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Unexpectedly useful weapons

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Thu, 10/10/2013 - 08:53
Thinslayer's picture
Thinslayer

Hey guys! I'd like to hear your expert opinions on how best to use those weapons that are seemingly weak or useless. I'll take the first stab at it.

*Winmillion: phantabulous at killing gremlins. No matter how much they dodge, or perhaps because of it, this sword just murders them. It's almost like it was designed to kill them.
*Dread Venom Striker: I've heard that it's really good at taking down Vanaduke's mask.
*Wild Hunting Blade: I've heard that its charge attack can knock enemies down with every hit. I'd imagine this would be immensely useful against zombies, gremlins, or even some beasts.
*Iron Slug: Interrupts gun puppies, surprisingly.
*Frost Gun: I've used this thing in RJP and FSC, and can attest to the usefulness of its knockback and freeze. It's a great utility gun for when you have nothing better available.

Your turn!

Thu, 10/10/2013 - 11:37
#1
Battlegrinder's picture
Battlegrinder
You just had to take all the easy ones, didn't you? ;)

*Callahan: Knockdown on almost every shot, and decent chance of stun to boot.
*Scarlet Shield: One of the best T3 shields, thanks to the health bonus. I'd give it the edge over the 3* Owlite.

Edit: said T3 instead of T2. My bad.

Thu, 10/10/2013 - 09:28
#2
Thinslayer's picture
Thinslayer
@Battlegrinder

So you think that, given a choice between the bonuses from Swiftstrike Buckler, Twisted Targe, and Scarlet Shield, you believe the Scarlet's health bonus to be the most valuable in Tier 3? Interesting.

I know the Blazebreak Shield can withstand an FSC slag walker hit, for what it's worth.

Thu, 10/10/2013 - 09:47
#3
Khamsin's picture
Khamsin
@OP

"*Dread Venom Striker: I've heard that it's really good at taking down Vanaduke's mask."

It used to be, before chaos. Now, there's not much reason not to just use charge-up attacks on it with your blitz needle, since the charge-up is fast enough to get great DPS out of it. It also used to be fantastic to JK, before he was changed, now it isn't very useful against him.

Anyways, guns can be really useful against wolvers if used correctly. Generally they teleport behind you, so you can lay a bomb, then shoot at them with a gun to get them to teleport into your bomb.

Thu, 10/10/2013 - 10:16
#4
Culture's picture
Culture
Hmm

I'm still trying to find places where Shard Bombs are better than another bomb (full bomb loadout.) I'd appreciate any tips.

I've found it easier to use a Deadly Crystal Bomb instead of a Nitronome when going up against a lot of mecha knights, since the Nitro can end up knocking them in front of you.

Thu, 10/10/2013 - 10:23
#5
Zeddy's picture
Zeddy

With a bit of damage bonus, the cutters can tear through devilites due to their low health, and I find it a lot easier to use than flourish against them.

Splinter bomb can be pretty nice for kiting a large group of devilites along the windy, narrow roads of devilish drugery. The area will clump the shards together and the long fuse time means you never have to be within attack range.

Dark Matter Bomb can juggle gremlins where DBB is no longer powerful enough to do that. Where DBB is powerful enough to do that, the core of DMB will also, and you can use that to more easily conquer most gremlins. Takes a bit of practice and can be risky, but also faster.

Similarly, Crystal Bomb can interrupt puppies where Nitro will no longer.

Pepperbox is great for everything except wolvers.

Thu, 10/10/2013 - 10:31
#6
Wolfe-Knight's picture
Wolfe-Knight
Hmm

*spitfire: Yes this is a 1* gun but it might as well be unlimited use fire vial since it seems to always set things on fire and it has a moderate fire status. I often use when doing solo runs as it is just a fun item to run around with.

*Trigalv: The underestimated little brother of the Suda makes great use of its freeze status. While most would think the freeze is a dangerous thing to use on a slow sword it happens to be quite safe. Since the knockdown chance is so high freezing enemies on charge makes using a second charge attack a piece of cake. (plus who doesnt love the ice beam this thing shoots out on charge?)

