I was wondering what swords are the best for FSC, do the most damage,
Has a useful Charge Attack. And also the best UV's to get on your sword.
Best Sword for FSC
Well GREAT! Here's my gear
Helmet: Ash Tail Cap
Armor: Vog Cub Coat
Shield: 4* Owlite Shield
Sword: Avenger
Gun: 4* version of Polaris
I'm basing my load out for FSC
I need as much asi as possible for my avenger.
My Avenger does 260dmg(great) each swipe.*FSC*
Once its 5* what will the damage be?
Once its 5* what will the damage be?
Go to the wiki page "Divine Avenger", and look at its damage table.
By the way, Thinslayer did a good job in summing up some good swords for FSC.
"Divine Avenger for the awesomeness of smiting the undead with the Holy Light of Divine Vengeance!
Blitz Needle for outright murdering Trojans and Lord Vanaduke
Polaris for keeping those pesky gun puppies at bay
Argent Peacemaker for a general purpose sidearm"
Dat lack of shivermist.
Did we just have a thread asking about swords where Bopp didn't attach a link to his sword guide? What madness is this?
Sword?
Voltedge. Combining both interest factor and utility, voltedge edges out combuster.
DA for killing enemies with a huge male genital.
Gran Faust if you are derpy
WRH for balls to the wall hammerin action
I use the old fashion Divine Avenger. It never led me wrong yet. It has great crowd control. The dps is great and the wide swings allow you to spread the love between all the slags. I mainly use the first swing because the second seing usually leave me open for 2 seconds before I can block.
Changing my opinion.
FoV with 14 pts fire resist and CTR MAX is the best sword. You cant beat that 2k dmg per charge against mobs. Its crazy good!
"It's crazy good!"
^lol
Anyways. Thx Bopp.
@Bionec: I personally love my Divine Avenger over the other swords, mostly for the sheer awesomeness of its looks. But it also has great crowd control, superior attack speed for a "slow" sword (compare with troikas), and a charge attack that is just sooo satisfying to unload into a pile of zombies. Nothing quite like it.
Voltedge is probably pretty powerful (though I haven't touched it), but it's not gonna edge out the Combuster for damage, since shocked enemies don't ride the wave of explosions all the way like they would with the Combuster. The extra damage afforded by the shock just doesn't compensate, and it makes enemies stay in place. The latter isn't always a bad thing, but one has to be cautious with it. Besides, I think the OP is looking for damage, not crowd control, which is why I didn't suggest the DA to him. :'(
Accompanied with vortex, Volt Edge is actually the best weapon. Also, volt edge lacks of knock back are better on full party. Sure, Combuster will make zombie takes a full ride of explosions, but don't you think other party having harder time to attack on whatever monster you throws out.
Then Glacius is better than Voltedge in that respect, right? Besides, with Voltedge, you get the worst of both worlds - you irritate party members with the zombies that ride the wave, and you irritate yourself with the zombies that don't.
My choice would be Gran Faust and Sentenza. FUN!
Shock does AoE damage while Fire does single target damage, one tick of shock damage could multiply easily when monster close to each other (thanks to vortex) and it'll outdamage Combuster within few zombies amount (even including the fire for non-resistant monsters). I should say given enough damage bonus, you are able to interrupt any monster charge attack (also, other party members could help if you release charge after/before them almost instantly), while shock may help to develop the damage for interruption (not exactly sure but meh, too lazy to research), freeze has nothing to help in that matter. Outside zombie, shock and stun status effect could cancel monster charge attack (from mecha knight, almirian crusader, kat) unlike freeze.
Me and my Triglav survived once. No deaths. Other swords are too difficult to establish crowd control with.
http://forums.spiralknights.com/en/node/69170
Look at my post. Hope it helped :) . (Yes I'm sorry I posted on a dead thread)
I have to agree with Thin about the choice of weapons: Combuster is the best. Let's take a look at the others.
Voltedge-
A. PROS
1. Shock can spread, good crowd control. It can also interrupt attacking enemies.
B. CONS
1. Some zombies do ride the whole charge, making your team cheesed off.
2. Some zombies do not ride the whole charge, making yourself cheesed off.
3. Shock does negligible damage compared to a sword hit.
Glacius-
A. PROS
1. Freeze, uh, freezes zombies so you can walk away whistling, I guess.
B. CONS
1. A wild zombie times 500 appeared! >Blah< used Glacius charge! The zombies are all over the place now! 500 zombies used fire breath!
