Let OOO make a beam gun! Let them make a gun that shoots a beam!
Every other itty-bitty detail can be discussed below.
Let OOO make a beam gun! Let them make a gun that shoots a beam!
Every other itty-bitty detail can be discussed below.
It NEEDS to only shoot a very weak 3 tile beam without charging, effectively making it a taser.
When charged, however, it shoots a 10 tile range beam that makes pretty big explosions, with about 3 times the power of a regular beam.
Beam Gun -> Beam Gun Mk II -> Beam Rifle -> Plasmatech Rifle (1)
............................................................... -> Tribeam Rifle (2)
............................................................... -> Concentra (3)
........................................... -> Beam Gun Mk III -> Super Beam (4)
........................................................................ -> Backfire (5)
........................................................................ -> Beam Gun Mk IV (6)
........................................................................ -> Beam Bomb (7)
........................................... -> Beam Driver -> Beamtersection (8)
.................................................................. -> Beam Gun Prime (9)
.................................................................. -> Laser Driver (10)
........................................... -> Reverse Beam Gun -> Defective Beam Gun (11)
........................................................................... -> Malgun (12)
........................................................................... -> Reverse Beam Gun Mk II (13)
........................................................................... -> Reverse Beam Rifle (14)
........................................................................... -> Reverse Beam Driver (15)
............... -> Beam Shower -> Beam Fountain -> Beam Tempest (16)
................................................................... -> Beam Whirlpool (17)
................................................................... -> Beam Beam (18)
......................................... -> Beam Flood -> Beam Tsunami (19)
............................................................... -> Light Beam (20)
......................................... -> Beam Cloud (21)
......................................... -> Bubble Beam (22)
............... -> Dark Beam Gun -> Dark Beam Flood -> Dark Beam Tsunami (23)
........................................................................ -> Chaotic Light Beam (24)
........................................... -> Ghastly Beam Gun -> Ghastly Beam Whirlpool (25)
.......................................................................... -> Ghastly Beam Targeter (26)
.......................................................................... -> Ghastly Beam Destroyer (27)
........................................... -> Overshadowing Beam Gun -> Overshadowing Beam Flare (28)
...................................................................................... -> Overshadowing Beam Spread (29)
...................................................................................... -> Overshadowing Guillotine (30)
Each of the 30 paths work sort of differently. I will explain how these guns work later.
Yes, I know that. However, the actual beam emitted by the brandish is exactly the same as a retrograde blast. And given how many people charge spam with brandishs, the line is only a sword in the most technical sense of the word.
Technically the Wrench Wand's charge is a gun, and it copies blaster. Therefore, all blaster guns should be removed. Is that upon your sense?
Always wanted this.
However I suggest you make it different than a brandish.
Maybe a gun that shoots death rays? "Refer to the beams at the end of the second level of Built to Destroy!.
normal attack is a 4-tile 1-hit beam. think of sera's unupgraded ray attack. something like that. maybe two clips?
charge is a 5-tile range with a half a tile beam that lasts for iunno 4 seconds.
The distinguishing characteristic between a brandish and this beam gun is THIS BEAM CAN GO OVER GAPS. That means retrodes will be fleeing from you from the other side of a chasm, but oh well.
The base weapon here is the 2* Beam Gun. The one and only original. 3 shots for each gun, normally. Now, let's compare the regular and charge number of explosions, and their radii, of every gun in the Beam Gun Mk II lines. I will also list each gun's special characteristics, if any.
Reg#|Crg#|Regr|Crgr
.____|____|____|___
3___.|10__|0.5_.|1__. (BeamGun)
4___.|12__|0.75.|1.4_ (BeamGunII)
4___.|11__|0.7_.|1.6_ (Rifle, 5 shots)
5___.|13__|1___|1.9_ (PlasmaRifle, 7 shots)
5x3_.|10x3.|0.9_.|1.7. (Tririfle, not to be confused with Trifle. 4 shots, weaker, 3 beams)
3___.|7___|0.7__|1.2. (Concentra, not too good with coverage, but DAMN THAT'S POWERFUL! 4 shots)
5___.|14__|1___.|1.8. (BeamGunIII)
8___.|18__|2___.|3__ (Super Beam. Name says it all. 1 shot, good damage)
5x3_.|11x3.|1___.|1.5. (Backfire, 3 beams, 2 forward, 1 back, slightly higher damage than below)
6___.|16__|1.3__|2.25 (BeamGunIV)
7___.|19__|1.1__|2__. (Beam Bomb, very weird)
--------------------------- (Beam Driver, reg 6 explosions, charge 9 explosions, then splits into 2 paths of 5 explosions each. The two side
--------------------------- paths are equal distance from the main path and they are perpendicular. 1.4 Regr, 2 Crgr)
--------------------------- (Beamtersection is a gun, 5 explosion regular path that splits into 3 3 explosion side paths, charge is 10
--------------------------- explosion regular path that splits into 3 other paths (going left or right from one path 90 degrees exactly will land
--------------------------- you on another path) of 5 explosions each. 1.4 Regr, 2 Crgr)
6___.|18__|1.4__|2.2_ (BeamGunPrime, charge is 11 explosions and pretty much a beam bomb regular at the end)
8___.|25__|1.6__|2.2_ (Like Beam Driver, except with 2 or .2 added to all the numbers)
The rest will be explained later.
