgreyfox

Either you misunderstood me and/or you just didn't comprehend what I wrote. Either that or your just a troll because someone can't be this stupid.
The whole premise of this tread was: We should have sympathy for OOO. I already explain why I did not have it for OOO. They belong to the customers.

I did not say:
++++++++
OOO shouldn't get paid for their services.
OOO should give their services for free (but it's marketed as such with micro transactions). Still customers are required. It's not free. Yes, I know how business works. I also know a bit about software development. They FUBAR it big time.

"Do you have ANY clue how a business operates? Tell you what. You go to your employer and tell them whatever product or service they provide should not make a profit, and see how loud they laugh at you."

If MacDonalds said real beef is in their hamburger then started shipping out dog patties - which customers had ordered already and without warning them before hand;
If the water company told me the water is clean, then one day started pumping dirty ass water - which customers had ordered already and without warning them before hand;

Most customers would want their money back.
Same goes for this game.
They don't deserve money when they **** over the customers. Too bad you can't get refunds in this game.

Moral of Story?: Have some respect for people who buy your service and don't treat them like sht? Make good service get good money? Boy O boy, that was some hard Thinkin.

Sun, 05/22/2011 - 23:54
#19
Azurenightmare
@Zingman The whole "we didn't

@Zingman

The whole "we didn't intend the game to be played like this, hence it's an exploit, REMOVE IT!" thing is only for MMOs. Look at any other genre, and you'll see that bugs are more or less embraced unless they are game breaking. Muta stacking? Yes please! Jump install? Oh boy! Snaking? It was intended all along!

And, well, the best thing about Spiral Knights is that it's the least MMO you can get while still deserving the title.

Mon, 05/23/2011 - 10:18
#20
Burkhart
Legacy Username
@time4dan "Add a Crafting

@time4dan

"Add a Crafting level. 2* requires about 50 1* items. Then 100 2*, then 300 3*, then 1000 4*.
Items unbind upon upgrade.
Items can be Alched for 25% of their CE back."

I agree with the last two, and hell, the last one is brilliant. The first one, however, only really benefits people who make equipment to sell or give away. Lets say you have a person who prefers to solo their way through a game or make their own stuff and that's it. That person is likely to make 5-10 armor pieces give or take, and somewhere between 5-15 weapons. That wouldn't even be close to reaching level 2 of crafting level. I like the system they have now, and I definitely like it a lot more than the random crafting systems in certain other MMOs. Granted, I think they need to lower the CE cost back to what it was, but that's another discussion for other threads.

Mon, 05/23/2011 - 10:45
#21
Rusvul's picture
Rusvul
@lost4now: Fair enough; I may

@lost4now: Fair enough; I may have misunderstood your post. However, that doesn't mean I don't still think there are a lot of people who are screaming simply because they think this game should be free right from start to finish and that Three Rings changing things to make it less easy to play to endgame on nothing but crafting and buying CE with crowns is an affront to God and MMOs everywhere.
I've been a Puzzle Pirates subscriber for five years, and I've seen how Three Rings has had to deal with 'spirit of the game' type adjustments in the past. I don't think they were expecting the level of 'bawwwww' they got with this one, and I do feel sorry for them that they have to deal with it. They're a company, they have to make the investors some money and pay themselves in the process, I understand changing things to generate more revenue.

Mon, 05/23/2011 - 11:01
#22
Luden
Legacy Username
It took me ~7 days under the

It took me ~7 days under the old crafting system to get my first three 5* weapons.
Under the new system it probably takes longer, but in addition to the lack of content, it only made the game even more boring for those who already have one or two endgame sets ready and only crafts for entertainment.

what the change did is essentially make the game longer lasting for people who don't spend a whole lot of time on it, but it didnt change the fact that the game revolves on a limited number of levels with a limited variance of monsters and bosses.

the amount of time developers spent in the past doesnt guarantee the operating quality of the game. If contents are added regularly, simple games like angry birds can be successful as well. on the contrary, making the same game more grindy doesnt work that well in customer retention especially ones who've completed most if their achievements.

However, OOO's PR strategy seemed to worked, 1 month later everyone will forget bout the crafting changes, or learned to deal with it, not many people will remember about the unbind option, and those who does wont make much of an impact.

Mon, 05/23/2011 - 12:19
#23
Proteus
Legacy Username
If by "PR" you mean "just not

If by "PR" you mean "just not respond and delete negative comments from facebook" then that seems to be what they are doing.

I think in order to make sure that our concerns are not forgotten, we should keep our patch feedback to this thread:

http://forums.spiralknights.com/en/node/8737

Let's keep Nick's thread visible to remind OOO that we would like them to listen to their fans and respond to our feedback.

