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I don't believe you do not have sparks.

68 replies [Last post]
Fri, 10/04/2013 - 04:24
#51
Writhes's picture
Writhes

Lets say for example that this was actually added to the game and people could see the eligibility of another players self revival. There is no longer a question of whether or not someone is hiding their sparks.

For the people that are reviving others the question then becomes which player is more valuable to revive? The scumbag laying dead because he doesn't want to use his own sparks or the bum that was too lazy to farm sparks preparing for the dungeon? Neither is a good choice therefor it was less meaningful that you were actually able to see their sparks.

If you ask me the decision shouldn't be based on the amount of sparks they have rather how useful that person has proven to be in the party.

Fri, 10/04/2013 - 03:00
#52
Mickmane's picture
Mickmane

Writhes, your opinion neither equals everyone else's opinion, nor does it overrule anyone else's opinion. Repeating it doesn't change that.
Repeating it after others have even explained the obvious only highlights your blatant ignoring of other's people's opinions.

On the bottom line, you offer no actual drawback to the suggestion, only an 'I don't want others to play as they like, they should all play like I do', and you don't even touch all angles.

I for one want people to see how many Sparks of Life I have. Replace that "Prestige" badge with something that actually says something. Make it an option for those that wish to hide it for whatever reason.

Fallen-Nightt, how do you know they're not working on it? I find your wild guess of the reasons for why it's not in the game yet rather offensive (to the developers).

(My guess as to what people mean by 'content' would be stuff to fight, and locations. Weapons would just be the means to meet the content with.)

Fri, 10/04/2013 - 03:19
#53
Skillextor's picture
Skillextor
+1

I think showing if a fallen player have sparks would be a great idea.

@Writhes

Not everyone that plays spiral knights, plays with your exact attitude. So implementing something that shows if a player has a spark or not may help some people.

For example, it will tell me whether this person is lying or not. That's the biggest solution in this entire situation. There are people who lay on the ground waiting for a revive. Some people may leave, some may kick the guy. I might just want to revive the guy since I KNOW he doesn't have any sparks, especially when I can use some help. It's sad you can't trust people.

Oh well, what's new?

Fri, 10/04/2013 - 22:14
#54
Writhes's picture
Writhes

I do not deny that a way to see another knights sparks is a nice feature nor am I arguing against it and I am fully aware of the opinions of others who have posted about it and what my own opinion is. I suppose at heart this is likely an issue of others lacking in ability to interpret the point I am making.

I agree lying about sparks is not an endearing issue and would be nice to alleviate problems presented by this deceitful behaviour some have taken to but that wouldn't stop the situation of players laying dead on the ground with and without sparks.

My only point in all of this is that reviving players "simply" based on spark amounts is short sighted because once the lying is gone there will still be other considerations to make when choosing to revive others unless of course everyone plans to make more shallow decisions which naturally I have no doubt some players will.

Fri, 10/04/2013 - 04:08
#55
Heavy-Dragon's picture
Heavy-Dragon
I like the "MVK(most valuable knight)" approach too.

Could be based on Kill to damage ratio before death. That would float my boat too.

Of course, the question arises on how high to set that MVK bar, but it would likely be effective regardless.

Both this and the "show if have sparks" options are nice.

Fri, 10/04/2013 - 10:16
#56
Skillextor's picture
Skillextor
I Had a knight die on me

I Had a knight die on me during the second floor of a Vana run. He asked me can I revive him. I told him, "If I revive you, then you won't learn anything. Watch me play and learn some techniques that I know so you won't die." When I was just about to be done with the last room I asked him, "Do you still want to be revived?" Surprisingly, he said, "No I'm learning a lot from you."

That kind of put a smile on my face.

Fri, 10/04/2013 - 13:24
#57
Oboron's picture
Oboron
@Mickmane - It's all in the way you read it.

"Fallen-Nightt, how do you know they're not working on it? I find your wild guess of the reasons for why it's not in the game yet rather offensive (to the developers)."

First of all, I apologise if I offended anyone by the comment I made. I myself don't feel that what I said should have been found offensive by anyone, even the developers. However, people do of course have their own opinion so as I said apologise if I offended anyone with that comment as it was unintentional.

Secondly, In the comment I said that many knights only wanted to see new weapons or whatever they meant by "new content" added to the game, so it was put to the side. Obviously that statement could be wrong however, if one thing I'm sure about is that it shouldn't be offensive to the developers. When I said knights I was referring to the players and not developers, I always refer to players as knights. It's just something I do.

As well as that, I never said that they weren't working on it. When I said that the suggestion was put to the side, I meant that it was put aside and left to die by the knights who didn't bother to look at it as it was not a extremely cool suggestion.

Fri, 10/04/2013 - 13:34
#58
Warp-Master's picture
Warp-Master
@Heavy-Dragon

Except that basing player performance on damage unfairly marginalizes support loadouts like mistbombing. It would also bring the same number-flaunting stupidity that plauges Lockdown into the Clockworks, which is just a bad idea regardless of intent.

I Had a knight die on me during the second floor of a Vana run. He asked me can I revive him. I told him, "If I revive you, then you won't learn anything. Watch me play and learn some techniques that I know so you won't die." When I was just about to be done with the last room I asked him, "Do you still want to be revived?" Surprisingly, he said, "No I'm learning a lot from you."