All these guns inflict Normal. Here I explain stuff that may be um... confusing, or something. Or just tell you stuff that you may not already know about stuff.
Plasmatech shoots faster than other rifles in addition to more bullets.
Tribeam Rifle shoots beams in the same spread as a t2 Gun Puppy.
These guns have high reload time compared to some other guns, which is CRIPPLING to Super Beam but doesn't really affect the other guns.
Beam Bomb throws a small hexagon, with the center 5 squares away from you. The charge is ANOTHER hexagon, but 7 squares away. Flies over enemies and blocks, but is stopped short by walls. So, you can use it like a SUPER MELEE WEAPON when you're REALLY CLOSE to someone like Lord Vanaduke when he nears a wall.
...there wasn't as much to say as I expected
Playstyles
Plasmatech is used like a Normal Argent Peacemaker without bonuses and a different charge, as well as a delay on damage.
Tribeam is best suited to combo spam.
Concentra is great for tight groups, draw them together with Vortexes or a Beam Whirlpool (will be explained later)
Super Beam should be obvious, USE IT AT LONG RANGE, OR YOU DIE, BECAUSE UNLIKE OTHER GUNS, YOU CAN'T MOVE WHILE FIRING OR RELOADING.
Backfire is suited for use when you're surrounded.
Beam Gun IV is well, for use sort of like Super Beam, except you need less caution.
Beam Bomb is for MELEE USAGE AGAINST ENEMIES NEAR WALLS. Shield bump them there.
Beamtersection and Laser Driver are kinda good for anything.
Beam Gun Prime... idk
Why has nobody considered the fact that it could work similar to the beams in OCH or the occasional CE powered Beam Cannon in the Clockworks that I haven't seen in like forever.
dear lord hero, no. not that much branching. before I though of a troll, now you are scaring me a bit.
What's wrong with expressing your details? There's nothing wrong with that, Thunder.
super-ultra-mega-branching will lead to rage craft for UVs that will sell more because of the greater audiance. that's only the normal part he said, but if with a brandish you have 4 times the audience, with this one you have 30 times the audience, which means that UV ragecrafter will sell low and more.
besides, it destroys variety if it's OP or it's utterly pointless if it's UP. also you don't really need that much choices if you take one gun, I mean, you take that one gun for a propose, not because you can do everything with that. well, not if it's brandish, but that's another story.
Here I explain Reverse Beam Gun line
Reg#|Crg#|Regr|Crgr
____.|____|____|.___
5x2_.|14x2.|0.3-.|0.5- (Reverse Beam Gun)
____.|____|1.2_.|2.1_ (Little harder to use than a regular Beam Gun Mk III, but more rewarding)
6x2_.|17x2.|0.5-.|0.8_ (Reverse Beam Gun Mk II, same principle as Reverse Beam Gun)
____.|____|1.5_.|2.5_
12__.|24__|2.3_.|3.4_ (Defective Beam Gun, seems overpowered, but...)
7___.|15__|1.8_.|2.7_ (Malgun, 2 shot)
5___.|13__|1___|1.9_ (ReverseBeamRifle, 9 shots)
14__.|4x10|1.4__|2__. (ReverseBeamDriver)
Reverse Beam Gun may seem a bit confusing if you look at these tables. But how confusing is it once I tell you that the 2 paths are directly in front and behind you, the front path having 0.3 regular and 0.5 charge radius, and the back path having 1.2 regular and 2.1 charge radius?
Not very. And Reverse Beam Gun Mk II works the same way.
Reverse Beam Rifle and Reverse Beam Driver do a bit more than Plasmatech Rifle and Beamtersection respectively, BUT.
Reverse Beam Rifle has NINE shots. So, the damage increase is NEGLIGIBLE. And, you also get a damage PENALTY medium on Fiends and Grems, allowing you to achieve THE COVETED DAMAGE PENALTY MAX ON FIENDS! AND, this Beamtersection version is a bit modified, in that it shoots backwards and makes a sort of inverse umbrella with the main path like when your umbrella gets blown outside in by the wind, except in 2D.