Thu, 10/10/2013 - 10:39
#7
Parasthesia's picture
Parasthesia
Rocket Hammer's charge in

Rocket Hammer's charge in conjunction with a vortex bomb. I prefer Triglav's charged in it's place but the hammer charge is surprisingly fun to use too. The weapon gets a bit boring versus monsters with vanilla attacks.

Blitz. I thought I'd only use it for FSC but I find it handy for beasts (jury's out on devilites. Too easy to take a chair to the face.)

These are pretty recognized "good" weapons but I was surprised.

Thu, 10/10/2013 - 11:42
#8
Traevelliath's picture
Traevelliath

A knight need not have courage, only Valiance. It's surprisingly effective gun fir the sheer utrility of it alone.

Thu, 10/10/2013 - 11:42
#9
Battlegrinder's picture
Battlegrinder
@Thinslayer

I'd say swiftstrike is the #1 gunner/swordsman shield, but Scarlet probably has the edge for bombers. Twisted Targe is only useful for swordsman, but depending on the weapon Scarlet might still have a use (for example, don't need much of a damage bonus when using high damage weapons like rocket hammer or troika).

Haven't had the chance/desire to use the status break line, mostly because I feel the massive stat weakness make them way to weak compared to the alternatives.

Fri, 10/11/2013 - 00:53
#10
Thinslayer's picture
Thinslayer
@Battlegrinder

The 3* breaker armors actually have this fantastic "last stand" property, where any hit, no matter how strong, reduces them to no less than one bar of health. It's sometimes more effective than "better" armors.

Fri, 10/11/2013 - 05:23
#11
Khamsin's picture
Khamsin
@Trav

"A knight need not have courage, only Valiance. It's surprisingly effective gun fir the sheer utrility of it alone."

New players might want to hold off on crafting Valiance.

Fri, 10/11/2013 - 06:49
#12
Traevelliath's picture
Traevelliath

Why? It's good. It works everywhere. It does reasonable damage, each hit staggers opponents, and you can stay mobile with it. A Charged Valiance shot can send a lumber flying across the room. Single shots interrupt almost every enemy.

I love the Valiance, especially if you only have 2 or 3 weapon slots.

Fri, 10/11/2013 - 06:52
#13
Halandin's picture
Halandin
@Thinslayer: I think that's

@Thinslayer: I think that's just part of the game, I've seen discussions of that phenomena of always ending up with one bar left before.

Fri, 10/11/2013 - 08:25
#14
Atelophobik
Venom veiler - easier arena.

Venom veiler - easier arena. Really helps party as a support class.
cautery sword - have a secret insta-kill on T3 giant lichen colony / greavers.

Fri, 10/11/2013 - 10:32
#15
Krakob's picture
Krakob

As a veteran swordsman, I'm having a hard time seeing any use of swords as unexpectedly good. I know every sword very well, with the exception of the Flourish line (BTB, close enough) and I know where I'll find use for each and every single one of them so long as we're not talking about swords that really don't have any use, such as the Cautery Sword.

As for guns, Valiance provides terrible damage but great utility in a huge amount of ways. Having a CTR VH UV on it means I can keep a turret from firing but that's what we have Polaris for, no?

Lots of people seem to say Venom Veiler but if you just know the mechanics of poison, it should be rather obvious that it will make any final wave in an arena squirm when paired with some damage.

Fri, 10/11/2013 - 11:20
#16
Thinslayer's picture
Thinslayer
@Krakob

Valiance's damage isn't "terrible." It's not as good as specialized damage, certainly, but it does pretty well for itself as a normal-type weapon.

Fri, 10/11/2013 - 11:22
#17
Krakob's picture
Krakob

Okay, I guess it's pretty good. Unless you compare the possible DPS with DVS, Suda/Triglav, Levi, VPB, Nitro and probably a couple other guns.

