- Would you be interested in PVP at all?
YES. I think the basic weapon mechanics of the game present some interesting choices, and the visceral quality of combat would lend itself well to PvP. But, I think PvP would need to go through a bit more filtering before it was "fun" in the same way that PvE is currently. To preface, I did play a few rounds of preview PvP, and although I found it fun, I wouldn't say it was something that would keep me coming back. An eight person FFA slash-fest in a tiny arena is over too quickly to really savor. - What kind of PVP are you in to, or would be in to with Spiral Knights? Casual or more hardcore? Mario Party or Counterstrike?
Neither. I would like to make a few points about how I see this game's PvP functioning as compared to the PvP offerings elsewhere in gaming. I see the ideal objective as something balanced somewhere in the middle between random fun and rigidly regulated competition.- Mario Party is too casual a mode. It is basically run off of a random dice. The choices you make are very limited and not that meaningful in Mario Party compared to the outcome of the match. I would not recommend this approach.
- Counter-strike is too hardcore a mode. It viciously punishes those who don't have great aim and a complete knowledge of every map's idiosyncrasies. It quickly turns into a stomp-fest between experienced and inexperienced teams. In a game like Spiral Knights where players may only dabble in PvP occasionally, there is too much of a risk of newbie-crushing becoming endemic and turning off new players to this aspect of the game.
- The game I would most like to see emulated for Spiral Knights PvP is Super Smash Bros.. I feel like this game has a good mix of random elements and competitive opportunities. The characters in the game are fairly similar with some balance issues becoming apparent at higher level play, but with items and hazards thrown in there are plenty of opportunities for more powerful characters to die at the hands of an opportunist. In Spiral Knights, I see this as a possible "fun" balance solution: build a set of challenges such as power-ups and environmental hazards to deal with into PvP, such that it is not purely oriented around combat, which usually turns "who has ideal weapon" into the deciding factor. Although the preview build had both hazards and power-ups from what I remember, none of them were really strong enough to impact play. I'm looking for game-changing power-ups.
- What is your favorite competitive video game?
For serious competitive play, I really enjoyed a little game called SubSpace. It was a multi-player asteroids style shooter with bouncy physics and lots of little bullets and bombs flying around. The gameplay was straightforward, yet very deep in terms of the potential for tactics in team combat. There were plenty of powerups but most of them were homogenized for competitive play.And this is the other alternative for creating some kind of balanced experienced in Spiral Knights PvP: homogenizing equipment. I would not advocate a total return to "base" equipment types, but I WOULD encourage the idea of a general adjustment for 1 through 5-star defense, damage, and shield duration in PvP such that the values were brought much closer together. This would allow new and established players to compete together in combat on a slightly more even playing field. Giving new and established players a place to play together will help keep PvP active even when the population lulls.
Hope some of that is useful. Basically, I'd like a balance between randomization and homogenization. A little of both will be required to balance a game with full gear progression that was not designed with balanced PvP as a top priority.
I look forward to seeing PvP implemented in SK! Here are a few other crazy PvP things I'd like to see, in no particular order:
- Randomized PvP maps
- More unusual power-ups with temporary beneficial effects: Regen, Flaming Shield, etc. (with visuals to show others who to run from)
- Some kind of mixed PvE/PvP mode, either team based with armies of monsters clashing (ala DOTA) or just a spread of enemies to deal with as you fight other knights (ala WoW World PvP).
- Would you be interested in PVP at all?
Yes, there is an element of suspense with the unpredictability of PvP that you just cannot get with PvE. PvP is never the same, because your enemy is always changing.
- What kind of PVP are you in to, or would be in to with Spiral Knights? Casual or more hardcore? Mario Party or Counterstrike?
The former would fit more with spiralknights, perhaps being as easy as a metagame for normal runs. As for the latter; I like direct competition as well and the little I saw in the beta was pretty fun. Certainly a new thing to do.
- What is your favorite competitive video game?
Super Smash Brothers - Melee
not the original, and not Brawl, but Melee