People have been complaining about rampant boredom; monsters are too easy even on Elite, Radiants have fallen into a Plot Hole, etc. Sure, there are some good suggestions about improving monster AI (Luguiru, for one. He actually did something nice! THE END IS NIGH), but they take forever to program in, especially with the hundreds needed to make SK even vaguely challenging for us players who have gotten used to monster tactics.
Instead of a combat orientated mission, I propose that we have other ones with different themes. No, not status effect or monster themes. Put your Lucerne Hammers of Trolling away. I hypothesize it to follow a general guideline as thus:
We have Biotechs, who do research around the clock, discovering new monster information. The thing is, we don't know HOW they can study the monsters. After all, the scientists need a specimen of the species to study, don't they? I propose having knights go out into the field and try to capture monsters for study and analysis. It makes sense both strategically and boredom-wise. Strategically speaking, knowing more about your enemies can only lead to good. Unless it's something horrifying that'll destroy morale. That could happen. Boredom-wise, it would introduce a new level of gameplay; instead of LOUDLY STOMPING AROUND IN THE MONSTER TERRITORY LIKE A BUNCH OF HAIRY GORILLAS HAVING A FOOD FIGHT WITH OVERSIZED BANANAS, you'd quietly sneak around, and get to see how monsters react to each other. This could incorporate some of Thinslayer's ideas of being idle, like Gremlins talking to each other, Wolver pack hierarchy, how slimes replicate, etc.
JUST TO MAKE THIS CLEAR: I am not an idiot who pretends to accept criticism and then is all "I'm right. You ARE ALL MORONS". Be as harsh as you want, but at least make the arguments logical.
So this is basically similar to Pokemon?