2. Freeze does little to no damage.
Divine Avenger-
A. PROS
1. Looks nice.
2. Good charge attack, that goes past gaps and (I think) shadow fire.
3. Combo finisher knocks zombies quite a bit back.
B. CONS
1. Doesn't look as nice as a Combuster.
2. During the charge attack when the swords pause for a second, monsters can lunge and still hurt you.
3. You knocked zombie into team member! Team member used /kick! Toodles!
Any gun-
A. PROS
1. Long range.
2. Crosses gaps.
B. CONS
1. Much less damage than swords or bombs.
2. Pots are so much better.
3. Shock does negligible damage compared to a sword hit.
Like I said, shock could multiply easily. Assuming 8 zombies in vortex get shock together, that's like 1 tick shock hurts another 7. For each shock tick would does (in really silly calculation but you get the points) 8 (zombie got hurt) * 8 (1 shock tick per zombie) * 29 (actual shock damage) = 1,856 total damage.
1. A wild zombie times 500 appeared! >Blah< used Glacius charge! The zombies are all over the place now! 500 zombies used fire breath!
fire breath could be avoided easily, you just need to stay out their range, and the breath ended almost immediately. it's a matter of game play, not specific gear problem.
2. Freeze does little to no damage.
May need setup to let frozen monsters takes their time, I guess. Not my playstyle though.
3. Combo finisher knocks zombies quite a bit back.
You don't chain hit with combo finisher, unless all zombies in range just stuck in walls. Again, matter of game play since final swing brandish does pretty much the same.
2. During the charge attack when the swords pause for a second, monsters can lunge and still hurt you.
either you need asi, or take your time to dodge, either way works, I use blitz charge them all the time which is longer pause.
1. Much less damage than swords or bombs.
Have been with people chasing zombies with swords, I've one-shot them with alchemer/blitz needle charge before they can even swing first. (But a lot of times what happened is that they won't even let me one-shot by knock backing monster about anywhere, dragging the fight longer)
2. Pots are so much better.
Pots?
I would love to go with you guys to FSC... just to show off whatever I said on this >_>
FoV should be accompanied with vortex too I guess. Otherwise, it's almost impossible to keep up 4 successive hits per charge.
You should take Brandish, even if it is glitched right now...
I can't OHKO Vana with it! /cry
1856 shock damage is pittance compared to what Combuster can do. Given the same 8 zombies:
*Each explosion deals ~166 damage in FSC.
*Combuster yields 5 explosions.
*Without anything stopping them, zombies ride the entire wave. Hence, all 5 explosions hit.
*166x8=830
*830 damage x 8 zombies = 6640 damage
6640 > 1856 Q.E.D.
Zombies do not take just a single tick of shock each from strong shock.
Let's say 4 ticks. Does 4 sound reasonable?
1856 x 4 = 7424
This is in addition to the damage from the Voltedge itself.
Another silly detail, and you forgot volt edge does explosions too? Once zombies got stuck immediately, it still eats up 2 - 3 explosions. So the difference is smaller. Also, the fire effect from combuster (on other monsters) which I am too lazy to count.... but it only applies on single monster and can't be renewed immediately.
Almost impossible, you could hit all 8 zombies on one charge with all 5 explosions, the closest you get is with vortex. And, some of them would be stuck which is no 5 explosions but the behind line would eats up all 5 due to knockback.
I didn't really follow Poopsie's calculation very well anyways. I still don't get it.
Let's re-do some calculations, shall we?
First off, a shock tick occurs immediately upon infliction. That's just how shock works, from what I've seen. A new tick occurs every 2-3 seconds. The zombie is rooted in place for the duration of the tick. A zombie could ideally be struck by up to two explosions from a brandish charge, one from each side of the zombie.
Now let's assume we're in FSC, where the Combuster's fire is irrelevant. Assume further that there is no vortex bomb, as is often the case.
You very rarely have 8 zombies in one place for a charge, let alone a vortex bomb to gather them up. Most likely, you will be able to hit them in groups of 2-4 without the aid of a crowd control weapon. Assuming that you have 4 zombies in a tight square formation, that shock is inflicted by every explosion, and that we can cancel out the usual face-smacking of the opening swing of a brandish charge (both Combuster and Voltedge should do the same damage there):
*If shock is inflicted with every explosion, and if it has its first tick immediately upon infliction, net damage per explosion becomes 166+29=195. Even if that doesn't occur, we could assume that the shock damage spreads, as you guys indicated. The result still nets about 195 damage per explosion.
