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Additional Weapon Lines

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Mon, 11/04/2013 - 00:06
Kalicura's picture
Kalicura

So, I've had a great variety of weapon ideas floating around in my head for a while. Some good, some okay, and some trash. Now, talking to people on regular chat is not exactly the best way to get your ideas across, so why not make a forum post?

Thus, some of my current suggestions are as follows. Due to the massive text walls, TL:DRs will be applied.

The Blunderbuss Line: These would be a line of guns starting at 2*, much like the Magnus in appearance but instead of a small circular barrel they have a much larger rectangular barrel that is flared out slightly at the end. They would be single shot weapons with a long range and a low damage per projectile. Sounds like a pretty cruddy gun, no?

The line's gimmick is much like a shotgun - Blunderbuss line guns, instead of just firing one bolt, will shoot from four to ten small bullets depending on star level at about a thirty degree spread, with the combined damage of every pellet coming out to roughly the same as a Calibur-line sword of the same star level. The line's charge attack shoots off twice as many pellets, but spreads out further - closer to a forty-five degree spread angle. Two seperate branches would be avaliable - a Normal-damage branch, and an Elemental-damage branch.

These guns would be very easy to use for either hitting enemies over a wide area, hitting enemies that like to dodge frequently (like Devilites) where other guns would have problems, or putting out single, massively damaging hits to slow targets like Lumbers.

TL:DR? - Spread shot guns with lots of potential damage.

The Spiral Syringe Gun Line (Sounds TF2-like, no?): These guns are meant to be an intermediary between the Blaster and Antigua lines. Their appearance would be that of a fairly long barrel, with large air tanks on the sides of the gun and several syringes stored in a drum underneath the barrel. They have four-shot clips, with a fast projectile speed and average range and damage. The charge attack will fire off all four syringes at a much higher velocity, which will almost certainly inflict a status and will give you a roughly 50% damage increase over the regular shots.

This line's gimmick revolves around status effects. The chance for a status on this gun is incredibly high and decently powered, although not to the degree of Brandish charge attacks. Three varieties would be implemented - a Stun inflicting line, a Sleep (yes, Sleep!) inflicting line, and a Poison inflicting line. All lines would inflict Piercing damage.

These guns would be the go-to option for gunslingers to apply statuses to enemies and to support their allies. The Stun line can make certain enemies like Greavers easier to deal with, the Sleep line can put annoying healers out of action, and the Poison line can debuff enemies and boost the damage of allies.

TL:DR? - TF2 ripoff guns with good status infliction.

The Lance (Bad name, I know) Line: These are Piercing swords starting at 2*. Their appearance is much like that of a massively oversized Flourish. Their primary purpose is to provide a rough equivalent to the Sudaruska and Gran Faust/Divine Avenger for Piercing damage. However, their attack style is vastly different. The first swing is instead a jab directly forward much like the second and third strike of the Flourish, and the second swing is an upwards slash. To compensate for the lowered area of attack, the sword is much quicker to recover than the other two-swing swords. They also have a much longer forward range, as the swords are incredibly long - taller than the Knight wielding it. The charge attack involves the Knight taking a step back, and then charges forwards roughly three and a half tiles causing heavy damage to any enemy hapless enough to be in the way.

This line is meant to provide a sword with a long reach. Besides the Winmillion, this sword would have the longest forward range of any line. Three lines for this sword would be made avaliable - a pure Piercing variant, a Normal variant, and a Piercing variant with lower damage, but a chance of inflicting moderate Sleep.

This would be best for dealing with those enemies that enjoy staying just outside of your reach. The charge attack is also helpful for covering large amounts of distance in a short time, while also dealing tremendous damage to anything in the Knight's path. The Sleep-variant is also well suited for isolating healers from their targets and putting them out of action while the normal enemies are dealt with.

TL:DR? - Giant Piercing swords with huge range.

The final suggestion for now is an unnamed line of swords. These are not "swords" per say, as their appearance is more like a large bladed gauntlet (and thus, might not be considered a legal weapon suggestion. The alteration to this would be to simply make it a triple bladed sword, but one that is small for its star level) The sword has a nine-hit combo, swinging three times at high speed and hitting three times per strike for low damage. They have very short range, but high attack speed and are incredibly quick to recover from. The sword's charge attack involves the Knight in question making three swipes at the air in front of them, with each swipe dealing low damage (roughly twenty percent higher than the regular attack) and sending one of the gauntlet's blades flying outward (which itself causes around twice the damage a regular strike would). As the charge attack is not as powerful as most swords' are, everything in the line has a built-in Charge Time Reduction: Medium.

The sword line is built around the concept of "Throwing your sword always works." Although their regular attacks are weak, the torrents of charge attacks able to be unleashed thanks to the innate bonus will quickly add up in damage. There are two seperate lines for these swords - one is a Piercing/Normal mixture, and one is a Normal variant with a chance to inflict minor Poison.

These would be best at dealing with hordes of weak enemies like Scarabs, Dust Bunnies and Knockers. Additionally, the ranged attack given by the charge would allow Knights an alternative option to the Winmillion, albeit not the greatest one.

TL:DR? - Throwable Wolverine claws/swords.

As these aren't exactly the best thought-out suggestions yet, feel free to bash them into oblivion. Constructive criticism on the ideas, however, is also welcome.

-Kali

Mon, 11/04/2013 - 04:41
#1
Neueragon's picture
Neueragon
hmmm...

blunderbuss:
not too shabby, but there are tons of shotgun-like weapon suggestion out there already

syringe gun:
a fast piercing gun capable of status? YES PLEASE
the balancing would though most likely decrease the damage quite a bit considering the good status, but hey, status

lance:
great idea, though i dont understand what is meant with an upward slash. we really need some non-toothpick piercing swords

claws:
uh...
those claws would be a massive niche weapon, if they would be worth it. also, if you want lower charge time, dont strap on CTR, change the time directly like in catalysers

Mon, 11/04/2013 - 14:49
#2
Kalicura's picture
Kalicura
Clarification

To clarify, "upward slash" means the Knight bringing the sword upwards to a near-vertical angle. If you had a giant shovel, this move would probably toss the enemy into the air, but we're just using a big lance so you just get heavy knockback. Didn't think that a jab-style attack would work as the second strike, and nothing in SK does such a move at the moment, so I thought I'd just throw it in.

Thanks for the criticism, by the way! I'll try to flesh out some more of my crazy ideas in the future to continue adding to this thread (and hopefully keep the mediocre ones like the claws to a minimum).

-Kali

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