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Why 100 ME is enough

24 replies [Last post]
Mon, 05/23/2011 - 00:01
grinningCat
Legacy Username

Let's say, elevators, right? They cost 10 Energy.

For each tier, there's 6 floors not counting the terminals, for a total of 60 energy. That means you have 40 energy left. You could do half of the next tier with that, so long as you don't mess up, at least!

Let's say all of those 6 floors have danger rooms. They cost 3 energy to open and you do all of them. That means you just used a total of 78 energy for a full tier run. You still have 22 left which lets you do two more floors, or to craft two haze bombs, provided you don't mess up.

Both of those scenarios show that 100 ME is more than enough to play. You could make a killing in crowns should you, on top of doing full tier runs, also play the energy market.

I don't see what everyone's complaining about re: energy.

Mon, 05/23/2011 - 00:08
#1
Riceofdeath
Okay but heres a couple

Okay but heres a couple problems that many players have with 100 ME

a. A lot of people rather run MORE than 1 run.
b. The profit is becoming less and less (with the rising of CE prices)
c. Time. A lot people prefer to play a lot in one day, than play for 2 hours a day for a long time.
d. Yes you can "play" the energy market, but barely.

There's more problems, but those are very common

Mon, 05/23/2011 - 00:10
#2
drmchsr0
Legacy Username
But I suck at actiony games.

But I suck at actiony games. I can die a lot of times on the runup to the Jelly King.

Not to mention that you can't, I dunno, craft stuff without forking out more money for CE.

Quite the bummer, actually, since no one officially knows why they did it (raise Energy costs for crafting) and all we have to rely on is... ... ... insinuations.

Mon, 05/23/2011 - 00:13
#3
Riceofdeath
Yea the rise in CE costs for

Yea the rise in CE costs for crafting is TOTALLY contradicting what OOO intended for the update. They wanted to "promote crafting" lol

Mon, 05/23/2011 - 00:15
#4
lance54
Legacy Username
yup

that completely helps me with my computer addiction
hehe

Mon, 05/23/2011 - 00:37
#5
Luden
Legacy Username
a. A lot of people rather run

a. A lot of people rather run MORE than 1 run.
> 100 mist covers slightly over 1.5 full runs

b. The profit is becoming less and less (with the rising of CE prices)
> u gain around 9k per vanaduke run, 6k per jelly run, at the cost of 2000-3000 crowns worth of energy, if you have people on ur list / in ur guild who are half way through, you pretty much gain 5k / 3k in ~3 floors (30 mist or ce)

c. Time. A lot people prefer to play a lot in one day, than play for 2 hours a day for a long time.
> these people either need to pay or learn to earn money efficiently, if youre playing 2+ hrs, 7 days a week, spend a while figuring out the basics of this game, and you'll be making around 500-1k ce (20k+ of crowns) of profit in a short while without actually needing to go into clockworks or anything

d. Yes you can "play" the energy market, but barely.
the bid ask spread is constantly around 100-200, at 2% transaction cost of selling ce, it doesnt even make sense to "play" the energy market on spot trades. the profit doesnt make up for the time spent, esp when there are better alternatives out there.

Mon, 05/23/2011 - 00:51
#6
Riceofdeath
Luden, i was giving vague

Luden, i was giving vague problems
You dont have to break it down so much :/

Btw,
A. Oh woopity doo. 1.5 runs. What i meant for more than one run is 2+ runs >.>

B. Okay profit is not bad, but you can only do that once (1.5x to be exact )per day. Its a decent profit, but per DAY? not really. And yes yes u can buy more ce, and i dont wanna talk about that, itll get long

C. Um, okay? What if we dont wanna pay and still wanna play more than 2 hours. You, my friend, have not played many ftp games loool.

D. I dont even know why u talked about this one. I was simply telling the host that its barely an option. But noo, you have to go and break this down too -_-"

Mon, 05/23/2011 - 01:51
#7
Kaybol
Legacy Username
@grinningCat

You make a lot of assumptions, which sadly are incorrect.

Tier 1 consists of 6 floors if you don't count the Terminal. Counting the same way, Tier 2 has 8 floors and Tier 3 has 9.

Not every floor contains a danger room. Much rather, each Tier contains one or two. And "provided you don't mess up", danger rooms do have a way of messing you up. ;) Even when you're well equipped, a simple mistake usually means you're paying a resurrection cost. Depending on the depth you're at, you can see where this is going.

And one other assumption: what's enough for one person may not be enough for another. This is probably the assumption that gets you the most aversion in this thread.

