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Projectiles, Nuff said

4 respuestas [Último envío]
Sáb, 10/05/2013 - 20:21
Imagen de Shadowtrojan
Shadowtrojan

title ^

projectiles would seem great and theres no reason why they would be in the gun or sword family, since they are not melee nor bullets. I have come up with some ideas of projectiles and maybe ones that relate to promos;

NOTE that these go in the family of vials, remedies, and health capsules.

daggers

simple, small, and deadly
piercing damage

snowballs

low damage (the ones in ld)
normal damage

rocks

common projectiles found everywhere in different types
MOLTEN ROCK:
elemental dmg, 100% chance of fire.
CURSED ROCK
low normal damage, 50-75% curse
ROCK
Irritates enemy, does 1 dmg point, not wanted

Feel free to criticize me or add to this.

Sáb, 10/05/2013 - 20:41
#1
Imagen de Draycos
Draycos

What would these be, besides reskinned gun bullets?

"Bullets for guns" implies "projectiles in general", by the way.

Sáb, 10/05/2013 - 20:42
#2
Imagen de Little-Juances
Little-Juances

I know throwing daggers visualy different than a gun, but they behave the same way.
In terms of actual gameplay, they are 'bullets'.

Alas, what's the difference between these rocks or a regular vial or an alchemer?

Sáb, 10/05/2013 - 20:42
#3
Imagen de Dementia-Praecox
Dementia-Praecox
Nope.

You do realize that anything fired from a gun can be classified as a projectile, right?

This would overcomplicate the drop system. People are familiar with how vials work now, throwing (no pun intended) random things into the system would just be a mess. Daggers are pretty much pointless since most enemies weak to piercing dodge/burrow when detecting projectiles. Snowballs serve no point whatsoever. Molten rocks are basically fire vials. Cursed rocks are basically curse vials. Regular rocks are pretty much pointless as well.

Dom, 10/06/2013 - 11:40
#4
Imagen de Usevnsevnsixfivfor
Usevnsevnsixfivfor

Or OOO could buff the damage of pots. Fire Pots and Oil Pots are way too rare.

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