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Commands, PvP Dueling, Mini-Bosses, and More!

4 replies [Last post]
Mon, 09/30/2013 - 15:31
Charoum's picture
Charoum

on Commands

  • Command States:
    /walk (to walk instead of the default run) /dizzy (similar to the "sleep" state, only involving a spiral spinning eyes and perhaps stars flying around the players head) /saluting (a solid on-going salute, a walk or another command will stop it) /lean (a player would be able to lean against a wall or object)
  • Mecha Knight/NPC Knight Commands:
    /follow (If an NPC is around, they will follow you) /stop /wait (The NPC will stop what it's doing and stand there waiting for your next order) /attack (The NPC will move and attack a monster you're currently attacking) /defend (The NPC will defend you from a monster if equipped with a shield)
  • Emote Animation:
    Animations for the bland emotes without animations if possible.

on King Krogmo's Coliseum

  • PvP Dueling:
    Dueling would be a type of PvP where you could select a user's knight and challenge them to an one on one match wagering crowns, unbound items and crystal energy on an option menu where both players agree to what they wager. Ranks will play into who you can challenge to a duel. Trinkets will not be allowed.
  • Crowd Improvements:
    Better crowd animation in the blast network would be nice. No offense to the animator at all but, just seeing a cheap bounce of what seems like to the human eye static images is not that appealing to the background. You could also have the monsters in the crowd distract knights by blurting out taunts.
  • King Krogmo In-Game:
    A throne where King Krogmo could sit and watch the tiny knights fight to the death. He could either be an eye candy to most or maybe have a feature where he could drop bombs randomly in the blast network or summon monsters (depending on the map stage which type of monster) in Lockdown. I'll be glad to hear some feedback on this idea since I would really love to see King Krogmo in-game.

on Achievements

  • Awards:
    For certain achievements that you accomplish you get special items from Spiral HQ for your valiant effort. Some of the special items I have in mind would be sparks of life, silver keys, armor, helmets, shields, bombs, handguns, swords, and costumes! All of the items you receive from getting achievements are bound and some items such as sparks of life, silver keys, and costumes can not be traded or sold at merchant stores.

on Boss Strata

  • Clockworks Environment:
    I'm very aware of how the clockworks change but, I was wondering why boss strata never changed. After playing boss levels over and over again they became more of a chore than a fun way to work for loot and tokens. An environment change to the boss strata with new areas and puzzles might make the levels more interesting and fun. I always like the changes that are being made to the levels, especially some of the revamps made, for example; the new player levels. This is like a revamp except the levels get with the program of how the clockworks act.
  • Mini-Bosses:
    Mini-bosses either before the actual boss lair or somewhere in one of the levels could add more of a feeling that the place is being protected.
  • Environment Improvements:
    I'm not sure why but I just feel like some of the monsters in the game lack some aspects. Maybe if they had more of a surprise attack like in the Crash Site level where Retrodes dig themselves up from the ground or how Gun Puppies activate.

I'll try to update this more with ideas. Thanks for reading and please try to be constructive with criticism or any regards.

Mon, 09/30/2013 - 16:31
#1
Skyguarder's picture
Skyguarder

"Some of the special items I have in mind would be mist tanks"

Mist tanks don't exist. Perhaps replace them with bundles of Sparks of Life?

"Mini-Bosses:
Mini-bosses either before the actual boss lair or somewhere in one of the levels could add more of a feeling that the place is being protected."

Sure, as long as the mini boss isn't more OP than the actual boss.

Mon, 09/30/2013 - 16:36
#2
Charoum's picture
Charoum
@Skyguarder

Oop. Fixed. And yeah I wouldn't imagine them to be. Stronger than the average monster but, nothing near the boss itself.

Mon, 09/30/2013 - 18:24
#3
Canine-Vladmir's picture
Canine-Vladmir

Commands
-Typing /attack will make your knight say, "Attack!"

PvP
-1 vs 1 will be more about who strikes first. And who has more Health Trinkets
-I would like to see King Krogmo ingame.

Wed, 10/02/2013 - 11:25
#4
Viorayne's picture
Viorayne
+1

Need a /dance animation.
And a Duel Command would be useful.
(Maybe have an Arena of 1v1 Combat implemented into Krogmo too).

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