Can you give me that guy's knight name? (Though I doubt he'd feel that way if he was aware that loot doesn't spawn on your end if you're dead for too long.)

Fri, 10/04/2013 - 14:28
#59
Oboron's picture
Oboron
@Writhes - Hmm... ...

Reply to first Comment.

'there is no excuse for a player to lay dead on the floor for excess amounts of time.' - So is lag not a valid excuse now? So due to your 'don't revive anyone' policy, you wouldn't even revive those who revived you?

Reply to third Comment.

Actually, there are many excuses. It seems that you're just looking at it just from a Tier 3 knight point's of view. Remember that tier 1 and some tier 2 knights are not that experienced therefore won't have learned some of the simple tricks to survive yet.

Your reply to my comment

Your comments seem to contradict with each other. First you stated to have reviving policies but then you said that whether someone can revive or not is not relevant.

A knight could want to revive a player who joined their party with a low number of sparks as that "unprepared" knight's help could've been needed to complete the mission or because that knight volunteered to revive the "unprepared" knight throughout the run or because that knight just felt like being nice that day.

The "logic" in my suggestion is as basic as it gets. 'you suggest adding a way to show the difference between players that can self revive and those that can't.' That's it ,more or less...

Reply to fourth comment

You're making it sound as if all players are either scumbags or lazy. The indicator is not going to force you to revive someone depending on the amount of sparks they have. If you feel like reviving the most helpful knight then feel free to do so. Although, if you feel like reviving the knight with the most sparks then go on ahead! I won't stop you. A bedside alarm does not force you to get up, you force yourself to get up as their is always the option of turning it off... or throwing it out the window.

Fri, 10/04/2013 - 14:35
#60
Skillextor's picture
Skillextor
@Warp Master

I don't recall the knight's name, but even if he didnt recieve any loot I think the fisherman's tale applies here.

You know, the teach the man how to fish so he would be good for life type stuff.

I'm going to take a wild guess on this one, most of the players that do make countless mistakes do not read the forums. If so, I think they would know better.

Fri, 10/04/2013 - 14:44
#61
Neodasus's picture
Neodasus
I wouldn't bother reviving. I

I wouldn't bother reviving. I almost always end up with a surplus of sparks near the end of each run. I personally have no idea how you gusy even find people to run with.

Fri, 10/04/2013 - 15:05
#62
Skillextor's picture
Skillextor
@Nedasus

I wouldn't bother reviving. I almost always end up with a surplus of sparks near the end of each run. I personally have no idea how you gusy even find people to run with.

I never knew meeting new people went out of style. Thanks for keeping me up to date.

Fri, 10/04/2013 - 16:41
#63
Writhes's picture
Writhes
@Fallen-Night

If a person has lagged out or disconnected for excessive amounts of time then yes they should be kicked. Sorry, but that is my opinion. I'm not going to kick someone immediately so like I said "excessive amounts of time".

Indeed, I do look at this from a Tier 3 point of view and I vaguely remember mentioning this in an earlier post "In t1 noobs are noobs". In Tier 3 I will boot players that lay on the floor dead too long.

No there isn't a contradiction. Sadly, you just haven't correctly interpreted the meaning of "can" and "can't". My sentence is referring to a players eligibility to revive them self not whether they do or don't revive.

I haven't made anything sound like anything because I laid out my point in a very direct way with no undertones so it is what it is. I already understand your concept and there is no need to try to convince me of its usefulness. My points aren't aimed at attacking your idea as I have already explained. I really do not intent to explain the point I was making again when I have explained it so clearly in the post just before this.

I apologize if my posts felt as if they were attacking you or your idea and I admit that I kept them blunt because I want people to read my post in the most direct manner they can. Alas not all people read things open minded and can often see posts for something they are not.

Fri, 10/04/2013 - 15:43
#64
Voza-Il's picture
Voza-Il
@OP You sound like a nice

@OP You sound like a nice person. Unfortunately, nice people in a partially trashy in-game community do not fare well. The trash will always take advantage of you if they detect any weakness. Unless it is a long friend or a guildy you know, just let them stay on the floor or kick them.

I personally am a bit lenient with sparks. As long as I have around 100, I usually dont care.

Better yet, charge them 1k per revive. If they dont like it, kick em. Then they will have to pay for their sorry butts, instead of mooching off of nice people.

Fri, 10/04/2013 - 16:24
#65
Mickmane's picture
Mickmane

Fallen-Night, you wrote: "I made a suggestion to stop something like this happening quite a while ago actually. However, since many knights only want to see new weapons or whatever they mean by "new content"added to the game, it was put to the side."

Suggestions go to the developers, so you were talking about them tending whatever new content some players are clamoring about, putting your idea off to consider later.
Players neither decide what suggestions make it into the game, nor do they work on implementing any. They simply can not put it to the side.

Fri, 10/04/2013 - 18:16
#66
Skillextor's picture
Skillextor
@Writhes

I can respect your point of view.

Fri, 10/04/2013 - 20:18
#67
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

Lag = -(Spark of Life stock)

Sat, 10/05/2013 - 01:15
#68
Tantarian's picture
Tantarian
Lel

If you were playing on Elite, I would just have been elitist and gone solo after saying "git gud" on chat.
If someone is out of sparks, they shouldn't play on Elite to begin with.

Then again, I don't play with randoms any more.

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