New monsters go here:
Gremlin Sentry: Gremlin turret. Bullets go slightly faster than other turrets
Status variants are named Ashy, Icy, Ill, Wiry, Fey (curse!!), Weak (stun), and Dozy.
Cubicle Worker: Fiend turret. Bullets go fast, but the bullet number is equal to the tier.
Status variants will be Burning, Freezing, Noxious, Spastic, Accursed, Crushing, and Lethargic.
Porcupin: Beast turret. Bullets are more numerous, and they could be ANYWHERE.
Status variants will be Fireprickle, Chillthorn, Sickspike, Electrobriar, Marquil, Dazebristle, Drowsybarb.
Burrower: Fiends that burrow, and when they're in about the same area as you, that area turns purple... AND SUDDENLY THEY JUMP OUT OF THE GROUND CAUSING MASSIVE DAMAGE. Then they burrow again after some time. They're big and have lots of HP. So they're Heavy units.
Status variants may be Aflame, Iced, Septic, High Voltage, Doomed, Smashing, and Dopey.
Goop: Slimes. They can hit you like a Lichen. But, if you attack them, they split. They can do it once in t1, twice t2, thrice t3.
Status variants are Soul Goop (curse), Plagoop, and Forcehitter (stun).
Levels with stuff coming soon (When I type treasure boxes I mean green ones)
1. Stuff from all tiers
A. Ritual Circles
i. Infernal Ellipses: You start off in a room, with two one way doors in opposite directions, and OPENABLE DOORS in the other directions. They start off closed. Let's start with one way.
a. WAY ONE: Enter a room with Cubicle Workers in all corners, and Howlitzers on the three sides you didn't enter through. When all of that is killed, go through a monster gate that has been opened by this (as has the door toward the end if you've done the other part), hit switches (or rather, a single switch multiple times) to pass through and go into a party button room (yay). It has 8 unbreakable blocks around a party button like in those bullet hell danger rooms.
Wave one: 4 devilites flanking a trojan in the front, with a silkwing behind it and two howlitzers on the left and right of your party button, simple.
Wave two: 10 devilites in a circle around 2 silkwings, with Cubicle Workers in all 8 corners.
Wave three: 2 trojans with 2 silkwings flanking them, and 5 devilites behind them. On your left and right there are 4 devilites in a square each, and in each corner is a Burrower.
Then you pass through a narrow hallway while being attacked by Gold Howlitzers. You end up at an intersection. Left is to the room with the one way doors. Right is the button to the door to the left, and a door to the end. Forward is into a gate that leads to the other way (you too had a door here, except it got opened by the party button room)
b. WAY TWO: You follow a narrow trail of burrowers (with the occasional devilite mixed in) to a room with 9 boxes arranged in a + shape in the center. Do not break these. Doors up top block a party button, another door down below blocks the way (adorned with gorgos and any number from 4 to 6 minerals) to the intersection. Go right, past a Gold Trojan, past two Gold Lumbers, past 5 treasure boxes (but break them first :D) and to a switch. There are no pots provided: use a vial. (It's too far for a gun to reach.) It opens up the doors to the party button (and the door toward the end if you've done the other part). When you step on it:
Wave one: 3 silkwings behind 4 greavers at the bottom, and 2 howlitzers BESIDE you.
Wave two: 4 silkwings behind 5 greavers, and 3 cubicle workers near the party button.
Wave three: 5 silkwings behind 6 HOWLITZERS, and 11 greavers SURROUNDING the party button.
Wave four: 6 silkwings behind 7 greavers, and 15 howlitzers surrounding the party button.
Wave five: 7 silkwings behind 2 cubicle workers, 4 howlitzers, and 3 greavers, and 6 cubicle workers, 6 howlitzers, and 18 greavers (lolwtf) near the gates
c. TO THE END: Doors to the right and left are locked. As soon as you step on a party button, the door behind you closes and the one to your right opens. Pass through to enter a room where you must cut through stone blocks to pass while having howlitzers NOT cut YOU down. Then you get to a maze where a gorgo literally lurks at every corner. Then you get to a party button, where the door to the right of it is open, and the door to the left is closed. The party button opens the left door and closes the right. And then, there's like this room with a party button
Wave one: 12 silkwings in like a square shape around 5 greavers in a x shape.
Wave two: 16 howlitzers around 9 silkwings (both in square shapes)
Wave three: 16 howlitzers in 4 howlitzer squads in 4 points in the room surrounding one silkwing each, while 9 greavers spawn in the center of the room in a pyramid shape.
Wave four: SILKWING PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave five: GREAVER PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (In English, this means: 40 greavers scattered around the room. In Simple English, this means: Oh crap.)
And then once you beat all of them you can pass through. You must step on a button in front of the next door, which happens to lead to the party button at the beginning of section 1Aic, and it opens a door above the party button and to the left of it, and you get to a party button, which opens EVERY DOOR CLOSED EVER and blocks your way out of this circle with 6 gold howlitzers.
