As most experienced players know, SK has evolved quite a bit. There's been missions, battle sprites and tons of other stuff. And the number of Merchants in SK outclasses any game I've played, save for TF2. But why not make merchants into a way of PLAYING the game instead of LOITERING? And without further ado, I give you...The Merchant Set.
I'm still crunching numbers to balance out the gameplay a bit. But my main idea is to create suave armor that provides a bonus percentage to the amount of crowns you make in a level, and reducing the cost of recipes and items from vendors while decreasing the damage dealt by players wearing the armor.
Think of it something like this: Player A wearing Cobalt armor does 100% damage, gets 100% crowns, takes 100% damage based on damage dealt (Per Swing.) and pays 100% for everything. Player B wearing the Merchant set does 60% damage, gets 120% crowns, takes 120% damage based on damage dealt (Per Swing.) and pays 90% for everything. (Numbers are subject to change.)
I hope this outfit screams POWER, WEALTH, SHECKSH: http://i.imgur.com/vutCDnz.jpg.
The bley should be grey, but my printer sucks. It looks a lot better irl. Oh well.
A +crowns bonus is fine to me. Not because it is pro-merchant, but because it is anti-merchant.