I know that OOO tried to update Bombastic Demo, but they really did nothing in the grand scheme of things. Also, after the chaos update, there is little reason to opt for any of the bombing suits, other than Mercurial. After talking with some dedicated bombers, I think that these are the kind of adjustments that would be: wonderful to see, easy to implement, refreshing for gameplay, and with more options inevitably means potential energy spent.
New Bomb only UV's introduced:
- Bomb Fuse Length Reduction (Reduces fuse time by 6% for each point, up to 6 acquired)
- Bomb Area of Effect Increase (Increases area of effect by 6% for each point, up to 6 acquired)
Justification: These UV's would give incentive for bombers to use something other than Chaos for playing. The fuse length reduction and AoE increase would be most noticeable on the bigger, slower bombs, like BAB, the vortexes, and Irontechs. Arguably, this would also make mist bombs more annoying, and I suppose they would, but with regards to Lockdown, I think more players have already figured out what they need.
The new suits
-
Mad Bomber:
- Keep the status penalties
- Bomb CTR High to each piece
- Bomb DMG High to each piece
- Bomb Fuse Length reduction low on each piece
- Keep frost resist,
- add stun, and fire penalties
- Give Bomb CTR Low to each piece
- Bomb Fuse Length reduction med on each piece
- Bomb Area of Effect increase med on each piece
- Keep the fire resist
- Bomb CTR High to each piece
- Bomb Fuse Length reduction low on each piece
- Bomb AoE increase low on each piece
- Bombs have chance to cause strong (FoV) fire upon explosion
Mad bomber would now be set apart from Chaos with higher damage and immediate ctr max on unheated bombs.
Bombastic:
Time to see lots of big explosions.
Volcanic:
These changes would lend well to it's name sake.
Maybe these aren't perfect, but I know I'm not the only player with bomber gear that's collecting dust and it would certainly make some lesser known bombs more entertaining and viable. Someday Mad Bomber, you shall be useful again.
I think a few tweaks would be needed.
Like for mad bomber seems like the type of armor to have everything, but with a sever drawback.
So maybe have the med fuse time and area of effect on it with maybe some additional status vulnerability that isn't on there.
While the bombastic seems to be focused mainly on increasing damage, maybe just a med area of effect but no fuse time reduction.
And on the other hand, volcanic demo armor seems to be focused on time reduction for bomb placement, so maybe no area of effect and med fuse time reduction.
But hey, hopefully there's a bomber update.