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new co-op awesome game !!!!

7 replies [Last post]
Thu, 10/31/2013 - 15:59
Troplink

round of survival

number of players: 1-very dangerous / 4 - aid

- Consists of a set of rounds as an arena but in a single room.
- The prizes are distributed according to difficulty.
- No weapons or equipment permitted and common.
- Sprites (to discuss) are likely to be allowed.
- Each player earns an initial amount of tokens.
- Starts with a counter giving the time to start the round, in the meantime a machine appears in the middle of the field, it contains a store of weapons and clothing and basic improvements to them. (Discussing weapons)
- Starts the game in the first round and so forth following the end of the round which then goes to the second round (the rounds are unlimited) the purpose and reach further in less time and with fewer deaths.
- Aletoriamente monsters are generated in the room and every monster you of an amount of tokens.
- Improvements to the weapons and clothes are purchased with tokens as more protection to certain types of damage or bonus (practically begins with an outfit 0 * and so you even builds).
-Clothing to customize according to the type of improvements that you apply (more speed to the player: clothing becomes thinner and less embellishments / more attack: clothes thorns wins u get bigger every improvement / more defense: clothes wins hooves get bigger and better every rigid)
- Weapons follow the same line of clothes (more attack speed: the gun gets thinner / more attack: the gun is more robust)

- Clothes / weapons vain until 5 * and the choice of the improvements will not prejudice other but the player will have to think where to use your tokens for success in each round.

- Pills and aids: they can be bought by the machine but also dropped by monsters (in gambling) are: temporary shield 0 * / 5 * (creates a shield that protects temporarily, the time depends on your vain and * 10 seconds to 50 seconds (but the price is higher and large very rarely) savage (temporarily increases your damage and follows the same line of thought that the shield) run (temporarily increases your speed both steps as attack) pill of life / medicine / etc.

- The round ends with a boss (a monster that stands out and the more tokens than any other besides higher chance of dropping pills and aids.

- The end of the round the machine appears to be made for improvements and spending tokens.

- Prizes (discussing) since the hall of fame as some masks and decorations....

Thu, 10/31/2013 - 16:26
#1
Thinslayer's picture
Thinslayer
Wat?

Is this meant to be a minigame or something? It looks like it's intended to replace the whole Spiral Knights game, which I don't want to happen. I play Spiral Knights because I like it more or less as-is.

Thu, 10/31/2013 - 16:31
#2
Troplink
is not a replacement!

and only a mini game that enters the coliseum or prestige feature is also a room where you just meets with friends to try to reach the highest round ... I mean?

Thu, 10/31/2013 - 16:37
#3
Troplink
...

and basically an arena that has no purpose and has no premiums in boxes in addition to this feature not common weapons already exists in pvp with the utilization of other shield.

and just a game for fun.

Thu, 10/31/2013 - 16:47
#4
Thinslayer's picture
Thinslayer

Your game is essentially this:
- Similar layout to Battle Arenas.
- No Arsenal equips permitted.
- Sprites allowed.
- Fighting earns tokens.
- Access to free equipment and clothing via an arsenal station before the round begins.
- Unlimited rounds; goal is to get the furthest
- Monsters are randomly generated. Killing them earns tokens.
- You can buy equipment and clothes with tokens.
- Equips and clothing are physically modified as UVs (or equivalents) are added.
- Difficulty is not influenced by equips.
- Pickups are dropped by monsters or purchasable at the pre-game arsenal station.
- Rounds end with a boss.
- The arsenal station appears at the end of each round.

Now let me show you how Spiral Knights works:
- There are 28 levels.
- Goal is survival (and loot).
- Equipment allowed.
- Sprites allowed.
- Fighting earns crowns, heat, materials, orbs, crystals, and such like.
- Access to your arsenal at the start of each level.
- Unlimited gameplay.
- Levels and monsters are randomly generated. Killing them earns loot.
- You can buy equipment, costumes, and lots of other things with your loot.
- Your equipment can be physically modified with accessories, and stats can be modified randomly upon crafting (or using Punch).
- Difficulty is not influenced by equips (influenced by a slider).
- Pickups are dropped by monsters or purchasable from a vendor in the mission lobby.
- Levels (and entire Tiers) end with a boss.

Dude, the ENTIRE GAME is essentially your minigame. Go play Spiral Knights. ;-)

Fri, 11/01/2013 - 12:51
#5
Thunder-The-Bright's picture
Thunder-The-Bright
gods ain't gonna help you, son.

if you really want to suggest a survival mode,with randomly generated waves and such, make a TL;DR at the end, cause the game is pretty much what thinslayer said.
to the actual suggestion:
idea is good, but equipment shouldn't be like that. it should be your equipment. with the gear balance history OOO has, there will be probably one upgrade path that will be way better than all the others, and like that it's just useless not to allow people to bring chaos and brandish.
what translator did you use? it seems pretty good, except some words. and what's your native langage?

Sun, 11/03/2013 - 05:35
#6
Troplink
and a good idea?

My native language of Portuguese and Brazil

thinslayer well kinda erased my hopes to bring ideas forward but thanks for saying it looks interesting.

what and a TL, DR?

then the limitation of the common equipment can be removed?

A second idea I had and that improvements could be made in our own equipment (only unique variants).

Thunder-The-Bright a light on the project. thank you!

and I did not understand some of his sayings. , -;

Sun, 11/03/2013 - 05:50
#7
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

A TL;DR is a quick summary at the end of your post that's understandable even to those who haven't read the full post. It's not mandatory, but it does mean that more people will read your post. It stands for "Too Long, [so I] Didn't read"

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