Fri, 10/11/2013 - 11:24
#18
Khamsin's picture
Khamsin
@Krakob

What else does better damage against a Devilite without rooting you in place?

Fri, 10/11/2013 - 11:34
#19
Krakob's picture
Krakob

Polaris, Supernova, * Driver (-Umbra).

Fri, 10/11/2013 - 11:47
#20
Khamsin's picture
Khamsin
@Krakob

Dodged, Dodged, Nope (unless you switch shoot).

Fri, 10/11/2013 - 11:50
#21
Krakob's picture
Krakob
@Khamsin

See, to hit a devilite, you shoot where it's going to be, not where it is. It's not awfully hard to hit a bunch by shooting Pulsar bullets with a nice spread, kinda like you do in LD except it's easier.
As for switch shooting, of course you'd do that if you're out for damage.

Fri, 10/11/2013 - 11:56
#22
Atelophobik
Krakob final arena waves with

Krakob

final arena waves with poisons ( especially when there is mender ( always )) is WAY much easier. I do arena like 5 times a days. Pure damage ( even brandish charged ) couldn't par with poison ..

Fri, 10/11/2013 - 11:58
#23
Krakob's picture
Krakob

I know. VV is one of my favourite bombs but it's far from unexpected.

Fri, 10/11/2013 - 12:04
#24
Khamsin's picture
Khamsin
@Krakob

"See, to hit a devilite, you shoot where it's going to be, not where it is."

Except you don't know where an overtimer will be.

Fri, 10/11/2013 - 12:19
#25
Battlegrinder's picture
Battlegrinder
@Khamsin

Then you bring an autogun and shoot everywhere. It'll run into a bullet sooner or later.

Fri, 10/11/2013 - 12:31
#26
Krakob's picture
Krakob
@Khamsin

It's a bit like playing the lottery. Once it's shocked, it's a lot less threatening, though. Unless we're talking about DevilITs. No big difference though.

Fri, 10/11/2013 - 13:46
#27
Khamsin's picture
Khamsin
@Krakob

"It's a bit like playing the lottery. Once it's shocked, it's a lot less threatening, though."

This is true. Still, even if you land some shots, your DPS is limited by their dodging.

Either way, Valiance's few gimmicky uses are going to be invalidated when the gunner patch lands, so I suppose its a moot point anyways.

Fri, 10/11/2013 - 13:57
#28
Krakob's picture
Krakob

Yeah but it's not so hard, really. Your DPS will still be a lot better than a single target Valiance's. Do note that Polaris has more damage than Valiance on expanded bullets and I believe Supernova has even more.

Fri, 10/11/2013 - 13:57
#29
Traevelliath's picture
Traevelliath

Wait what is the gunner patch going to do to Valiance?

Fri, 10/11/2013 - 19:24
#30
Popoixd's picture
Popoixd
''Unexpectedly useful

''Unexpectedly useful weapons''

SUDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA charge. It's long to charge but its VERY powerful and secure.

Fri, 10/11/2013 - 20:14
#31
Thinslayer's picture
Thinslayer
Valiance vs. Devilites

Valiance murders devilites. It hits them easily like a Magnus with the mobility of an Antigua, albeit with somewhat less damage.

Sat, 10/12/2013 - 00:17
#32
Alice-In-Pyroland's picture
Alice-In-Pyroland
Wait what is the gunner patch

Wait what is the gunner patch going to do to Valiance?

Let's say if there was hypothetically a situation where in which there were damage type variants of a normal weapon, that normal damaging weapon would become essentially worthless. See Shard Bombs which I will concede aren't the greatest example due to the their lack of popularity outright, but Deadly Shard Bomb isn't even used by those of us in Shard Squad for the most part; it's literally never better that the others, at least in any practical circumstance since the neutral damage is equal to the neutral damage of Splinter, Crystal & Dark Matter, meaning even against 2+ different families of enemies, a typed Shard Bomb will be just as good against one, and better against the other.

