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2 replies [Last post]
Mon, 09/30/2013 - 18:44
Sirius-Voltbreaker's picture
Sirius-Voltbreaker

Ok so this game would vary from teams of 8-4.
There is a very big map. At the middle there is a flag.
So players fight over the flag.
The carrier would be slowed down, and they use the
The person weapon changes to pole arm, with a range of troika line weapon. However this does very little damage but stuns.
I might add in lockdown abilities(can't use em while carrying) and pets(can't use them during carrying.)
But I wilk leave the idea up to OOO because the striker will actually be the worst class for this.
There will always be traps set around. When the carrier is killed, there is a 10 second cooldown depending on how long you held the flag. During that time an enemy can pick up the flag.
There will be a mode when 2 teams scuttle over one flag and try to bring it to their base.
Then a mode where 1 team is offensive and the other is defensive.
The first mode will end after 3 flags are captured.
The second mode ends aftee 2 flags are captured.

Your score will be determind on defends(killing a carrier) carries(amount of times with the flag.
Kills(gives you least points)
And amount of time a flag has been held.

Mon, 09/30/2013 - 18:58
#1
Offense-Armor's picture
Offense-Armor
I was thinking a castle map

I was thinking a castle map would be suited to this. There would be many paths to flank the enemy. The main problem I see is that people could just camp in the center room with haze bombs and polaris. Maybe if each team had their own flag and they have tocapturemthe enemy's? To discourage camping in the flag room a mechanic like resource gathering could be implemented. Minerals will randomly spawn over the map. You can pick up a mineral and bring it to base to get resource points. If you die before you reach base thn you would lose the mineral. After a certain amount of minerals are collected the entire team will receive a power up for some amount of seconds (i.e invincibility , attack boost , msi). I also think that respawn times should be pretty long, so that teams can make big pushes for the flag. Kills would give a small amount of points, but captuing the flag would give much more.

Tue, 10/01/2013 - 15:25
#2
Klipik-Forum's picture
Klipik-Forum

I think someone had the idea of multiple flags for each team, so they can't camp them all at once.

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