Okay,so I've had this bug for a while now. Whenever there are many explosions throughout a level at the same time,my game does this weird thing where 2D textures are re-sized and moved randomly,while staying in the confines of the original sprite size.(I.E. Capsules,Hearts,Crowns,and other 2D graphical effects) It's hard to explain,but it's as if there's a very large image of the original item,and as your character moves about the very large image changes where it's actually centered,and the center is the only part displayed. It becomes more defined with larger effects, such as the candles you can light with Amber. This effect is on and off,but only happens after the explosives. It's most commonly triggered by the Explosive Slimes,or levels with many of the Bomber Gremlins. I haven't caught a screenshot yet,but if anyone DOES know what this is,they'll know what I'm talking about. I'll try to get a screenshot ASAP.
Explosives Graphics glitch
Wed, 10/16/2013 - 17:10
Riokutheslayer
Thu, 10/17/2013 - 11:34
#2
The-Worst-Knight
This bug exists for a long
This bug exists for a long time, but OOO don't think that it's imortant. It take place on radeon 7xxx(about 5% of players got it). Also usually we talk with GM's, not developers.
This may or may not be similar to something that a friend of mine experienced. Have you tried enabling compatibility mode yet? I believe you can do this by pressing escape to open the menu, selecting video, edit advanced and clicking the enable compatibility mode box. Let me know if that works for you.