Oh hey guys hows it goin again? :D In the dispute right below (unless you check out the other one it should be above) this then you know exactly what I'm gonna hit on. Oh yes I'll rekt this area that almost every lockdown user knows about. Strikers, we love em and hate them when we're attacked by one. But regardless lets face it strikers are a bit too OP considering they dont have proper nerfs especially when you slap on a couple trinkets...but ey lets stop chattin on that and get strait into buisness!
The problem
For one the class has only 2 negative attributes and thats low health and charge time increase very high on bombs.....yea. Way to go on nerfing a class thats designed to not be touched. If anything this gets pointless when a player decides to go gunning considering they have no negative attributes what so ever. If anything strikers are designed to be quick effective sword wielders, able to get into a situation deal a decent amount of damage and get the heck outa there before they get squashed. Top this off with a couple heart trinkets lets say in total an additional 12 health ontop of a general base line of 2 health as a base start and you have in general the same amount of health as a guardian with no health increase. o__ o; That is not cool.
SO what is le solution I'm talking about? Well for every awesome class there needs to be some kind of thing to keep the strikers on their toes, even more then what they would be.
Le solution
Buff: Increase their dash to 5 seconds. Keep the sword buffs as usual.
Give them the ability to have a special option, and thats to evade twice.
Swords have CTR medium
Nerf: Instead of the meter exploding to max after 5 seconds have it gradually increase as time goes on like recons and guardians.
If a player decides to dash twice it needs to be right after the first one, other wise the cool down will initiate a second after the first dash (evade) but if they do the second dash their cool down time for dashing is doubled.
Guns have damage bonus decrease medium.
Charge time increase medium on guns
Strikers have the general decrease on health.
So guys tell me what you think about this? Would this make a well rounded team player or an independant over powered fighter that can demolish even the heaviest of foes?
No... just no. The striker class in LD is fine as it is. Giving ctr to the striker class defeats one of its main weaknesses as opposed to the other classes. Do you have any idea what a brandish charge spammer will do if this is implemented?