That said, thanks to the fact we get mist energy for free, you can play for free indefinitely (unlike in many other games where the Pay Wall is much harder). On top of that you can acquire currency without paying real money (which, again, is not present in a lot of free to play games). Playing on ME only, you can currently even make well over 100 CE profit each day, without any "playing the market" or selling items.

For me personally 100 ME is enough.

Mon, 05/23/2011 - 02:11
#8
Luden
Legacy Username
Ichiban2Go i thot u were

Ichiban2Go i thot u were trying to make a point that u cant sustain with merely 100 mist, i was only trying to prove you wrong. i play this game for free, and i hvn't bought any ce with crowns for the last 3-4 weeks at least.

post patch, my ce went up by roughly 11k, and my crowns at 250k+, a significant increase from pre-patch as well, i did not have any premade 4* 5* to sell, but i did make 50k profits on each piece of recipes on the day of release, (i bought a few recipes for 30-35k each and sold them off for 80k+ each in auction house), though the recipe market crashed, theres still plenty of other ways to make money.

with 100 mist per day, unless u go waste them all on revives, you shouldnt have any problems in buying an extra 200-300 ce with ur profits from runs.

if anyone finds themselves dying too much, either learn to play more carefully and avoid getting hit as much, or try a lower tier if ur gears arent suitable.

Mon, 05/23/2011 - 05:03
#9
Tive's picture
Tive
I'm still suggesting they

I'm still suggesting they should add a WEEKLY mist energy bar of 100.
Allows for longer continuous game time for new (bad) players, on their first or second day. and Theoretically allows for crafting 1 3* item a week on mist alone. and it's only 14~ ME more a day.

Mon, 05/23/2011 - 05:20
#10
Tipiak's picture
Tipiak
@Kaybol: +1 (or +1000

@Kaybol: +1 (or +1000 actually!!!)

@TiVV34: 100 ME / day + initial Mist Tank + T2 clearance mist tank, that's already a lot (and why would you need to craft a 3* item per week on mist alone ??? if you're at the point where you craft 3* items regularly looking for UVs you definitely should be already self-sustaining from your runs...)

Mon, 05/23/2011 - 05:58
#11
viper901
Legacy Username
I used my 100 ME wisely and

I used my 100 ME wisely and now I have 18,000 CE and 500,000 crowns.

Mon, 05/23/2011 - 06:19
#12
Pawn's picture
Pawn
100 ME is plenty because

@all who think 100 CE is not enough

I promise there is light at the end of the tunnel. After a week or two you become self-sustaining. By that point if you are not self-sustaining, then search the word self-sustaining in the search bar and reread those threads and you will have enough experience to understand and become so.

After that you come to a point where ME is never even an issue anymore. Everyone goes through the ME crunch at one point or another, unless they buy CE or have a friend who shares.

You may come to a point in the game where you get frustrated that you get just enough crowns to replenish you 100 used energy, but never get ahead enough for new crafts. Do not despair. If you're honest you do get ahead, just not quite as quick as you'd like. This is where you do a lot of party play (dungeons go quicker, skip 1st few floors, etc). But in the grind period to get ahead you get lots and lots of mats. THAT IS MONEY SAVED IN THE FUTURE. If you didn't buy CE to get ahead and do it naturally, you ability to self-sustain increases exponentially because every time you go to craft, you suddenly have the mats you need since you ran so many dungeons. Others are out buying 3 swordstone for 12k (25 CE!!!!!) you have 15 in your inventory when you need 3. Hope you see my point.

Seriously, you gotta grin and bear it for a week or so, and a week or 2 after that ME may as well not even exist (in terms of being a play limiting factor).

Mon, 05/23/2011 - 06:28
#13
Tive's picture
Tive
"100 ME / day + initial Mist

"100 ME / day + initial Mist Tank + T2 clearance mist tank, that's already a lot" you forgot a mist tank there, you get the initial one as well as one for reaching t2 as well as t3
the point is there's people who need over 100ME to even get to d4, as well as people who quit the game after playing for 2 hours because they'd rather not play a game that limits em to 1 hour a day. They never got to figure out the whole exchange market thing, and can't figure out how to get through the second half of a stratum without ressing several times. (Because it's their first time playing and they are bad at games)

I mean isn't that obvious?

"and why would you need to craft a 3* item per week on mist alone ??? if you're at the point where you craft 3*"
to make people feel better about the game. they wont magically limit themselves to crafting 1 item per week unless they play so casually they never got out of t1 anyway.

Not obvious either?

