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No More Slooms?

17 replies [Last post]
Tue, 10/29/2013 - 07:27
Koolaid-Dude's picture
Koolaid-Dude

I just saw this in the wiki:

The Starlight Cradle levels were accidentally added on the second Depth of the Iron Bishop Gate on 10/26/13. This included the Slooms and Sloombargos. This bug was fixed on 10/28/2013.

Does this mean that the Starlight Cradle Levels and the Slooms are gone again. I JUST FOUGHT THEM ONCE! Why Three Rings, Why? What's the reason with their removal from the game anyway? They're perfectly fine to me. Please Three Rings put them back in the game.

Tue, 10/29/2013 - 07:31
#1
Khamsin's picture
Khamsin
@OP

They are not up to 000 standards.

Tue, 10/29/2013 - 08:41
#2
Arelic's picture
Arelic
Next

I hope they accidentally add the tortodrones next. :D

Tue, 10/29/2013 - 10:01
#3
De-Killer's picture
De-Killer
No

Forget tortodrone, add vog cubs

Tue, 10/29/2013 - 10:12
#4
Bitsbee's picture
Bitsbee

Forget Vog Cubs, add Ironwood Sentinels.

Tue, 10/29/2013 - 10:27
#5
Gianor's picture
Gianor
Above = Nothing

Forget all those, open the dam core.

Tue, 10/29/2013 - 10:45
#6
Glacies's picture
Glacies

I think the major problem with Sleep is that its too much like Stun and even Freeze and was exploitable:

To compare:

STUN:

*Most Monsters inflict Moderate Stun. In most cases, Elite-Class monsters inflict Strong Stun.
*Stun causes Movement Speed and Attack Speed to be heavily decreased and if you have just finished a charge/attack, you are immobile for a few seconds.
*Stun causes major-knockback, though most heavy hits do this anyway, Stun Vials used to knockback but no longer do.

FREEZE:

*Most Monsters inflict Moderate Stun. In rare cases, Elite-Class monsters inflict Strong Freeze.
*Once frozen, the player is immobile but can attack in whichever direction they are facing.
*Can be broken free by teammates.
*Cannot be knocked-back.

SLEEP:

*Slooms and Sloombargo's inflict Moderate Sleep.
*Sleep causes the player to not preform any actions and cannot be woken up. There is an exception to this rule, if you have at least 3 units of Sleep Resistance, monster attacks will wake you up.
*When asleep, the player will slowly regain health at 0.25 Pips of Health after the 4th second, and 0.5 Pips of Health after the 5th until awoken. (I don't know if this is how it was in Beta, so correct me on this if it was different)
*Cannot be knocked-back.

Now, if you compare Freeze to Sleep:

*Both prevent the Player from being mobile for a set amount of time. In different ways, Freeze allows you to attack in whichever direction you're facing while Sleep prevents any actions what-so-ever but you get healed for it. Same applies for Stun with the Charge/Attack thing.
*You cannot be knocked-back.

Now you may say "This doesn't really seem comparable, each has their own pros and cons."

Well, the major problem is that, depending on the situation, Sleep can either be insanely over-powered or insanely under-powered:

*With the lack of Arsenal Stations, if you encountered the Shrine of Slumber, you would have to avoid Sleep at all-costs unless you carried the Royal Jelly set with you. Sleep lasts for 5 seconds and with no mobility, monsters can do insane amounts of damage and you wouldn't be able to do a thing about it, imagine being attack by a Silversap on Elite Solo, if you get hit once, you're dead. There is no possible way to escape, you would eventually just... well... die, and unlike Freeze, Sleep cannot be freed from, you have to have a set amount of Sleep Resistance to wake up.

*However, with teamwork, you could easily use the Shrine of Slumber to heal using exploits, if a Sloom has someone asleep, the other people protect him, with neutral Sleep resistance the timer is about 5 seconds, this is about 0.75 Pips of Health healed. With maximum weakness from Ancient Plate Set, the timer is increased to 9 seconds, being 2.75 Pips of Health healed, and I'm pretty sure this scales based on Tier. This is just from Tier 1 where Slooms even in Proto do very weak damage.

I'd like to see them return like anyone else, but there needs to be some re-working for it. Seriously.