Sat, 10/12/2013 - 06:47
#33
Geosmin's picture
Geosmin

Let's say if there were hypothetically a situation where a player has finite orbs of alchemy and wants to use a weapon as part of one's first, general-purpose loadout, or maybe uses Danger Rooms...

I'm an Alchemer fiend these days, (despite not being anywhere near their skill ceiling) so I'd totes like to have a Normal-damage Alchemer even though I already have Shadowtech and 3 of the Elemental ones to 4-star or higher, because sometimes I get Gremlins, Fiends and Slimes in the same level. If I could bring just one Alchemer for all 3 of those, that would be perfect since it would free up another weapon slot for something more complementary in capability than a second Alchemer, which is usually worth more to me than the bonus damage of Meatloafing the damage types vs. the hypothetical Vanilla Driver.

Sat, 10/12/2013 - 08:30
#34
Traevelliath's picture
Traevelliath

Is there going to be a specialized variant of the Valiance?

If so HEELLLLLSSS YES! MY MONEY CANNOT EXIT MY WALLET FASTER!

Sat, 10/12/2013 - 14:04
#35
Merethif's picture
Merethif
@Traevelliath

@Traevelliath
The point is, Valiance is so awesome handgun, that if we hypothetically had each damage variant for it, it would make most other guns obsolete (maybe except needles). For example I don't see the point in crafting Argent Peacemaker/Polaris if there were elemental Valiance. I don't see a point in crafting Callahan / hypothetical piercing antigua if there were piercing Valiance. I don't see the point in crafting Sentenza or Biohazard if there were shadow Valiance. As a player who have almost all guns in his arsenal, I'd be a bit... sad (?) to find them totally useless at one point.

Sat, 10/12/2013 - 15:09
#36
Krakob's picture
Krakob
@Merethif

A skilled Catalyzer user is able to out-damage basically anything but bombs vs big crowds, I dare say. Pair them with a Vortex and it's even more fun.

Sat, 10/12/2013 - 15:56
#37
Battlegrinder's picture
Battlegrinder
@Merethif

I'm actually a little concerned about that situation. If we hypothetically had a shadow, elemental, and piercing Valiance, what purpose does the normal damage one serve? I think I'd still find a use for a Sentenza if I had a shadow blaster, but I don't think I'd find a use for the valiance.

Mon, 10/14/2013 - 11:50
#38
Merethif's picture
Merethif
@Krakob

@Krakob
Well, if you say so I withdraw my statement about Catalyzer. I must admit I'm sort of gun/bomb hybrid so almost always I am using a bomb where there is a decent crowd around. That's why I may underestimate Catalyzer.

Tue, 10/15/2013 - 06:48
#39
Khamsin's picture
Khamsin
@Mere

"I don't see a point in crafting Callahan / hypothetical piercing antigua if there were piercing Valiance."

I don't agree with this one. Piercing antigua would still be fantastic, when you consider it will more than likely have a damage bonus vs fiend. Pierce valiance will probably be hitting for around 170-180 damage per shot on pierce weak, pierce antigua will be hitting for 127-143 on fiend. Considering antigua can get basically twice as many shots off... pierce antigua still has plenty of reason to be used.

Same scenario with pierce valiance and sentenza vs gremlins.

As far as Callahan-type weapons... well, that's an issue with their design, not an issue with valiance.

@Battlegrinder

"If we hypothetically had a shadow, elemental, and piercing Valiance, what purpose does the normal damage one serve? "

What purpose does normal damage serve in the first place? Levi's are outclassed by Brandishes in general, and DBB generally outclasses Nitro.

I made a suggestion on the suggestion forums about an idea for content where normal might find a place to shine, but other than that... normal damage just sucks in general.

Tue, 10/15/2013 - 09:59
#40
Mystrian's picture
Mystrian
Not a weapon but a shield

Swifstrike bucler--just for the bonus......and that it could take a hit from a depth 28 trojan

Tue, 10/15/2013 - 10:14
#41
Khamsin's picture
Khamsin
.