Mon, 05/23/2011 - 13:33
#24
Pawn's picture
Pawn
@Luden

"It took me ~7 days under the old crafting system to get my first three 5* weapons.
Under the new system it probably takes longer, but in addition to the lack of content, it only made the game even more boring for those who already have one or two endgame sets ready and only crafts for entertainment.

what the change did is essentially make the game longer lasting for people who don't spend a whole lot of time on it."

IMO. 7 days is awfully quick to be geared for endgame. You didn't say you were all 5* or 4/5's i realize. But this is exactly what i was referring to in the OP of it being disheartening to see someone use an unintended mechanic (or unintended consequence/benefit of a mechanic) to reach endgame soooo quickly. Then to further say that it took away what those people now enjoy-the crafting and selling of items is moot. Because it is the very thing that put them in the position that resulted in their opinion we needed a fix.

Then the last sentence is not a truism whatsoever. It is a fallacy. Even given the point you were trying to make, you completely ignored that it lengthens the games for people who are not as far into the progression, but that isn't necessarily based on whether or not you 'spend a lot of time on it'. If someone started playing this game on last friday for 8 hours a day, it lengthens the game for them. But i would not say 8 hours a day is not spending a lot of time on it. I mean your statement is true in reference to how much time you have already sunk into it, but not related to how much of your time you spend on it moving forward.

Also, i don't agree with everything in the patch, which is why my 1st sentence in the OP said 'and taking a moment to put aside my complaints:'.
THe whole point of the thread was, regardless of how the patch burned anyone, take a minute to consider how disheartening it would be if your job (i.e. 40 hours a week) was your passion, and you created this, and you saw people playing for 7 days and they were at endgame. Many of these people saying, we need more content.

Mon, 05/23/2011 - 17:54
#25
Eshajori
Legacy Username
Nope.

Thing is, game developers only get disheartened about the type of thing you're describing if they actually care for the game/community itself - the PLAYERS and not just the money they're bringing in.

You know what else should make them feel poorly? Taking their game, which was greatly enjoyed by its players, and changing it in such a way that the OVERWHELMING majority of the players disapproved, felt cheated and betrayed. THAT should make them feel far more disheartened. I feel like crap when I make a big mistake that causes someone else problems. You know what my first step is in that situation?

Try to fix it, politely and sincerely apologize for an honest mistake, and look to see what the mistake was and how I can prevent it in the future. I think 99% of the upset players would forgive Three Rings if we heard even once that they actually regretted upsetting anyone and intended to do something to make it right. That's not what's happening, because they DON'T care how poorly they've blundered. They don't care about us, they care about our money.

If they don't care about all this, they don't care about how fast we hit endgame either, unless it's to worry about losing players (money).

So... No. I'll show sympathy for them when they show sympathy for us.

Mon, 05/23/2011 - 14:01
#26
Proteus
Legacy Username
@ eshajori

+1. Perfectly said.

Mon, 05/23/2011 - 14:22
#27
Dwho
Legacy Username
A fix

I think a way they could solve the bound problem is if you want to sell a 5* anything; the game knows what tier you are. Only sell to the limitations of the tier. Pretty simple. You have a 5* sword and want to sell it, someone else who uses 5* equipment can buy it, but a 4* can't. And so on and so forth. It's also a plus because when you do reach T3, you can buy all content 0*+.

I agree completely

Tue, 05/24/2011 - 02:35
#28
Pawn's picture
Pawn
Someone who never did anything for someone else

So much of what i've read in this thread is so insane i don't even know how to begin to argue with it. So i won't.

An observation, a lot of the takes on the original theme sound like their are people there who have never created something for someone else and taken joy from seeing their reaction.

Tue, 05/24/2011 - 02:52
#29
Kaybol
Legacy Username
@jeburk

@jeburk: people aren't here to have a rational conversation. Flamers gonna flame.

About 66% of the players disagree in some way with the patch, the rest are ok with it or even think it was the right decision completely. At least that was the result of a poll I saw. Good thing this game isn't a democracy.

Tue, 05/24/2011 - 03:06
#30
Azurenightmare
90% of statistics is made up

90% of statistics is made up on the spot.

Tue, 05/24/2011 - 03:25
#31
Pawn's picture
Pawn
haha

@kaybol, lol. Touche
@loner, lol. Touche

It's a message board what can we say.

Tue, 05/24/2011 - 07:09
#32
Lokr
@ tgreyfox F2P games will

@ tgreyfox

F2P games will always have someone who is very dedicated to the game and grinds countless hours ahead of others to play the game for free (mostly). Then there are games where the is a true barrier to where you have to pay to reach the next level.

The level of 'bawww' was because they didn't say anything to current players. They could have said it straight up about how they need money. OR that they needed new ideas to generate income. Nothing was said, but excuses (on binding). Countless customers got screwed over in one form or another. When CE=Money is involved, people tend to get pissed off. They should have known this from countless other MMO/online games about community management. I'm supprise they JUST hired a PR Rep for the forums. Now it has become a PR disaster and I'll gladly fan the flames if it get some good changes going.

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