Wave one: 2 trojans with 2 silkwings flanking them on the other side
Wave two: 3 trojans with 4 silkwings flanking them and 3 silkwings behind them
Wave three: 2 trojans and a SILKWING PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave four: 3 trojans and a SILKWING PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave five: 5 trojans and two SILKWING PARTIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
When you're done the Gold Howlitzers die, releasing Gold Howlitzer skulls which will never die. If they hit you, they bounce off you and try to hit you again. (This mechanic inherently meshes badly with t1 Howlitzer skulls)
Make a mad dash for the elevator (go down down down and down, breaking through a trail of 16 treasure boxes to get to the elevator.)
ii. Trail to the Styx: This place is painful. Like Acheron. In fact that's probably what this is. It's shaped like the white part of this .
a. THE TRAIL: Because what this is is just a big trail. With lots of fiends. The first part (where you go right) has lots of devilites. The second part (where you go up) has like, greavers surrounding you. And then party button.
b. PARTY BUTTON AND THEN THE END: This is the last part. And you know what? It's painful. VERY. PAINFUL.
Wave one: GREAVER PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave two: GORGO PARTY AND SILKWING PARTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave three: AS MANY SILKWING PARTIES AS WILL FIT IN HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wave four: 5 trojans.
Wave five: GREAVER PARTY, 3 trojans, AND THREE SILKWING PARTIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
iii. The Legion: Omg. Trojans.
a. TROJANS: Your arsenal, party button room, finish.
b. TROJANS: Change your weapons and prepare for a fiend swarm. Yes. A fiend swarm. Be prepared.
c. TROJANS: Here's your waves in the huge party button room. YES. HUGE.
Wave one: A trojan with two silkwings flanking it. Easy.
Wave two: Two trojans flanking another trojan. There's a silkwing behind each trojan.
Wave three: Four trojans (Your party button is cornered) facing AWAY from your party button. Greavers form the corners.
Wave four: 20 greavers scattered across the room.
Wave five: Wave 1 + Wave 4
Wave six: Wave 2 + Wave 4
Wave seven: Wave 3 + Wave 4 + 2 silkwings.
Wave eight: 8 trojans in the cardinal directions, 8 silkwings between the trojans, 2 greavers up top
Wave nine: Wave 1 + Wave 2 + Wave 3 + Wave 4
Wave ten: 1 gorgo
1 devilite
2 greavers
3 silkwings
5 trojans
8 more gorgos
13 more devilites
21 more greavers
Wave eleven: 34 silkwings. 6 trojans. And most importantly, respawning howlitzers surrounding the party button
Wave twelve: 1 trojan
1 silkwing
2 greavers
3 devilites
5 gorgos
8 more trojans
13 more silkwings
21 more greavers
34 more devilites
and respawning gorgos within the space respawning howlitzers surround
Wave thirteen: 169 silkwings, 1 trojan (up top)
Wave fourteen (I am heartless): Gold Howlitzers on the perimeter of this room. Except for one up top, which is like surrounded by gold howlitzers anyway. Kill this one, using... uh... a gold trojan whose damage has been reduced to like a hundredth of what it usually is on you. It can actually hit that non-gold howlitzer, and hurt it quite a bit. Be careful for its attack buff though.
Wave fifteen: The trojan gets a massive perma attack buff and becomes a normal trojan. Kill it to kill all the howlitzers. Then go to the elevator.
2. Stuff from two tiers
A. t1, t2
B. t2, t3
3. Stuff from one tier only
A. t1
B. t2
C. t3
i. Core's Firewall: This is kinda ridiculous. The only way to get to it is to use a shadow key on the core's wall, engaging a fight with..... the wall. Here, lemme spell it out for you
a. RIDICULOUS AMOUNTS OF RESPAWNING GUN PUPPIES: And a bullet chain which goes up and down. The Core's wall has 5000000 HP, so it'll be kinda hard. Remember to bring your Grey Owlite Chaos Set with whatever CTR trink and DMGBONUS trink and pretty much whatever ASI perk and UVs
b. LEAP OF FAITH: Jump down into the darkness and serendipitously land on an elevator. Then go into the following levels.
|. Swamp Monsters: Unique mechanic for every level, a status theme with two monster themes. Your mechanic for today is monsters are healed at a rate of 50 per half second.
@. Enter a room where you need to kill 50 Cubicle WOrkers to pass. Open the door, and now you must deal with Toxigels too, 50 of which you must kill to pass. Then open another door, and suddenly you have Sickspikes to avoid too. KIll 100 of these to pass.
|3: Then you come into a room. A long room, where Polyps seriously deck the halls with boughs of THORNS EVERYWHERE. Run. Run. Run awayyyyy
(: Spikes line this next room. They will never retreat. Dash through them. Devilites will be watching you, with their Pit Bosses close by.
|): You went the wrong way. Go back.
|三: When you reach the room with all the respawning monsters, lead most of them towards the dead end, and then come back. A new door that wasn't there before should be opened. Step through and watch as the floor becomes visible. Watch out for the howlitzers though.
|=: Finally, party button
Wave one: 1 devilite
Wave two: 1 Giant Lichen Colony
Wave three: 1 Trojan, 2 lichens flanking that trojan
Wave four: 1 Trojan, 2 devilites flanking it
Wave five: Wave four and a silkwing
Wave six: 2 Giant Lichen Colonies, beside each other
Wave seven: Activate center spikes, 5 devilites up top of the room, solid plague spawning randomly in random places.
Wave eight: 2 Giant Lichen Colonies, beside each other
Wave nine: 1 Trojan, 4 devilites flanking it and a silkwing behind it
Wave ten: 9 Jellies in a block up top
Wave eleven: 16 Jellies in block up top
Wave twelve: 25 Toxigels in a block up top
Wave thirteen: 20 Toxigels in a frame shape up top with a Trojan inside
Wvae fourteen: Whatever I will will it to be later
D. Bosses
U77654 was here.