And if you can break even on crown payout, you are obviously going to spend CE for different reasons than the majority of the paying playerbase, so arguing why YOU dont need more mist is rather meaningless. I just feel new players could need 14 more mist a day (in a weekly bar) from a marketing perspective. I mean they could even lower the daily mist gain to balance that. (edit: which would also mean, it'd not change a thing for people who barely break even currently and feel they should speed up their progress with CE; just possibly more bad players in this segment)

Mon, 05/23/2011 - 06:24
#14
Splinter's picture
Splinter
Same old tired argument.

You get to play this game for an hour or two a day for free, depending on what you use your ME for, and HOUR or TWO, thats quite a while. you want to play more than that, well you have just gained crowns and items from your run, maybe picked up some decent materials, or a good recipe to sell. Ok now you have the 4.5k to 5k crowns you need to purchase 100 more energy. For another hour or two of play etc. etc. etc. You want more out of the game than that, pay OOO a little cash on the side, magically you have thousands of energy now, for hours of fun and crafting!

Mon, 05/23/2011 - 07:08
#15
aeolianmode
Legacy Username
First of all, I think that

First of all, I think that there are 8 floors. Depth 9-12 is 4, not counting 13, and then 14-17. Coupled with a start fee, a complete run will cost you 90 CE. This is a T2 Jelly King gate.

I also believe that you are missing the point. Certainly 100 ME and all profits gained are enough to sustain you indefinitely for dungeon running; this is not the issue as to why most people are complaining about CE prices. Jelly Palace runs will net you at maximum ~8k, and profits from materials may get you 1 or 2k extra, but the sales from those are finicky at best. Based on Luden's experience, he gets 6k for a Jelly run. Now you buy another 100 for 5k and you're left with 2k as a profit.

Now we come to the crux of the matter: using this very rough scenario, at 2k a run, how long will it take you to get a full set of 5* armor/weapon? Assuming you are already at full 4*, you will have to grind JK 20 times to pay just the CE transmute cost for one item. That is roughly 80 JK runs to pay for a helm, armor, shield and one weapon. Add another 10 to pay for the CR cost, and you are looking at NINETY (90) JK runs just to transmute... Not including the four 5* materials you will need. And you will need at least another weapon if you even plan on visiting T3, so lets add another 22 for that transmute cost.

Grand total of 112 JK runs from 8-17 to get you ready for T3.

This leaves almost no margin of error for you to get KO'd in T3- which, if you are new to it, will happen. We're not even talking about FSC, just regular T3. Now lets say you found out your armor doesn't cut it, or you don't like it, or you need more weapon slots or trinket slots or you just want to change it up...

Mon, 05/23/2011 - 07:35
#16
Tive's picture
Tive
The thing about grinding for

The thing about grinding for 5*s currently is, the viable ways to the cash is to just grind deeper stratums, pay money, or gamble on decent recipes at d23 basil.

before, people used to get something out of their heat by 5* selling, 5*s were cheaper due to reselling (even making the thing from scratch without aspirations to resell was slightly cheaper), and demand for 5*s was generally higher due em being more affordable. so less demand for 4*/5* mats now.
so the grind/cashsink aspect increased and material market took a hit. (especially 4* mats)
having more mist isn't gonna do much at all about the mats aspect. and it'd screw up the profits from lower players who just need mist to run dungeons.

so if you want to rant about 5*s being expensive/boring to get, as justifiable as it might be, do so in the threads about it.

Mon, 05/23/2011 - 07:42
#17
Kaybol
Legacy Username
@aeolianmode

If you're going to paint a "very rough scenario" at least paint it correctly. Even if you assume a net profit of only 2k crowns per JK run (which in my opinion is quite low, but fair enough, you said "very rough"), you're still not taking ME into account.

If you would do only one JK run per day, you would get to keep all the CE you buy!

If you're doing JK runs back-to-back then sure, you're funding most of it out of your own pocket. But I'll never believe that you do 80 JK runs back-to-back, so I'm gonna go with the assumption that you only spend your 100 ME and log off (hey, you made assumptions too).

So making 2k crowns and 100CE per day, you'd have the required 800CE in 8 days. After that, if you stop buying CE, you have the required 30k crowns (recipe + crafting) in 2 more days. That's 10 JK runs, not 20. And this is a very rough scenario, likely exaggerated.

Any player who makes 8k per JK run (80 energy, maybe 85) and buys CE smartly will get there sooner. I doubt anyone gets there later, because then you your scenario would be worse than "very rough". You'd be doing it wrong.

