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Nerf Deadly Shard Bomb (serious suggestion, misleading title)

11 replies [Last post]
Wed, 10/30/2013 - 19:11
Zeddy's picture
Zeddy

So this is a suggestion to make Deadly Shard Bomb worth it, if only in the most extreme of circumstances.

Basically, you raise the damage. But there's a twist! You apply the following bonus to it:

Damage penalty Very High

The damage would be raised so that, with no damage bonus, the damage would be equal to what is is today. This allows you to stack +10 damage onto the bomb, but the first +4 would be at reduced returns (11% for the whole +4 compared to 16% usually), but the next +6 would be great in comparison. The end result is that the deadly shard bomb would be as strong as deadly splinter vs beasts, deadly crystal vs undead and deadly dark matter vs gremlins when they're at medium damage bonus, but you had to pump +10 damage bonus into the bomb to get it that far.

Basically it would make Deadly Shard Bomb worth it for diehard shardbombers, as opposed to how it is today when it's not worth it for anyone at all.

Wed, 10/30/2013 - 20:05
#1
Possiblespy's picture
Possiblespy
YES!

I've wanted to stack bonuses to an absurd height for so long, and deadly shard bombs sounds like a perfect candidate.

Thu, 10/31/2013 - 18:01
#2
Skold-The-Drac's picture
Skold-The-Drac
Could we just do this for normal dmg in general?

I mean if all of em had same dmg but dmg reduction med to v. High they'd be made more viable to much of the community.

Thu, 10/31/2013 - 20:22
#3
Zeddy's picture
Zeddy

Be careful suggesting general buffs, that's how we ended up with the current state of Blitz Needle.

Nitronome, for instance, does not need this at all to be useful. Maybe Irontech/BAB?

Thu, 10/31/2013 - 21:26
#4
Skold-The-Drac's picture
Skold-The-Drac
ergo..

My med - v.high is so nitro and other more common normal weapons can get med.
Slower ones could get a nice v. High

volc pepperbox can stick to its carp
dvs can get a med. At best
whb could get high
supernova could hit a med.
khorovoid lines v. Highs.
calibur and civ get a stackable med?
deadly shards smashes in at v. High
nitro med.
irontech high. At best cause it does have more dps than nitro(or v. High)
bab definitely a v. High, (max would be awesome but night impossible to stack up)
heavy decon get max? :p
sealed gets left alone...

would that gist work?

Thu, 10/31/2013 - 21:31
#5
Dekuinanutshell's picture
Dekuinanutshell
This is my original comment.

lol hey zeddy come check my bomb suggestion c:

Thu, 10/31/2013 - 23:50
#6
Zeddy's picture
Zeddy
@Skold-The-Drac

After some rechecking, Irontech may atually have the least dps out of the blasties. I'd incorrectly measured Irontech to have the same charge time as Nitro back before charge bars, but it's actually 1.3 seconds compared to Nitro's 1.0. It's a really embarrasing mistake I made last year, and I apologize for any confusion it's caused.

For that reason, the V.H. should definitely be going to Irontech.

Poor Iron Slug doesn't get anything? Cautery Sword? Why does Supernova get a buff and not Neutralizer? :<

Fri, 11/01/2013 - 22:01
#7
Skold-The-Drac's picture
Skold-The-Drac
i coulda sworn..

Iron slug v.high
neuteralizer med. (cause in groups it has nigh undeniable pwnage and it needs an expansion of its explosion rad)
cautery gets a max until it hits 5"
winmillion gets v.high until 5*

either that or we work up a "critical hit" function unique to normal weps.... But we're talkin about Java here.

Fri, 11/01/2013 - 22:26
#8
Thinslayer's picture
Thinslayer
How to get +10 damage bonus

+3 from Black Kat Cowl
+2 from Chaos Cloak
+4 from two bomb damage trinkets
=9
+1 low UV damage vs monster
=10

Without a Black Kat Cowl...
+4 from Chaos set
+4 from damage trinkets
+2 from medium UV damage bonus vs monster
=10

Without trinkets or the rare Black Kat Cowl...
+4 from Chaos set
+4 from Vhigh UV damage bonus vs monster
=8

Conclusion: +10 is not achievable without a UV, and not easily achievable without a Black Kat Cowl.

EDIT: I forgot the impact of sprite perks.

Sat, 11/02/2013 - 05:28
#9
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

thin, exept UVs max ot at +6, so you can't get more than +6. with the addition of a -4 it would be possible to get a +10.
to the suggestion, we should add that at many weapons, but it would be better to just nerf some things. or, we can raise the enemy HP so they withstand the hits they are supposed to.

Sat, 11/02/2013 - 10:14
#10
Thinslayer's picture
Thinslayer
@Thunder-The-Bright

except UVs max out at +6...with the addition of -4 it would be possible to get a +10.
I know that. That's why I wrote the post to begin with. Given the -4 that makes a +10 possible, it's not easy to get +10.

To put it another way: how would you propose getting a +10 bonus? Full Chaos plus trinkets isn't going to cut it.

Sat, 11/02/2013 - 10:31
#11
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

BKC (+3) + chaos (+2) + sprite (+2) + trinkets/UVs = +10. with the right trinkets or UVs you might not need BKC, you can substitute it with chaos.

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