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RESCUE RAIDERS! (new prestige missions)

7 replies [Last post]
Tue, 10/29/2013 - 19:33
Muelmuel's picture
Muelmuel

Hi this is a post for a new idea, hope the devs might consider it. It also fills out the Cradle story a bit by explaining how knights return after having fallen in the clockworks.

Rescue Raiders!

Synopsis:
"The clockworks are dangerous places, particularly for uninvited guests such as our brave knights, traversing an unfamiliar, ever-morphing terrain. Many a knight falls in combat, but as Spiral HQ standing orders go, as long as their life beacon does not blink out, rescue must take place. Spiral HQ seldom has to worry about its toughest knights, seasoned and squad-sufficient as they are, since they rarely go down where other knights do. Ironically, if they should become incapacitated, it is often in the most hazardous, monster-infested, trap-filled level, making it difficult for other squads to execute recovery. These knights are highly valued by headquarters, and this is where the Rescue Raiders come in. Usually picked from experienced bodyguards and former commandos, these knights operate with high speed, stealth, and rescue-and-run tactics. They are not often seen by other knights as they are kept as reserve units; insurance for Spiral HQ's top knights, and sometimes have to give their lives to ensure a successful recovery."

New set of prestige missions, with a focus on rescue!
Features in these missions:
-fallen knights, who can be picked up like keys and must be brought to the gate
-Players have to work together to move knight(s) to the gate
-tough, tough levels, espiecally the one where knights are found fallen. Hazardous, monster-infested, trap-filled, etc. Difficult to complete without teammates.

Missions: (some ideas)
Scattered! :
-Knights of a squad are incapacitated on different levels. One knight on each level. Find and collect them all! to complete the mission. Gets harder as the party progresses since multiple knights have to be moved.

Grab & Go :
-A High ranking Knight trapped in an extremely tough level. Monsters are crazy-tough, and numerous. Players would find it near impossible to fight enemies head on, and must seek to grab the knight and escape asap in a hit-and-run style.

Bodyguard :
-Players are inserted into a dangerous level, having to work with NPC medic knight(s). Players have to protect the NPC who will follow them(maybe can have an option to call them to you) and clear the way for them to reach the injured knight.

Sacrifice :
-On the last level players are forced into a monster situation which can be solved by having a player(s) distract the monsters while the rest evacuate with the downed knight.

Ninja :
-Players work through a highly dangerous level by trying to avoid and not disturb monster hordes. This plus multiple puzzle traps(overlaps with Hazards!)

Hazards! :
-Trapped filled levels where players have fun solving a mainly puzzle mission

Recovery from Boss :
-Downed knight(s) found in a Boss room. Players have to defeat boss while making sure it does not crushed the downed knight(s)! (Opportunity for new boss! :) )

Untimely end :
-The life beacon on the knight(s) to be rescued has indicated that the knight(s) has reached critical stage, and started a countdown timer which requires them to be brought to the gate before time runs out.

Bonus on-the-field items available only to these missions: (Bought with CE or a rare item find)
-"Guardian Knight call-in" (summons a Guardian Knight on the field, just like a mecha knight. Guardian knight has the properties of a Trojan, such as immunity to attacks from front and weak spot behind)

-"Energy stretcher" (A knight activating this may carry two knights instead of one for the rest of the level)

-"Paramedic Vitakit" (Use on a knight in critical stage to increase his life beacon countdown time.)
Alternative:Health capsules have the added ability to do the same as above)

Extras:
Rescue prize boxes! Medic themed items! Defibrillator Confetti!(shocks user)
New medic-styled weapons! (Rescue Raiders need dual-purpose equipment)
-Chain Scalpel(Sword) "Dissects as easily as it incises"
-Gamma Laser(Gun) "Two modes; Precision Emission & Vaporize"
-Dubious Defibrillator(Bomb) "Can be set to Pulse or Explode"
(So Controversial) XD

Admins pls post your comments. Guys pls don't flame, it's still in progress. Tell me nicely what else can be added or changed though! :)

Tue, 10/29/2013 - 19:38
#1
Skayeth's picture
Skayeth
Suggestions

Put this in the suggestions duh.

Tue, 10/29/2013 - 19:40
#2
Bitsbee's picture
Bitsbee

Move to Suggestions.

EDIT: Sniped.

Tue, 10/29/2013 - 19:44
#3
Qwao's picture
Qwao

There's something called the suggestion forums.

It's an okay idea I guess, save for Sacrifice. I don't think players should be forced into a situation where you can't solo. Yes, it's meant for teamwork, but there's gonna be someone out there who... you know.

I wanna see what the other forumers have to say. They always have better things to say. Mostly.

Tue, 10/29/2013 - 19:56
#4
Doctorspacebar's picture
Doctorspacebar
Clearly the Fox says "We're heading out, all aircraft report."

+1!

(Go Go Rescue Raiders!)

Tue, 10/29/2013 - 21:52
#5
Hexzyle's picture
Hexzyle
Dr._ said exactly what was on my mind :D At least... I think...

...

Susume! Susume! Susume!
Red! Blue! YELLOW!

Sat, 11/02/2013 - 19:17
#6
Cetren's picture
Cetren
+1 +1 +1

I would be LOVE to see something like this

Sat, 11/02/2013 - 22:20
#7
Bamzalot's picture
Bamzalot
Not a bad idea.

I've always wanted more interaction with NPC knights considering most of the ones I find in missions are dead. :-/

(I'll be comparing Rescue Missions with Danger Missions a bit here, they seem to go hand in hand).

I also like a good challenge. This seems like an alternative to danger missions which there really aren't many of. If these rescue missions will be as hard as you say I can only imagine that the danger missions will get brutally buffed up as well though.

These Rescue Raiders also seem a bit promising. The greatest letdown I've found in danger missions is that the Recon Knights seem to just go on their own path and leave you and your team to fight off anything else alone. Based off of how rescue missions would work out I'd imagine at least a few Rescue Raiders could be added in for support as well. The Guardian Knight feature already seems like a good step to that. Perhaps the Rescue Knights could be like how Recon Ranger flares work but the Rescue Knights last throughout entire levels at the cost of losing a death mark.

I personally would love this to be added in the game!

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