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Extended Lockdown [Lockdown Varient]

9 replies [Last post]
Tue, 11/12/2013 - 15:33
Mushy-Bucket's picture
Mushy-Bucket

Why not have an upscale Lockdown match type? More money, more people, more CPs, more time, bigger maps.
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This idea is, quite simply something I came up with waiting for one of my many matches to start. I'm a long-time Lockdown player and am relatively good at it, but I'd love to see a new version thats... larger.
As of now I have all the stats of such a match worked out, I'm jest sketching out an idea for a map before building it in Spy to post a link to some images of, though I'll only spend the time on that if the idea seems to be generally liked.
I actually posted it because it didn't seem like a terribly hard thing to add, just tinker with the old Lockdown coding, add a button for it, copy the old LD spawn areas, and then you just have to build the map. Nothing like ideas for a new tier or something like that.
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The idea:
- 25:00 matches
- 12-14 players (6-7 per team)
- Entry fee of 800 cr
- Score cap of 3,000 points
- 7 control points (3 on each teams side, with a large one (maybe x2 scale) in the center)
- The large central CP would count 10 points to the team controlling it each time.
- The Bribe would cost 35 ce and would have the following stats:
4 coins (Winners): 15%
4 coins (All): 9.5%
5 coins (Winners): 30%
5 coins (All): 20%
6 coins (Winners): 15%
6 coins (All): 9.5%
Bombhead: 1%
- The game's payouts are slightly different from standard LD, due to the length of the match.
Winning Payout (cr): 1,600 cr
Winning Payout (coins): 4 coins
Losing Payout (coins): 2 coins
Player with most Damage: +100 cr
Player with most Captures: +100 cr
Player with most Defends: +100 cr
- Leaderboard scoring would be increased, due to the increase in time and such. If your team were to score 3,000 points, you would receive 400 points to your Leaderboard score.
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--Maps--
While I haven't made any to show and won't unless this becomes a popular idea, this is what I have in words:
Haven
-This is the map I'm creating the plans for
-No status theme
-Uses the haven tilesets
-Maybe darkened and foggy with the paperblow world effect (present in the kat event boss battle) to represent an apocalyptic battlefield in Haven
-Sandbags and some low walls to shoot from, the large metal items used to block players (3 hits to remove), some barbed wire here and there

Generators
-Shock
-Maybe some of the wires from GitM Danger Mission
-Worldlightning effect (the lightning in shock levels' backgrounds)

Boilers
-Fire
-Shadow Fire Tiles
-Throwable Water
-Floatingembers effect

Freezer
-Freeze
-Throwable Snowballs
-Snowing Effect

Sewers
-Poison
-Greenish Fog

Fields
-I might build this one too, it's a simpler one!
-No status
-Uses grassy tiles from Aurora isles and Haven. Some taller grass and a few trees too.
-Dead knights, barbed wire, sandbags, etc (battlefield style items(Maybe even the crashsite prop!!))
-Smoke plumes
-Rain effect and shorter render distance
-This level represents a battlefield style map. Perhaps the breaks in the map could be wreckage and piles of junk instead of holes in the ground or cliffs, to truly represent a "field" that is big and open, but still closed up enough by junk to be a good LD map.

Ruins
-A big version of the Ruins map

Foundry
This one's a bit random
-Gremlin styled, with R Twins props (pieces and the whole ones) in the background, maybe parked on the stage as well.
-Lattices and vertical girders (make what looks like framework inside a factory!
-Status randomized!! It has trap plates, but is randomized between fire, freeze, poison, shock, spikes, and no status (ie, it could be fire, freeze, poison, or shock themed, or have spikes, or have the "covers" (they're in OCH and also are sometimes a decoration in depths), meaning no hazards.)
-The world effect would be selected along with the status, embers-fire, snow-freeze, green fog-poison, lightning-shock. The effect for the other two would be some moderate fog, though that'd be in all of them.
-Low viewing distance
-Very dark

Unknown Passage
This is a popular idea from all over the forums... so why not? The UP is also a great concept that I still think needs additions. It's also my favorite place in the game. This could be in both LD modes, though it'd be interesting for it to only be in T3 LD, and to be rarer than other maps.
-Set up like the UP
-All the same world effect, shaking, fx particles, all of it
-Invinci-turrets
-Swarm Seeds (stun)

Forest
-Big GWW themed forest like the regular LD Forest map
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-Mush
Questions? Comments?

Tue, 11/12/2013 - 16:10
#1
Xtweeterx's picture
Xtweeterx
Ooooooh!

A PvP suggestion!

/popcorn

Tue, 11/12/2013 - 19:21
#2
Klipik-Forum's picture
Klipik-Forum

Sounds great, until someone gets 3 matches together and has everyone spam Nitronome , DR, and pulsar in all of them at once.

Also:
-Please please please make a map with mecha-turrets that activate when you capture a point and help defend the point for you.
-FX particles in UP and the battlefield haven map will cause lag for a lot of people, and those effects don't get turned off with low gfx or compatibility mode.
-If the maps are that much bigger, I would recommend more players. 20+ maybe.
-While big maps with lots of players sounds like a good idea and does open up more potential for tactics (which will never happen in RLD), It can also just lead to bigger zergs on the middle point. You think 6 people can fill the screen with pulsars? Wait 'till you see 10.

so +1 for the idea but -.5 for the unfortunate reality.

Wed, 11/13/2013 - 05:14
#3
Verquez's picture
Verquez
That's a neat idea. @Klip- I

That's a neat idea.
@Klip- I don't think he meant for the maps to be enormous.
My recommendation for size would be to take the Ruins map and basically just add a 3rd level/tier of ground on the bottom.

Thu, 11/14/2013 - 05:20
#4
Verquez's picture
Verquez
Bump

Bump

Thu, 11/14/2013 - 05:24
#5
Mushy-Bucket's picture
Mushy-Bucket
---

@Verquez: I intended it to be a bit bigger than what you said, but not by much.
@Klip: Truedat about the Polarises and such at the middle CP. That's one reason why I made it larger in size so its harder to protect (i.e. a single haze bomber can't lock it down, and its easier to dodge while still on the CP).
But maybe I could improve that. Good comments Klip.

Fri, 11/29/2013 - 02:46
#6
Dummymummy's picture
Dummymummy
like the idea

bump

Sat, 11/30/2013 - 04:56
#7
Aplauses's picture
Aplauses
+0.5 it will be fun but

The only problem is leavers. The game is dragged too long so people might get bored or raging and then, leave.

oh be prepared to see "OMG I GOT 30K DAMAGE!" thread.

Sat, 11/30/2013 - 05:59
#8
Shopia's picture
Shopia
Sounds great, but..

In my experience, most lockdown games are more or less decided after a short time. the teams would have to be very balanced to make a game last that long

Sat, 11/30/2013 - 08:06
#9
Dermog's picture
Dermog
I like my poker. Don't judge me.

Will it be similar to LoL or DOTA?

Even so, +1 I'd really like to see this in-game.

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