The Defective Beam Gun and the Malgun are where it gets interesting. The DBG is ALLCONSUMING AND ULTRAPOWERFUL. However, it is 1 shot, it fires in a random direction within a 178 degree arc where all the angles are generally in front of you (ie if you would go in a line to both sides of you (on a graph, call it the x-axis) and fired this gun, facing toward the positive y-values of the graph, none of your shots will ever land on the x-axis or below, in fancy mathematical terms) and it fires slower than a Super Beam. It also has damage Bonus Med on Constructs and Damage Penalty high on Grems. And the Malgun, I DESIGNED it to be OP, and then fill it to the brim with nerfs. It has great stats, as stated in the graph. Good high damage too, and it uses up its two shots faster than a Magnus. Here's where we pile nerfs on it until it sinks to average.
-Reduce the damage to a level where a Maximum UV would make it equal to the original damage, then slap "Damage Bonus vs Everything Max" on it. UVs affect the damage of this BEFORE this modifier (I think), so it will be a nerf.
-Give it Shadow Piercing damage, and add "Damage penalty vs Beast, fiend, and Undead: Med" on it.
-With every hit, give it an EXTREMELY SMALL chance to poison you, and/or an even SMALLER chance to curse you.
-Less damage when you're farther from the center of explosions, with the exception of fiends, who take damage when far away from the center and inversely get HEALED when NEAR the center. Use near fiends at your own risk.
-Movement Speed Decrease: Med
That should be enough.
Playstyles
Reverse Beam Rifle is used like a Normal Argent Peacemaker that fires backwards without bonuses and a different charge, as well as a delay on damage.
Reverse Beam Gun Mk II and the original are something... idon'treallyknow
Reverse Beam Driver is kinda good for anything, if you can get the hang of it.
Defective Beam Gun is good when you KNOW there will be a lot of enemies, or when you can actually get a sure hit, like when you're surrounded.
Malgun is good for Gremlins. Damage order is as follows:
Gremlin
Beast
Slime
Fiend
Construct
Undead
You can snipe fiends and gremlins, but in the case of the former it won't do much.
Using it on Constructs or Undead isn't a good idea.
You won't do jack to Wolvers, they'll teleport before you hit, but Chromas are good targets for them
You can get quite a few hits in on Slimes, so that's good too.
In case you're wondering why I'm telling you to use it like a shadowpiercing callahan, I will mention again it explodes VERY quickly after you press the attack button.
It has already been mentioned that Brandish is similar to this beam gun here, why should Brandish be any different of a story than this. Besides, I'm trying hard to balance it, what will happen to it if it's a balanced gun, no better and no worse than say Alchemers?
Blast Bomb
Alchemer
Brandish
Demo Set
Cobalt Armor
Flourish
I don't see anyone ragecrafting much of these. Explain.
There's an edit button to avoid double and triple posts....
alchemers don't start from a same gun, to say one. also what I said before. alchemers and brandishes kill variety because they are easy to use (and , in case of brandish, quite OP).
How is it like the volcan. pepperbox / blitz? While these are short ranged, the beam could possibly be able to reach farther distances. Plus, the beams could serve as a barricade -- a trap that will damage enemies as they walk past it. Although these are details, everybody has different ones.
I'm sick of people complaining about branching being too op for rage crafting. Ever since crafting got changed/the advent of alchemy orbs, it's been less popular.
What you should complain about is how weapons that are linked to one universal starting item can get a lot more use out of the random UV system, since you have more options. And yet, that's more of a flaw with UVs than anything else.
glad, it can't work as barrier because enemies will point to you, that is one edge of the barrier, so not many will take damage from that.
draycos, less popular doesn't mean it's not there. they have killed us casual ragecrafters who used mist only, but the real ones spent (and spend) lots of ce on crafting.
I've long thought that a "channeling" weapon would be a nice thing to have just so that we can have something with no charge attack, since bombs have only charge attacks. I think the aforementioned Roarmulus beams would be an easy and very cool place to start, though I was thinking of it as "Magicka-style" since that game had my favourite implementation of that type of thing and I hadn't reached T2 by the time I started being bothered by how we get charge-only weapons but no no-charge weapons.
Channeling weapons are a specific class (as in, Sword, Gun, Bomb, and ...uh, Sprayer?) which includes both continuous sprays (like Roarmulus beams) and rapid-fire pulses, (maybe vaguely like the popup turrets that cost too much energy to use, except obviously smaller and more rapid) but are not limited to beams- there's also sprays with noticeable travel time, like flamethrowers. I'd also like continuous vs. rapid to correlate with some gameplay difference, like how Blast bombs are damage- and knock-oriented while "mist" bombs are Status infliction-oriented. What I think "feels" right is for rapid pulses to be knockback-oriented while continuous beams have no knockback, but existing beams in SK already go the opposite way, so whatever. Maybe rapid pulses should tend to be more DPS weapons while constant sprays are more like an alternative to Vapouriser bombs?
