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How much crowns can you make with 100 mistenergy??

12 replies [Last post]
Sun, 05/22/2011 - 01:03
Skygazer

I am very curious about this as i just started one day and i saw that you can buy energy to play! This is something i want to do cause i really like this game. So i have 100 energy and how can i spend it the best so i can keep playing and buying energy without losing any money? :P
Like i start with 100 energy and 100 crowns then i play and have 0 energy and 5k crowns i buy energy and have 100 energy and 0 crowns.
How can i have enough crowns to buy energy again if i used that 100 energy? What should i do??

regards,

SkyGazer

Sun, 05/22/2011 - 01:18
#1
Providence
Legacy Username
The higher tiers give you

The higher tiers give you more crowns; once you reach T2 or T3, you can really start making crowns.
For right now, you should work on getting better equipment. There will be days when you can't play any gates because you have to spend your energy crafting new equipment, but that kind of time and money management is part of the game.

Now that we have an Auction House, I would say that crowns are more important to you than energy. You should use your 100 ME to earn crowns and then buy better armor, so that you can get to T2 faster. Good luck!

Sun, 05/22/2011 - 04:04
#2
Skygazer
Do you have any

Do you have any recommandations of equipments? I got cutter now :P

Sun, 05/22/2011 - 06:07
#3
Orangeo's picture
Orangeo
I good well rounded setup for

I good well rounded setup for teir 2 would be a skelly helmet and a magic cloak, (on a magic hood and a skelly suit, same difference). It looks ugly, but its got resistance to posin, freeze, shock, and the only weakness is stun. It also has good damage defense against shadow and elemental, but no peircing defense. Of course, ive only seen two enemies that do peircing damage, (The large red spikey litchens and their bigger versions) so peircing defense isn't that important. If you really needed to defend against peircing though, you could use a jelly sheild.

Sun, 05/22/2011 - 08:31
#4
Gigafreak
Legacy Username
The second half of each tier

The second half of each tier pays much better crowns that the first half. Even om the first half of Tier 3, the monsters drop about the same number of crowns as in the first half of Tier 1!

The reward for the first half of each tier is a visit to Basil. The reward for the second half is mad crowns.

Sun, 05/22/2011 - 10:22
#5
Skygazer
I see i could use some crowns

I see i could use some crowns cause i wanna keep playing XD how much would a Tier 1 completion give me? Enough to buy energy and perhaps some materials for my equipment? I dont wanna look like a monster but i suppose ill give it a try. Wanna go to tier 2 fast!!

Sun, 05/22/2011 - 11:11
#6
time4dan
Legacy Username
It seems odd.

I think it's backwards, to be honest.

I think the first 5 levels should give you mad crowns, the second to last level gives you mad Heat, and the last level gives very little but is very hard, a final push to the next Tier.

The way they have it makes it VERY difficult to get any coinage in the beginning, and meeting Basil is pretty useless when you first start off, well, compared to getting mad crown.

Sun, 05/22/2011 - 11:18
#7
Tipiak's picture
Tipiak
"The way they have it makes

"The way they have it makes it VERY difficult to get any coinage in the beginning"

If you have trouble getting below T1 Basil, what you need is not "mad crowns" nor "mad heat", it's rather "mad experience", which the game provides.

So... instead of jumping to T2 with brand new 2* gear and a lack of grasp of the game, the devs push you to get at least some experience before you can get farther. I, for one, thinks it is very well like it is.

Sun, 05/22/2011 - 11:25
#8
Gigafreak
Legacy Username
If it was that way, people

"I think it's backwards, to be honest.

I think the first 5 levels should give you mad crowns, the second to last level gives you mad Heat, and the last level gives very little but is very hard, a final push to the next Tier."

If it was that way, people would easily farm crowns by just quitting halfway. There will be little to no motivation to complete the second half, since you can skip right over it for 200 Crowns. Which you would have easily earned in the first half.

You'd only want to complete the second half ONCE, EVER, on ANY gate, to get clearance from the Spiral Warden. Once you've got the clearance, you'd get bigger benefits just running the first half twice in a row and then skipping to the next tier. At which point, why is there a second half to begin with?

You get 100 Mist a day. You can full-clear any tier on that alone: 60 Mist for Tier 1, 80 Mist for Tier 2, 90 Mist for Tier 3. Clearing the first, low-yield half of a tier is an investment which sees return in the massive crowns in the second half. Plus, reducing the necessary Energy investment for Crowns would result in Crowns being devalued in comparison, raising the Market price.

It's set up to give you incentives for sticking through a whole run, rather than giving fewer and fewer rewards as you continue. You want to reward commitment, not quitting.

If you want instant gratification, you can buy Energy for real money and then sell that for Crowns on the Energy Market.

Sun, 05/22/2011 - 11:25
#9
time4dan
Legacy Username
It's pretty unusual.

Most games let you rush in head first and THEN realize you need more experience. That way, you know what you're working for. This way, the games really hard and not very rewarding, so I imagine a lot of people wouldn't bother proceeding past Basil and suddenly realizing this is where the crowns are at for BASICALLY the same level of difficulty.

I know for sure, as I only joined recently, that when I first played I would have likely quit because of how slow the game was going. I wasn't getting enough coins for 1* stuff in the near future, especially not on my first day with 100 ME. For some reason I decided to spent 2.50 on some CE, which let me get to T2. If I hadn't of randomly decided to sink some money, I don't know if I would have bothered getting to Basil.

Just not rewarding enough. HOWEVER, the Mist Tanks certainly balanced that out a little. I think Basil should refill your Mist Tank by 50 points if you carry an Empty Tank to him, found in the Level 1 Lobby.

Sun, 05/22/2011 - 11:34
#10
Gigafreak
Legacy Username
"Most games let you rush in

"Most games let you rush in head first and THEN realize you need more experience."

They straight-up tell you that you need to run 15 Tier 1 stages before they'll let you into Tier 2. There's a running counter right on your character progress page, too. And why would anyone run just the first 3 stages and then skip out on the second 3?

Mist is limited to 100 a day, plus one Mist Tank per Tier per account. This is not up for debate-- they want players to think hard about how to make the most of their limited energy.

Plus if he half-filled your Mist Tank, people would jump in, half-fill it, and then just leave and join a guild Vanaduke run instead, or claim the 50 and then craft a 2* item, claim another 50 and craft another 2* item over and over.

You can't get something for nothing.

Sun, 05/22/2011 - 11:37
#11
time4dan
Legacy Username
Read over what I said.

No offence or anything but I said you should have to carry an Empty Tank from Level 1 up to Basil. All the way. Like you carry a Vase, but across-maps. It would be a challenging way to revive some of your ME.

Also, that's the problem, when I was new I didn't KNOW how to handle my energy so it went away so quickly. Revives and stuff made it so I couldn't possibly get to Level 4 or 5, because they get more and more expensive. It seems very hard to start this game, then it gets very easy. Not a good way to bring in new players.

Sun, 05/22/2011 - 12:11
#12
Gigafreak
Legacy Username
Your party members can revive

Your party members can revive you by sharing health. No need to spend Energy. It's on the load screen tips. Heath-reviving doesn't even increment the Energy-revive cost counter.

Wasteful players will find themselves stuck waiting for the next day. Resourceful players will be rewarded with not crowns and not-dying.

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