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UV max question (EDIT: Now with Facts!)

11 replies [Last post]
Sun, 05/22/2011 - 13:32
Diggidy
Legacy Username

EDIT: Adding test findings to the top of this thread, original post will follow.

TEST RESULTS:
So I did some testing with Kazuki (thank you), and we found that the MAX UV vp shield did indeed withstand more normal damage than the LOW UV vp shield. In multiple tests done in depth 19, we found that the MAX shield could withstand 11 hits from a jelly cube, breaking on the 12th. The LOW shield withstood only 10 hits, breaking on the 11th. Additional testing with a base lichen found the MAX shield could withstand 15 hits, breaking on 16. The LOW shield withstood only 13 hits, breaking on 14.

I think this is pretty definitive proof that some shields' actual defense can extend beyond the range of their displayed bars (All shields tested showed a maxed out normal def bar). Whether or not this particular shield would have reached its cap with a lower than maximum UV is still debatable, and this does not constitute proof that all shields' defenses can extend beyond their bars. But I'd say it's a safe bet.

ORIGINAL POST:
Alright, so I've heard there's a max to status resistances, but is there a max to ordinary defenses (shadow, normal, etc)? If the def bar completely fills, is that it? Or can a uv carry it past the edge of the bar?

I'm asking because I have a uv normal def plate shield, and I'd like to know if it will have any effect on the final product (which shows a full bar in normal defense).

Sun, 05/22/2011 - 13:45
#1
Stardrinker
Legacy Username
In the case of armour, short

In the case of armour, short answer, yes. If you look on the bottom left of your character sheet and mouse over the icon there, you will see the total bonuses you get from your gear. If you get a UV bonus to normal def and your bar is already full on that icon though... who knows if it still counts.

In the case of shields, no idea because it's hard to test. Shields are handled as their own entity; that means the defense and resistances on a shield only affect the shield bubble they make, and don't actually add to your own defenses. If a monster hits your shield bubble, it takes health off your shields health. The only thing that can reduce the damage your shield bubble takes is your own shield defenses and resistances.

Sun, 05/22/2011 - 13:51
#2
Eeks's picture
Eeks
AFAIK armor doesn't have a

AFAIK armor doesn't have a hard cap on those defense bars since there are some "maxed normal bar" armors that will display more than half normal def on the total. If it was capped it would only show half. No clue about shields though and I don't know how we could test it either unless you want to make two volc plate shields.. for science.

Sun, 05/22/2011 - 13:54
#3
Diggidy
Legacy Username
welp

Oh the delicious mysteries. I guess I can do some testing myself, given that I'm in prime position. Still, I'll be wasting a lot of cash if it turns out it can't go beyond a full bar >,< .

Sun, 05/22/2011 - 13:56
#4
kakelgis
Legacy Username
Defense can go past the bar,

Defense can go past the bar, although you won't ever know how much exact defense you'll have if it does get past the "overall stats", like Stardrinker said.

But having used Ancient Plate set myself, I can confirm I was taking less damage from Lumbers in T2 with two pieces than with a single piece and some other five-star armor. Shields are the same; From what I have observed, an Ancient Plate Shield manages to tank Trojans much better than a Volcanic Plate does.

Thu, 05/26/2011 - 21:39
#5
flipnotic
Legacy Username
Exactly the thread I was

Exactly the thread I was looking for. My question is, you sure that the "max" on the bars of each shield doesn't just represent the "maximum" defense that THAT specific shield can have? Like, the bars on all shields doesn't specify say "1 bar will remove 5%" opposed to like "1 bar on ancient shield reduces 10 damage, 1 bar on volcanic reduces 7 damage, etc". I also have a Normal Def UV Plate Shield and want a clarification if the UV is pointless on it when the shield becomes any of the 5*.

Fri, 05/27/2011 - 00:46
#6
Diggidy
Legacy Username
Patience

We will know soon. I'm now the owner of a level 10 UV low normal def Volcanic Plate Shield (that's a mouthful), and a level 6 UV max normal def Volcanic Plate Shield. When the max one is level 10 I'll try to do some comparisons between the two in tier 3.

As a side note, the max shield had already reached the end of the bar while it was still a heavy plate shield, and it's noticebly more powerful now that it's a volcanic shield, so that might say something? It's possible that's only because of the added fire resistance though, since I did all of the leveling in the citadel.

If anyone has any advice on a good place to test the two shields, somewhere to take consistent normal-only damage in tier 3, I'd love to hear it.

Fri, 05/27/2011 - 17:34
#7
flipnotic
Legacy Username
I'm hoping for the best and

I'm hoping for the best and please give me the details asap.

Fri, 05/27/2011 - 23:52
#8
flipnotic
Legacy Username
you should try testing vs

you should try testing vs something that attacks fast but lower damage, then a big spike damage like trojan

Sun, 05/29/2011 - 13:35
#9
Diggidy
Legacy Username
Look up

Added test results to the OP. Give it a look, wiki editors!

Sun, 05/29/2011 - 16:14
#10
nearo
Legacy Username
Oh

Nice

Sun, 05/29/2011 - 22:09
#11
Raspberry's picture
Raspberry
Visual Bar Values

Thank you for the science Diggidy.

Maxed bars can also be seen on Health Point bars in the upper left corner for parties. The stat bars for the party will appear capped when a member reaches a certain level of health while the member's personal health bar at the bottom of screen shows that he is missing several health ticks. I believe the maxed values on gear stats become truncated at a certain point like party health bars. I don't know if there is a max cap to gear as there does not seem to be one for a knight's health.

Imagine if you will, when The Core opens up and monsters begin dropping Vita Pods in excess of 30 health bars. The personal health bar meter at the bottom of the screen will have even more uneven bars to represent each additional health point on actual health cap.

At Core level, if gear rises to 6*, since 5* gear have maxed bar representation, the 6* form will appear maxed as well but testing will be need to be done to find the actual value cap.

Meanwhile, the visual representation of 1.5 bars for a max UV is misleading as well because we don't know the values of those bars. People see 1.5 bars and think the UV is miniscule visually. Some UVs don't even appear on the item's information card.

What is also not documented is if the values of the UVs rise on the information card as say if a 2* Plate Shield is upgraded to a 5* forms Visually the bars may rise, but do UVs started on the 2* level have the same value as UVs that appear at the 5* level? This would totally invalidate visual representation of UVs that appear to rise visually from 1.5 bars on a max UV as the gear progresses.

Furthermore, if a max elemental UV was initially crafted on a 2* Plate Shield, as it reached level 10 Volcanic Plate Shield (A), would this Max Elemental UV VP shield be more potent than the same UV that was crafted from a plain Heavy Plate Shield once Max Elemental UV Volcanic Plate Shield (B) dings level 10? In this case, a known Max Elemental UV Plate Shield would become more valuable than a Max Elemental UV Volcanic Plate Shield that which got its UV at a later stage.

MORE SCIENCE NEEDED!

Devs:
Gear testing would be so much easier in PvP as you can do controlled testing and things like shadow damage with a friend who has a Nightblade/Acheron.

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