*Each zombie is hit by two explosions, but we'll calculate it in parts. Three explosions bridge the square of zombies, one in the middle and one in front and back. The first explosion yields 195x2=390 damage. This is equal to the damage inflicted by the explosion at the back of the square. 390x2=780 damage. The middle explosion damages four zombies, bringing the total to 780x2=1560 damage.
*Assuming only the first group of explosions deals shock, the rear zombies ride the wave. Let's say they ride the remaining 4 explosions. Damage goes up to 780+(195x(4 explosions x 2 zombies per explosion))=2340 damage
Now for the Combuster. In theory, the zombies would ride the entire wave, but realistically, they would only hit about 3-4 due to being knocked back at an angle. Let's assume that they ride only 4 (out of 5) explosions each:
*4 zombies x 4 explosions x 166 damage per explosion = 2656 damage
2656 > 2340 Q.E.D.
#20: your 166x8 initial calculation is wrong unless your combuster is somehow doing 8 explosions. but at least you corrected that in the last post. stop saying QED when this is hardly a mathematical proof, more so fun-stimation.
your main flaw in calculation is you're only factoring in just the initial tick damage. shock doesn't only tick once.
and thus in general you'll see combuster does better attacking small groups of zombies vs larger clumped ones compared to voltedge, but not enough difference to really abandon one for the other. i have both and use both, and neither makes me think "I'd kill these so much faster if I had [the other one]"
Assume further that there is no vortex bomb, as is often the case... You very rarely have 8 zombies in one place for a charge, let alone a vortex bomb to gather them up.
Then you just be the one bringing the vortex, no?
http://www.youtube.com/watch?v=NC5CGNvJ2SE -> has some good opportunities when to place the vortex, though they skip some for saving time.
Even if that doesn't occur, we could assume that the shock damage spreads, as you guys indicated.
http://www.youtube.com/watch?v=jaISjEOhAaY -> compare how 1 kat vs 6 - 7 kats run into voltaic tempest.
Like I said, if you really want some conviction, I prefer to party up together to show it... rather than giving silly video but meh oh well...
That's actually a really cool effect! I've never really seen that happen before.
I'm gonna venture a guess that Combuster works better with smaller groups, while Voltedge works better in larger groups. Both do seem to have a ton of power going for them.
I personally use Glacius. :(
...no one suggested the CIV? Aw...
Well, besides it's ridiculously low dmg compared to FoV, it's a pretty fun blade to use. Just insert yourself into a crowd of slags and let go of your charge. Works best with Vortex weaponry. :D
Well, tossing that aside, I did grow a liking for voltedge for team utility, since the dmg wave the Combuster is a liability for the teammates (especially where oilers are concerned).
My leviathan blade has a ASI VH UV on it. So use the Levi. Shreds up Vana's mask like a boss with the spin charge attack.
Guns: Blitz Needle, Argent Peacemaker.
Bombs: Shivermist Buster, Electron Vortex.
Swords: Divine Avenger, Leviathan Blade, Glacius, Voltedge, Fang of Vog.
My combuster blade has a ASI VH UV on it. So use the Combuster. Shreds up Slags like a boss with the OP charge attack.
I love how people are talking about how their UVs make their weapons awesome. There is no guarantee they will get an epic UV.
Ok thanks guys.
I'm actually thinking of getting one of the Brandish line of Sword.(not Acheron)
DA isn't strong enough and doesn't satisfy my hunger of great damage. I will have to cut down my decision to 2swords now-glacius and combuster.
Why you ask I excluded voltedge. I'm not saying it's a bad sword I actually think myself its a really good sword but the problem is that the recipe for voltedge can only be purchased through krogmo coins and I don't do lockdown. And if I did do LD it would take me forever to get the voltedge recipe.
This is why I cannot choose voltedge.
My 2sword I need to pick from is - Glacius and Combuster?
Help guys.
People ask all the time about which elemental brandish is best. I have a detailed sword guide to address such questions. Check out the section on elemental swords.
P.S. Sorry, Battlegrinder.
I own every elemental sword except for Glacius and I have used them all in FSC in fact I've likely spent my time heating each of them to 10 in FSC.