It's 5* gear, the ultimate equipment to get. It's allowed to take a little time on free players IMO.

Mon, 05/23/2011 - 08:16
#18
aeolianmode
Legacy Username
You are talking about someone

You are talking about someone who will play the bare minimum. Assuming said player is competent enough to run the entire gate without reviving once, that person should finish the gate in roughly 30-40 minutes. After which the the player will wait 22 hours to play another 30-40 minutes. This is not typical of the average player, who will want to play for at least more than an hour. In your scenario, it will take 40 days of 30-40 minute play time per day to reach full 5*. This player will explore virtually no new content for over a month- and this is assuming the player is already at full 4*. This is not a model for "fun" that most players will follow.

Mon, 05/23/2011 - 08:31
#19
Kaybol
Legacy Username
@aeolianmode

Lol. I based my story on your assumptions. If we're gonna change this into a full fledged scenario now, then I think a lot of your old points will be moot too. ;)

I generally don't finish 8 levels in 30-40 minutes. At least I don't think I do. I don't have the actual numbers.

A player who is more active than just logging on to kick the JK's slimey butt might also venture into selling some items, playing on the auction house, convert their leftover mist into crowns, maybe (re)sell recipes for a profit, craft for others on days when they don't have time to do a run (= converting ME to CE for free!) etc etc etc. There are so many (fun!) ways to make CE in this game.

The 5* recipes come from T3, which is not included in a JK run. Naturally these runs are much tougher, might take a revive (or not, or two), and it will probably take you more than just 4 runs to get the 4 recipes you want. These runs also give you crowns. Whether they pay for the energy spent to reach Basil, I don't know. You could also argue that this player just does one extra JK run and uses the extra 8k to buy a recipe off the Auction House.

You did say this was a rough scenario. Very rough indeed. In practise you get your gear faster. And with more fun. And without paying a single dollar. It's not so bad at all.

Mon, 05/23/2011 - 09:09
#20
Tive's picture
Tive
okay stop it with the weird

okay stop it with the weird scenarios.
the only propper way to farm jelly king stages is to join a party at 14 and take 5k from crown drops for 30energy and perhaps 10energy for jelly gems. there's absolutely NO point in running 9-13 besides because you are bored and no one else is doing it currently. Dont assume you'll be doing it more than 1/4 of the time.

just checked my friendlist: open party with 3 empty slots on 14 available.

Mon, 05/23/2011 - 09:55
#21
Luden
Legacy Username
basing on my experience i get

basing on my experience i get 5k ish per depth 15 and 16, at 20ce cost at roughly 20 minutes spent

Mon, 05/23/2011 - 11:11
#22
aeolianmode
Legacy Username
Well I based my original

Well I based my original story on all the assumptions previous to mine, so I guess what we have is one giant assumption.

Mon, 05/23/2011 - 14:00
#23
Pawn's picture
Pawn
Really

I think to have a realistic argument about progressing in the game you have to view crowns as not just a function of how much energy it takes to get them. Like Tivv said ..20 minutes. The time it takes to get the crowns is the most important part. And floors 9-13 are just as if not more profitable than floors 14-17, IF and only if you are going to buy and resell recipes. This requires you delay the progress of your equipment now, for even faster equipment progress later.

I don't think i'm some spiral knights genius, and i think it's pretty easy to make money/ce. You give me all 4* gear, 100 ME, and 400 crowns (especially if i get a mist tank) and i can and will be able to make 1-3 5*'s in a week. As importantly, i will have set myself up a cashflow through the auction house. That way i am always making profit. It doesn't have to be huge profit. If i can turn around 3-4 things at 3-400 crowns profit it seems almost a waste, but i take 5 minutes to set that up, and then do a run and i get my estimated 8k-5K (for energy) 3k profit+my 1200 AH profit. Do runs with parties to increase the rate of return crowns via time. Invest some of that profit in some AH stuff, keep some. Do it again. Say now u have 4k spare crowns, do a 9-17 run this time, and buy the best 4k recipe basil has, regardless of what it is. You'll make at least 500 on it, any recipe, virtually garaunteed. If it's horned owlite your looking at leat 5k profit.

Now get out there and be somebody<--as dave chapelle would say bill clinton would say

Mon, 05/23/2011 - 14:45
#24
Volebamus's picture
Volebamus
Dat assumption
  1. By: aeolianmode
    Well I based my original story on all the assumptions previous to mine, so I guess what we have is one giant assumption.

http://i56.tinypic.com/fm3rxy.png

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