"Swifstrike bucler--just for the bonus......and that it could take a hit from a depth 28 trojan"

Wat? On elite? This doesn't sound right to me.

Tue, 10/15/2013 - 10:17
#42
Wolfe-Knight's picture
Wolfe-Knight
Hmm

I think I found someone who uses a winmillion as a primary thank to his maskeraith. This guy would use vengeful quills from a distance, dash up close and start swinging his sword. The damage from the quills and the poison made easy work of most groups. What was great was the fact that the disks would most of the time hit the other people with the quills, so one strike hit 2 quills and did a lot more damage.

Another combo I loved is when he would charge up his winmillion, shoot, shield cancel, then deploy deadly cloak (all this was done so fast the disk hit with the bonus damage). Coming out of cloak was even more entertaining as the bonus speed and damage torn through groups of slags (plus I think winmillion is one of the double charge shot weapons with cloak, so that is a huge bonus).

Tue, 10/15/2013 - 15:30
#43
Pupshies's picture
Pupshies
Valiance

Valiance. Generally, it sucks. But it's great for lockdown, and it pushes enemies back, which could come in handy if you get cornered.

Wed, 10/16/2013 - 19:28
#44
Toeni-Sevan's picture
Toeni-Sevan
Catalyzer!

It has to be one of the most rewarding guns in the game. Dodging and timing charges for 20 seconds so that you can fire and turn you back away. Smiling as the enemy is blown to pieces. It's great if you have friends who use it as well. The catalyzer really helps you bond with your friends and your team in battle.

Thu, 10/17/2013 - 09:58
#45
Canine-Vladmir's picture
Canine-Vladmir
I been having fun....

...charging Triglav and spamming Wolvers, Undead, Construct, Jellies and Gremlins.
Its just so darn fun.

Fri, 10/18/2013 - 22:45
#46
Skold-The-Drac's picture
Skold-The-Drac
itb

Irontech series, for all-around dps and ring of safety.

Status-inflicting shardbombs in ld, because random stunned/shocked clone is funny.

Cautery sword for t2 trollsits, same for arc razor.

Civ for multi-hit charges on slags.

Supernova line for the extra push in ld, surprisingly more shocking to some than it's electric counterpart.

Mad bomber set, for proving you don't need the extra bonuses :p

Cyclops cap and fencing jacket for going on an all-bombs run of anything. (less-than-proto-defense)

Cyclops cap for cosmetic head on bomber suits.

Fri, 10/18/2013 - 23:12
#47
Blue-Flood's picture
Blue-Flood

Graviton bomb + Triglav charge = everything dead. With max sword damage it kills off entire wolf packs with 3 or less in party.
I usually rock that combo with a valiance to shoot turrets in clockworks. It even dominates the puppy danger room.. pretty legit.

America!

Fri, 10/18/2013 - 23:47
#48
Deleted-Knight's picture
Deleted-Knight
Can we talk about Lockdown too?

I've been using Striker with Arcrazor lately in T2 lockdown, and it offers surprisingly good survivability. Obviously they kill a lot slower due to less damage, but both weapons pushes you forward a lot when you combo with them, making it harder for your opponent to accurately counterattack after your swings. Their quick attack animation is an extra bonus.

In PvE, flourish line swords are capable of hitting some switches that you are expected to use a pot against. The third jab of the combo just barely scrapes those switches. Also, I think troika's combo speed aligns pretty well with gun puppy's recoil time in T2. You can cancel their attack (with second swing) just in time by repeatedly doing combo swings. Shield bashing is useful for knocking zombies out of totem areas. The stun also makes sure they stay where they are knocked back to.

Sun, 10/20/2013 - 05:25
#49
Rezzler's picture
Rezzler
These hypothetical guns sound

These hypothetical guns sound interesting....ow callahan (useless pretty much) and grim repeater

Sun, 10/20/2013 - 10:26
#50
Arkate's picture
Arkate
.

Put down a Voltaic Tempest in an FSC room. I dare 'ya.

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