Just as sprayers are not limited to beams, beams are not limited to sprayers; more mobile beam weapons that produce concentrated effect would simply be "Gun" class. For that matter, why limit it to guns? Since apparently a frag bomb is not appropriately bomb-like, the most obvious "beam bomb" is probably a non-starter, so... Bending the concept of "beam" somewhat, a bomb could produce a glowing spiral of damage; say it's a matter beam deflected in manner similar to that of a cyclotron, but obscerdly weaponised! Also, let's have a demented SK take on the "lightsaber" trope; it projects several continuous beams which intersect, I guess in "Death Star Beam" fashion, at which point instead of merging into a larger beam they merge into a menacingly pulsating energy orb thingy that you beat monsters with.
P.S. For names, how about "Spiral Alchemitron" for the bomb and "Star Sabre" for the sword?
Do I continue fluffing up the thread with my instruction manual on my Yggdrasil on Beam Gun?
@Sandwich. Yggdrasil was a freakin' tree. What do laser beams have to do with a tree?
my point exactly
replace "Yggdrasil" with "tree" and read my sentence again
on a side note do I move on in my tree
I came up with another possible detail(s)! The beam gun can act like a seraphynx's ray of light, but when you shoot, you have run away. So basically, there's going to be a detached beam. You can shoot up to 2-3(?) beams before reloading. Charge attack is simple. A knockbacking, solid beam, which is also detached but the difference is the size, duration, possible status effects, damage, look, and sound.
I will post details about Beam Shower line tomorrow. Get ready.
just a portable energy cannon with increased damage as stars go up, 5 star is split between all elements/debuffs
Why should we keep it simple? It needs to be a mechanicy gun that looks factory-made. Sandwich, present me with your shopping list of details! ^-^
This will look different from the other two posts about these weapons I've made so far.
ALL EXPLOSIONS ARE ONE TILE BIG UNLESS OTHERWISE SPECIFIED
Beam Shower: Graphic Effects: Shoots multiple lasers into the air. This will dot a 7x7 area around you with 10 1x1 squares that will be about to explode, like, higher than one of those fire rockets from Shadow IMF. Actually useful stuff: Does elemental. Other guns that work like this are Beam Fountain and Beam Tempest. The damage is driven all the way out of the Milky Way when it's a 5* Beam Tempest. Charge attack spreads 20 2x2 squares over a 14x14 area. (Allpurposeish)
Beam Whirlpool Stuff you really need to know: Regular attack is like, weak. It's one shot, and draws enemies within a 7 tile radius toward you for 3 seconds, and shoots a beam in the direction you are facing. But you can't move. The charge attack, however, draws enemies within a 10 tile radius toward you for 4 seconds across gaps, and shoots two beams (one in front and one behind you) which deal pretty big damage to stuff. You can move. Does elemental. (Better against stuff that don't often clump together on their own, like retrodes, TURRETS, and devilites)
Beam Beam This doesn't work like Beam Shower or Beam Whirlpool. It's in this line for the same reason that Vitasuit Deluxe comes from Solid Cobalt. How exactly this works: You shoot a 7 explosion beam in the direction you face. It has low damage. 2 3 explosion beams with high damage and slightly less radius shoot out of this beam (from random spaces) (does elemental and heavy normal)
Beam Flood Stuff: Where X is the star level of the weapon x2-1 and Y is the star level of the weapon halved rounded up to the nearest one + 2 + 1 if it's a 5* Beam Tsunami, the regular attack (3 shot) will make a YxY area in front of you explode, and the charge makes an XxX area in front of you explode twice. Low damage for regular attack, greatish damage for charge. Explosions are blue. (does elemental)
Light Beam The possibilities are endless It's 10 shot, has endless range, and a 2 tile radius on every explosion. This is overpowered when combined with a Maximum Damage Bonus on Fiends and Undead, a Movement Speed increase High, and a Very High damage bonus on slimes. So we need to nerf it like we did to the Malgun.
-Ele and piercing!
-Maximum damage penalty on beasts, grems, and constructs. Kapow.
-This puts damage order at
Fiends and Undead
Beasts and Constructs
Slimes
Grems
-Explodes slow.
-VERY VERY LOW DAMAGE.
-Bright explosions.
-Beasts and Grems heal when close to the center. Dasright.
Best used on undead, decent on constructs and maybe slimes, downright bad on fiends, beasts, and grems.
BEAM CLOUD: This works like a bomb. You shoot a cloud up in the air, it shoots a laser down. Done. The beam is bigger and much more powerful when you charge this.
BUBBLE BEAM: It's like Beam Gun Mk III, but it inflicts stun and does elemental in place of some normal.
Thanks for posting these amazing details! Shall there be more? :>
We already have that, it's called the Brandish charge attack.