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Stealth bombs.

9 replies [Last post]
Thu, 11/07/2013 - 08:21
Senka-Sae's picture
Senka-Sae

Stop me if you've heard this one before here.

Just as the name implies, bombs which range and graphical placement would only be viewable to the party, and disregarded by enemies that casually avoid these (much like gremlins and PVP), inspired by mines placed in OCH.

I had thought starting them from the 2* blast bomb; weaker than the Deconstructor family, these do not cause either knockback or knockdown, only stagger. The bomb compensates this for both the linger and charge time the player is able to obtain via regular means.

2*: Blast Bomb > 3*: Hidden Mine > 4*: Stealth Mine > 5*: Proximity Mine

The player will initially begin charging the bomb, this charge time compared to that of DBB/Shard. When the bomb is placed, the radius of the bomb will be similar to the Shard bomb albeit the fuse time will be significantly shorter; completed, the bomb will "puff" as if it were a dud, and be hidden from any enemy sight, however the player will see it "tick", giving off the time remaining before it auto-detonates (much how shards do). If an enemy steps within the radius while active, the bomb will take approximately 1~1.5 seconds to detonate and cause damage to any nearby targets: the mine will linger at an estimate of 10 seconds, each * gaining an additional 2.5 seconds, capping at 15 seconds at the most. If the timer expires and no enemy has stepped on the radius, it will explode as normal.

This is just an idea that spouted. Any thoughts of improvements on this?

Thu, 11/07/2013 - 08:57
#1
Bitsbee's picture
Bitsbee

Gremlins don't avoid Bombs...

Thu, 11/07/2013 - 09:25
#2
Senka-Sae's picture
Senka-Sae
Try planting a DBB near an

Try planting a DBB near an almost-dead gremlin in a Decon Zone. Some walk away from the range, so technically they "avoid" it.

Thu, 11/07/2013 - 11:23
#3
Zeddy's picture
Zeddy

They don't really avoid the bomb as much as the player.

Thu, 11/07/2013 - 12:18
#4
Khamsin's picture
Khamsin
.

Mines = yes, as long as the charge time is balanced correctly to make laying mines unviable for non-bombers.

Thu, 11/07/2013 - 12:31
#5
Zeddy's picture
Zeddy
@Khamsin

So just regular bomb CTR then.

Thu, 11/07/2013 - 12:49
#6
Khamsin's picture
Khamsin
@Zeddy

So just regular bomb CTR then.

Eh... maybe. I'd have to see mines in action to say whether or not CTR equal to normal bombs is penalizing enough to make them not too OP at frontloading damage.

Thu, 11/07/2013 - 19:19
#7
Senka-Sae's picture
Senka-Sae
@Khamsin/Zeddy

Huh. Could have sworn they detected the range. The more you know.

Also, could damage also have anything to do with it? I'd imagine if the CTR would be quick enough to plant multiple bombs it wouldn't do that much damage; the same could be same for the other case, if it does good damage then it could have a longer charge time, and less bombs places (you can only place so much in an area since the auto-detonate within a given time).

I'll think about some numbers once I finish my soup.

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Edit:

Khamsin, you make a good point. I believe haze bombs are pretty much borderline of what a non-bomber could consider using without the effects of UVs, Trinkets, or Chaos set, so lets take that into account.

{Haze CTR + 75% damage of 3* Deconstructor} would make up the 3* basic mine.

Unknowing of the CTR values by seconds, I used a stopwatch for these values on haze bombs:

No CTR = 4 seconds
Med = 3 secs
High = 2.7 secs
Very High = 2.5 secs
Max = 2 seconds

Under the best circumstance, you'd be able to place a bomb with the range of a shard bomb every 2 seconds, causing an approximate 57~ damage per bomb at Stratum 4. I suppose the real issue here would be if damage would be stackable or have some sort of limit, much like the shards, since it creates no knockback/down.

I'm just throwing things at random here; if anyone has a better thought about the idea, I'd love to hear it.

Fri, 11/08/2013 - 15:00
#8
Brother-Zeke's picture
Brother-Zeke
+1

Yeah, this should be added. A big issue I could see is in LD. I mean, would there be a limit to how many one could place or could they just fill the entire map with mines?

Fri, 11/08/2013 - 15:22
#9
Senka-Sae's picture
Senka-Sae
@Brother-Zeke

Well, considering they auto-detonate in 10-15 seconds, the best would be:

15 Secs Self-destruct / CTR MAX (2 secs) = ~7.5 bombs

So around 7~8 bombs could be placed before they start exploding by themselves. It wouldn't be so bad at covering a capture point, or scattering them through the area. Definitively wouldn't be riddled by them though.

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