Currently the only advantage Divine Avenger has is that it's got a nice spread out cone AOE compared to the brandish family which is directly forward. It might in fact do more overall AOE damage if all three blades are getting use however each blade is less potent than a brandish charge. I find that the wide spread out knock back can sometimes hinder the ability to keep mobs grouped up in tight packs. In the past Id have said Divine Avenger is the best hands down but now brandishes have more potent charge attacks than Divine Avenger.
Now I don't own Glacius primarily because I hate freeze with a passion. It hinters vortex bombs and generally makes grouping mobs together more difficult however I suppose it is great if you feel like being lazy and just want to brainlessly spam charge and not worry about leaping zombies. I suppose this would actually be the best option for defensive players but not for those trying to deal the most damage. That's fine and dandy but not my thing...
Voltedge will inflict shock however the shock can briefly make mobs invulnerable to knock back meaning that occasionally mobs wont be hit by an entire charge attack. In large packs knock back isn't an issue since mobs can't push other mobs. The shock in turn becomes very potent when 5 or more mobs are grouped up.
Combuster has the simple advantage of being able to consistently hit mobs with its entire charge attack but if you like to fight mobs bunched up by a vortex for example then the knock back wont work anyway.
My vote goes to Voltedge but Combuster is an easy alternative for players that still have a lot of grinding to do in Lockdown. Generally you want to group mobs together with a vortex bomb and unleash as many charge attacks as you can.
Something else to consider is that I always have Electron Vortex so grouping mobs together for me is very easy. My choice in sword tactics may not be a realistic option for players without Electron Vortex but it is the best hands down and that was the question being asked.
Best sword. SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Bionec,
Let me tell you one thing the Voltedge isn't going to take long to get depending on how much u play...
1 buy a shockburst or get a friend to make one for you (Don't Beg).
2 work your way to a boltbrand and a voltedge.
It would usually takes me 3 hours to get 20 Krogmo. If I do the maths it's going to take you about 37.5 hours.
Ninja-Wingy.
:P
Getting krogmo coins used to be "easer" relatively speaking because back in the day, when you ran out of energy for elevators, PvP was cheap enough to essentially play for free, so any recipes you got from PvP were in a way sort of free. Now though, getting recipes from PvP is very inefficient since you can just play missions at no cost.
Its clearly the proto sword,I mean its pro and is the strongest weapon in the game
For those without the patience to follow unknown links, Theirillusion's video is about Voltedge. Voltedge is a fine sword, but on the very first charge in the video you see its one flaw: A charge attack at point-blank range fails to kill a zombie, because shock prevents the zombie from riding the whole charge. Drat.
Aww... how cute.
Anyways, Bionec. I would go for Combuster, but that's if you're skilled enough to avoid the zombies. Glacius is good for solo if you prefer not getting hit and waiting for enemies to die, whereas Combuster does quite a bit more damage (frozen enemies don't ride explosions) with its charge attack. Think about it this way:
Acheron = Great against Slimes and Gremlins, right?
Combuster = Same exact damage on Constructs and Zombies as Acheron on Slimes/Gremlins. That is, without the fire damage.
It's completely unfair, but so is a lot of stuff in this game.
40... Long are you kidding me. Most people that play this game are teenagers. Teenages play from just about around 6 hours a day! Can you believe that *cough* no life *cough*. By the way that's only on weekday and not the weekend plus I don't even use trinkets.
Bionec I never see you on now and I've got the orb;)
(Edit) Sorry I mean most teens xD.
Sandwich. Except then you realize slimes and gremlins and zombuls all have different amounts of health, and attack differently. And that the Voltedge outputs more DPS :P
Ninja. I'm a teen, And I hardly have an hour a day to play. And no time at all on weekends.
Unless you're talking about lichen colonies or gremlin menders, slimes and gremlins have the same amount of health.
Combuster for its boring, uber-powerful charge attack; get CTR
Warmaster Rocket Hammer for its overpowered dash attack; get ASI
Final Flourish for its crazy knockback, high base attack speed, and damage vs. Trojans; get ASI
But personally, I like to bring:
Divine Avenger for the awesomeness of smiting the undead with the Holy Light of Divine Vengeance!
Blitz Needle for outright murdering Trojans and Lord Vanaduke
Polaris for keeping those pesky gun puppies at bay
Argent Peacemaker for a general purpose sidearm