Tue, 10/29/2013 - 10:58
#7
Khamsin's picture
Khamsin
@Glacies

You cannot be sleep locked though. Sleep cannot be reapplied while you're sleeping.

They're different, but I agree they're too similar right now, with Sleep being weird because it is beneficial at times. I like the idea of sleep "building up" (you get drowsier and drowsier) before it knocks you out cold and having the healing component removed. So basically sleep is a super-dangerous version of freeze but it is less likely to be applied to you since you have to get multiple stacks of it before you're put under.

Tue, 10/29/2013 - 11:25
#8
Arelic's picture
Arelic
Well...

How about making a lichen that can inflict poison and sleep? More importantly, how can one indicate that a knight is getting drowsy? And while I would vote for keeping the healing component, why not just have the slooms always accompanied by an enemy that could increase the dangerous circumstances of sleep to knights, such as poisoning them?

Tue, 10/29/2013 - 11:31
#9
Khamsin's picture
Khamsin
@Arelic

How does someone know a knight is about to get death marked? They get a little warning status effect. That's the drowsy status effect.

Tue, 10/29/2013 - 11:33
#10
Glacies's picture
Glacies

Khamsin, I was more or less specifically trying to compare it to something else. The thing is that although you can't be sleep-locked, it's nearly the same thing as being Freeze-Locked, if you're asleep, even if you're attacked, that's 5-seconds worth of damage you're taking and within a horde, can do insane amounts of damage. Think about being surrounded by Greavers and Slooms, if you get hit by Sleep once, those Greavers will maul you to death. You can't be woken up from it even if you take damage (unless you have 3 units of Sleep Resistance), you will not be woken up unlike Freeze where at least if you take damage you get freed from it.

Imagine falling asleep on Spikes, you will constantly take damage from spikes without being woken up. You would lose almost if not all your HP within a matter of 5 seconds.

Tue, 10/29/2013 - 11:39
#11
Khamsin's picture
Khamsin
.

So far, slooms only appear with other slooms, sloombargo, and lumber. The only scenario you came up with that can actually happen is getting put to sleep on spikes. That's basically your own fault if that happens, just like getting trapped on a freezing vent or getting shock spammed on a shock vent. Aside from that, nothing else is as dangerous as being freezelocked by a lumber.

If you have some warning prior to it, such as what I suggested with drowsiness, and you still get put to sleep, that's doubly your own fault and you should suffer/die for it.

Tue, 10/29/2013 - 11:48
#12
Traevelliath's picture
Traevelliath

So you're suggesting they do a big overhaul on the mechanics of sleep before they genuinely release it?

Hrm...

Tue, 10/29/2013 - 11:58
#13
Neko-Ultima's picture
Neko-Ultima
Gold boss please so people

Gold boss please so people can run around complaining about how they are doing 0 damage :D

Tue, 10/29/2013 - 12:19
#14
Scorcheir's picture
Scorcheir
GUYS

@Arelic, Dekiller, Bitsbee

Those monsters can't be accidentally added like slooms were. Slooms were accidentally added because the only levels they existed in were accidentally added. Tortodrones were removed from levels that stayed in the Clockworks, and Vog Cubs plus Ironwood Sentinels never existed at all in the Clockworks.

Tue, 10/29/2013 - 12:35
#15
Khamsin's picture
Khamsin
@Trav

So you're suggesting they do a big overhaul on the mechanics of sleep before they genuinely release it? Hrm...

An overhaul, but not too big of an overhaul. Make sleep a bit like deathmark in that it isn't inflicted unless you get a warning after already getting a warning, remove the healing, and make the animation not look spazy.

Pretty straight forward.

Tue, 10/29/2013 - 12:45
#16
Traevelliath's picture
Traevelliath

What I was implying in my post was that OOO was probably thinking that exact same thing when they took sleep out in the first place. Same as the Tortodrone, they (probably) took it out until it was rebalanced and fixed, but then they simple never got around to it.

Tue, 10/29/2013 - 12:57
#17
Khamsin's picture
Khamsin
@Trav

I didn't see any implication at all. You said hrm at the end of your post and that's it.

But yeah, I already know that's why they took it out, sleep doesn't work well in its current form. I'm just suggesting HOW they should consider doing it.

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