When they first announced difficulties, what were you expecting Elite to be?
The point is, I miss when zombies were smooth criminals and when retrode laser puke was instant, like a laser.
Am I right?
When they first announced difficulties, what were you expecting Elite to be?
The point is, I miss when zombies were smooth criminals and when retrode laser puke was instant, like a laser.
Am I right?
Yea I was expecting the old AI back. But wasn't surprised when they just made everything tankier (which truly does not make it harder, just makes games longer)
I'm sure OOO will have implemented the old AI for Elite again by 2016 :3
For elite, they definitely boosted monster attack speed, because even if you shield first, they still hit you because their animation started first
A few weeks ago the Elite difficulty had experienced a stealthpatch, and since then monsters have much less healthpoints than before. This current Elite is a serious joke, I don't understand if OOO wants to make this game easier for 5 year olds or for bot farmers.
Lanieu wrote: "Yea I was expecting the old AI back. But wasn't surprised when they just made everything tankier (which truly does not make it harder, just makes games longer)"
That's the past. There is almost no difference between health anymore.
I wanted to get alot of crazyness like huge things like the max lichen conolney x3 and big things.
If there would be usercreated maps, this wouldn't be a problem. But I know that this will be forever a dream...
I was expecting pretty much what we got. Monsters with more health, more damage, but otherwise same foolish AI.
I did see in some other post that OOO was planning to add harder features to elite in some future point. Danger seekers, look forward to that!